Just a sample of the full collection
[ NightOwl23 ] Games - Quake Add-O:
| 222X3DM.ZIP | 09-29-1996 | 7k | 222x3 - Quake Deathmatch Level Small simple
dm level. |
| ABOMB6.ZIP | 09-21-1996 | 14k | Quake: - Atom Bomb
Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. |
| ALLNEW.ZIP | 09-22-1996 | 242k | Doom ?: - All New Music for Doom
Info [././.] New ./././././. (by GamesNet) The list of songs are bellow |
| AMGOTHQ.ZIP | 12-22-1996 | 630k | Quake: - American GothiQuake V2.0
Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. |
| AREA51TR.ZIP | 12-24-1996 | 244k | AREA 51 Trainer by Fabulous Furlough [01/01]
No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N |
| CJB_KOM.ZIP | 12-24-1996 | 72k | Quake: - CJB_KOM (King of the Mountain)
Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into |
| DDE1M12.ZIP | 08-22-1996 | 446k | Quake: - These are just a couple "hard" demos |
| DEATHIC.ZIP | 12-22-1996 | 74k | Quake REG 1.01 or hi: - Death is Coming: Quake
DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points. |
| DETHCRSS.ZIP | 11-03-1996 | 169k | Quake Registered v1.: - Death Cross v1.0
Info [S/-/D] New -/-/./././. (by GamesNet) Quake BSP |
| DM3RULES.ZIP | 09-21-1996 | 122k | Quake: - DeathMatch 3 Rules (QuakeC patch)
Info [././.] New ./././././. (by GamesNet) Makes weapons stay in play, like they |
| DMATCH1.ZIP | 12-28-1996 | 2472k | Quake: - Eight Death Match Levels
This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server |
| DOGGET.ZIP | 09-21-1996 | 194k | Quake Registered 1.0: - DOGGET
Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. |
| DPT106.ZIP | 12-22-1996 | 178k | Quake: - Deathmatch Power Toys
Info [././.] New ./././-/./. (by GamesNet) |
| DRUG.ZIP | 10-18-1996 | 161k | Quake: - drugged quake player demo
Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention). |
| EATGIBS.ZIP | 08-14-1996 | 3k | Quake: - Eat Gibs 1.0
Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. |
| ELIM11.ZIP | 09-29-1996 | 156k | Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet) |
| ELIM12.ZIP | 09-29-1996 | 158k | Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet) |
| ELIMDM4.ZIP | 09-29-1996 | 159k | Quake: - DM4 map for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet) |
| ELIM_VX1.ZIP | 09-29-1996 | 12k | Quake: - DM1 and E1M2 maps for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet) |
| ELO021.ZIP | 12-28-1996 | 58k | Quake: - Eloinz Quake Level Editor |
| GIGGLER2.ZIP | 09-29-1996 | 273k | Quake: - Giggler2.bsp - Cloud Castle
Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag |
| HEADGUN.ZIP | 08-24-1996 | 228k | Quake: - This is my first release
of the head gun |
| HELLKP10.ZIP | 08-14-1996 | 386k | Quake: - Hell's Keep
Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. |
| HOLO2.ZIP | 08-22-1996 | 123k | Quake: - HoloSelf QuakeC Mod v2.0. Adjunct |
| HOMEFIX.ZIP | 12-22-1996 | 128k | Quake: - Selectable Homing Missile Fix
Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). |
| IMP9.ZIP | 08-22-1996 | 111k | Quake: - Impulse 9 Player Model. |
| IMPULIST.ZIP | 10-01-1996 | 1k | Quake: - Standard Issue Impulse
Lister for Quake (IMPULIST) |
| KILLER85.ZIP | 01-01-1997 | 903k | Quake: - Quake KillerPack v0.85 |
| KYSENTRY.ZIP | 09-21-1996 | 281k | Quake: - Entryway - Quaked
Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;) |
| MAP01RQ.ZIP | 08-14-1996 | 172k | Quake: - DOOM2's MAP01 for REGISTERED Quake
Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD ================================================== ============= |
| MITH01.ZIP | 08-12-1996 | 78k | Quake: - Mithrus's DM Lair
A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. |
| MIX97.ZIP | 12-28-1996 | 602k | Quake: - Mix '97 2nd part or Mix96 |
| MNSTLURE.ZIP | 10-01-1996 | 253k | Quake: - Monster Lure and Nail bomb |
| MOP2.ZIP | 10-01-1996 | 832k | Quake: - Mobsters On Parade 2 : Quake V 1.0 |
| PAT1.ZIP | 12-22-1996 | 97k | Quake: - Pat1-The Island of Hell
Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall |
| PENTAMID.ZIP | 11-10-1996 | 429k | Quake: - Pentamid by Darin McNeil
Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. |
| PIXEL.ZIP | 10-01-1996 | 131k | Quake: - Non-Pixel Explosions |
| POP.ZIP | 08-22-1996 | 506k | Quake Registered 1.0: - Potpourri
Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good |
| PPDM2.ZIP | 11-03-1996 | 160k | Quake Registered 1.0: - PPDM2
Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore). |
| PROXMINE.ZIP | 10-17-1996 | 8k | Quake: - Proximity Mines
Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous. |
| QDE1M6.ZIP | 10-02-1996 | 188k | King REoL runs through QUAKE!
----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! |
| QDE1M8.ZIP | 10-02-1996 | 417k | King REoL runs through QUAKE!
----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! |
| QMAP20B4.ZIP | 10-15-1996 | 295k | Quake: - QuakeMap 2.0 BETA 4th release
This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. |
| QPLUS10.ZIP | 09-25-1996 | 241k | Quake: - Quake plus 1.0 (by GamesNet) Quake
Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided |
| QPU12.ZIP | 10-01-1996 | 29k | Quake: - QPU v1.2 - by Richard Nichols |
| QSPY302.ZIP | 10-01-1996 | 71k | Quake: - Quake Spy 3.02, (c) 1996 |
| QSPY31.ZIP | 10-01-1996 | 76k | Quake: - Quake Spy 3.1, (c) 1996 |
| Q_PALACE.ZIP | 08-04-1996 | 6k | Q-Palace - Quake Deathmatch Level
The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. |
| ROBOT100.ZIP | 12-24-1996 | 112k | Quake: - Robot Skin v1.00 (player replacement
model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot |
| ROCKET01.ZIP | 08-22-1996 | 163k | Quake: - RocketLauncher Version .01. |
| SCOHOP.ZIP | 08-04-1996 | 3k | Scohop's World - Quake Deathmatch Level
A pretty nifty level, pretty good for deathmatch. :) Enjoy. |
| SWMPCAVE.ZIP | 08-12-1996 | 170k | Quake: - Swamp Caves
A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room. |
| SYNAPSE.ZIP | 11-10-1996 | 204k | Quake: - Synapse- The NERVE Gap
Info [S/-/.] New ./././././. (by GamesNet) About 6 room's which are good. heh very descriptive i am. |
| TATTOO1.ZIP | 10-23-1996 | 308k | Quake: - Tattoo's First Quake Level
Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all the time. Probably a good level for 6 to 8 players. Not sure though. I used the reaper bot for testing and had ten in it. I liked |
| TEKWAR.ZIP | 11-03-1996 | 694k | Quake (of course): - Life means death!
Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... |
(c) 1994, bbs@darkrealms.ca