**** This map designed for the TeamFortress v2.6 quakeC mod ****
12-2-97
================================================================
Title                   : SPEEDWAY(a map for Scouts)
Filename                : speed1.bsp(speed1.zip)
Author                  : Matt Armstrong(HellFace)
Email Address           : armstron@flash.net
Description             : TeamFortress v2.65 Quake Map

Team Fortress             http://www.planetquake.com/teamfortress/
================================================================
* Play Information *

This map does not work properly without the TeamFortress v2.65 QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress/
or from ftp.cdrom.com

Single Player           Yes.  Lots of fun that way.  Really.
Cooperative             That'll be the day.
Deathmatch              Not yet.  Maybe later I'll stick in the weapons.
TeamFortress            I guess... If you wanna :)
Difficulty Settings     No
New Sounds              Yes.  4.  But they're all small.
New Graphics            Yes, 1 model
New Music               No
Demos Replaced          None.  Sorry.  Time and all.

* Construction *

Editor(s) used          Worldcraft, QME, ENTED
Known Bugs              None known.
Build Time              3 weeks to build.  10 minutes or so QBSP.
VIS  level 3		seconds.
LIGHT			seconds.
			It was compiled on a VIC 20 with 20 killobytes.  Really.


Thanks to               Id, and the Team Fortress guys.  And Drako and ETC for beta testing.
			Special thanks to Nick for helping with ideas and playtesting.  He was a Godsend.
                        Extra Special thanks Moriarty for being such an annoying bastard.


INSTALLATION		It's set to unzip directly into the QUAKE directory.
			If you keep the directory tree, should all work.  If not:
			Speed1.bsp goes in Maps.
			Bball1.mdl goes in FORTRESS/PROGS/
			Yabba.wav, ballhit.wav, charge.wav, and spgon.wav all go in
			FORTRESS/SOUND/MISC/



Game play:

Ever play baseball?
You start in your dugout.  When you leave, turn right if blue, left if red.  That'll take you straight to first base.
From first base, there are two doors to the pitchers mound.  Red and Blue.  Red Ball behind Red Door.  Blue ball behind Blue door.  Duh.
get the enemy ball!  Run the bases!  Then get home for the homerun!
You can run the bases in ANY ORDER.  But you have to hit home last.
IF you need to resupply, look in the area you may find a shortstop.  Left and Right field are good, too.  Center field is especially nice for goodies.
If you feel lucky, take a swing at bat.  Just jump the home base ramp.  You may go YARD!
Each base you touch gives you a little something back.  HomeRun gives EVERYONE on your team a little something.
The ball, if dropped, goes away QUICK.  Don't wait around if you see it lying there.
That's it.  PLAY BALL!


KNOWN BUGS

None, really.  "Going Yard" through the batter hole doesn't always work in QW.  BUt it always works in 
regular Quake.  Physics are different.
512 Entity limit has not yet been a problem, but just to be on the safe side, I recommend aiming low.  That way there
are fewer nails flying around in general.  If it becomes a problem, I'll just take out some of the nails.


VERSION INFO

SPEED1.bsp		Glitch filled lousy piece of crap.  Don't bother... oh, wait!
			Sorry.  Disregard that.  My bad.


Other Info
I have more info, but it's all secret :)
PLEASE report any glitches not mentioned here.  Thank you all for playing.  Don't forget the hotdogs.

LEGAL:  Map property of Matt Armstrong.  You may include it in your commercial package for
a one time only fee of Sixteen million dollars.  Otherwise, distribute freely.