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Just a sample of the full collection

[ NightOwl23 ]  Games - Quake Add-O:

 222X3DM.ZIP   09-29-1996   7k   222x3 - Quake Deathmatch Level Small simple 
dm level. 
 ABOMB6.ZIP   09-21-1996   14k   Quake: - Atom Bomb 
Info [./-/.] New -/-/./././- (by GamesNet) 
If you thought lightning gun discharges were fun 
underwater, just wait! Uses about half of all ammo 
possible, kills others, and leaves you with 1-3 
health. 
It will explode after 30 seconds or until touched 
by someone other than you. 
 ALLNEW.ZIP   09-22-1996   242k   Doom ?: - All New Music for Doom 
Info [././.] New ./././././. (by GamesNet) 
The list of songs are bellow 
 AMGOTHQ.ZIP   12-22-1996   630k   Quake: - American GothiQuake V2.0 
Info [././.] New S/G/./././- (by GamesNet) 
American Gothic patch for Quake. 
Play at being Lucus Buck - watch out 
for Caleb, though. Sounds and skins 
modifications. Fave sample: 
"some day we'll make that hate work 
for you" - player to dead shambler. 
 AREA51TR.ZIP   12-24-1996   244k   AREA 51 Trainer by Fabulous Furlough [01/01] 
No-Hit, Infinite shots, Infinite Grenades 
Just unzip the .exe, and play! 
N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N 
 CJB_KOM.ZIP   12-24-1996   72k   Quake: - CJB_KOM (King of the Mountain) 
Info [-/-/.] New -/-/./././- (by GamesNet) 
KOM, which stands for King of the Mountain, is a 
2 or 3 player map. Basically, it's a dual-level 
tall arena with a cross of supports halfway up 
the arena. I mostly made this because my roommate 
"SlyDog" and I were having a blast in teamplay 
mode 
with the rocket launcher one day. Our normal 
"us vs. the Reaper Bots" deathmatch turned into 
 DDE1M12.ZIP   08-22-1996   446k   Quake: - These are just a couple "hard" demos 
 DEATHIC.ZIP   12-22-1996   74k   Quake REG 1.01 or hi: - Death is Coming: Quake 
DeathMatch Level 
Info [-/./.] New ./././././. (by GamesNet) 
Quite small, but totally action packed Quake 
deathmatch map. Mini castle/tower/hut thing 
in middle of map, rafters/ledges around sides 
and catwalk over head. 10 respawn points. 
 DETHCRSS.ZIP   11-03-1996   169k   Quake Registered v1.: - Death Cross v1.0 
Info [S/-/D] New -/-/./././. (by GamesNet) 
Quake BSP 
 DM3RULES.ZIP   09-21-1996   122k   Quake: - DeathMatch 3 Rules (QuakeC patch) 
Info [././.] New ./././././. (by GamesNet) 
Makes weapons stay in play, like they 
 DMATCH1.ZIP   12-28-1996   2472k   Quake: - Eight Death Match Levels 
This is a series of eight deathmatch levels that 
have been put 
together for an eight level deathmatch. Most 
levels do not have 
exits they are made to be played with a time 
limit and or frag 
limit. They can be ran on a dedicated server 
with the -game 
dmatch1 option. The people playing on the server 
 DOGGET.ZIP   09-21-1996   194k   Quake Registered 1.0: - DOGGET 
Info [-/./D] New -/-/./-/-/. (by GamesNet) 
Death match level based loosely on old doomII 
wad. 
 DPT106.ZIP   12-22-1996   178k   Quake: - Deathmatch Power Toys 
Info [././.] New ./././-/./. (by GamesNet) 
 DRUG.ZIP   10-18-1996   161k   Quake: - drugged quake player demo 
Info [././.] New ./././-/./. (by GamesNet) 
Quake character got some dope (by divine 
intervention). 
 EATGIBS.ZIP   08-14-1996   3k   Quake: - Eat Gibs 1.0 
Info [S/C/D] New -/-/./././- (by GamesNet) 
If your health is below 50%, you can eat the 
gibs of monsters or your opponants to heal you. 
A normal gib (leg, arm, etc.) will heal you a 
random amount between 1 and 10 percent. A head 
will heal you 15 percent. 
 ELIM11.ZIP   09-29-1996   156k   Quake: - Eliminator CBot Engine 
Info [././.] New ./././-/./. (by GamesNet) 
 ELIM12.ZIP   09-29-1996   158k   Quake: - Eliminator CBot Engine 
Info [././.] New ./././-/./. (by GamesNet) 
 ELIMDM4.ZIP   09-29-1996   159k   Quake: - DM4 map for Eliminator Bot 
Info [././.] New ./././-/./. (by GamesNet) 
 ELIM_VX1.ZIP   09-29-1996   12k   Quake: - DM1 and E1M2 maps for Eliminator Bot 
Info [././.] New ./././-/./. (by GamesNet) 
 ELO021.ZIP   12-28-1996   58k   Quake: - Eloinz Quake Level Editor 
 GIGGLER2.ZIP   09-29-1996   273k   Quake: - Giggler2.bsp - Cloud Castle 
Info [./-/D] New -/-/./././- (by GamesNet) 
Deathmatch Quake map made for the 
deathmatch 2 setting. A castle in 
the sky. 
Other Works : Giggler.bsp 
Qflag.bsp - Quake Capture the Flag 
Qtag.bsp - Quake Tag 
 HEADGUN.ZIP   08-24-1996   228k   Quake: - This is my first release 
of the head gun 
 HELLKP10.ZIP   08-14-1996   386k   Quake: - Hell's Keep 
Info [S/./.] New ./././././. (by GamesNet) 
Take map7 from doom2, size it done, and 
make it more Quake-like and there ya go. 
 HOLO2.ZIP   08-22-1996   123k   Quake: - HoloSelf QuakeC Mod v2.0. Adjunct 
 HOMEFIX.ZIP   12-22-1996   128k   Quake: - Selectable Homing Missile Fix 
Info [S/./-] New ./././-/./. (by GamesNet) 
I really enjoyed Vhold's Homing missile patch (it 
made me want to 
own patches). But I wanted to disable it in 
deathmatch (Cheesey!) 
it selectable in single player mode (sometimes 
you don't want to h 
crucified zombies). 
 IMP9.ZIP   08-22-1996   111k   Quake: - Impulse 9 Player Model. 
 IMPULIST.ZIP   10-01-1996   1k   Quake: - Standard Issue Impulse 
Lister for Quake (IMPULIST) 
 KILLER85.ZIP   01-01-1997   903k   Quake: - Quake KillerPack v0.85 
 KYSENTRY.ZIP   09-21-1996   281k   Quake: - Entryway - Quaked 
Info [./-/.] New ./././././. (by GamesNet) 
Basically Level One of Doom2 (Entryway) recreated 
by my loving hands for Quake. On Doom2 this level 
rocked. On Quake, there is nothing even close. ;) 
 MAP01RQ.ZIP   08-14-1996   172k   Quake: - DOOM2's MAP01 for REGISTERED Quake 
Info [S/./.] New ./././././. (by GamesNet) 
A version of MAP01 for Quake 
Additional Credits to : iD 
================================================== 
============= 
 MITH01.ZIP   08-12-1996   78k   Quake: - Mithrus's DM Lair 
A small, yet fun DM level. This is my fist 
Deathmatch level, and besides making a few 
other levels, I am realivly new to this. Oh 
well, anyways, I wanted to post a level for 
some time now, so here it is. 
 MIX97.ZIP   12-28-1996   602k   Quake: - Mix '97 2nd part or Mix96 
 MNSTLURE.ZIP   10-01-1996   253k   Quake: - Monster Lure and Nail bomb 
 MOP2.ZIP   10-01-1996   832k   Quake: - Mobsters On Parade 2 : Quake V 1.0 
 PAT1.ZIP   12-22-1996   97k   Quake: - Pat1-The Island of Hell 
Info [-/./D] New ./././././. (by GamesNet) 
Deathmatch Level for 3+ 
Additional thanx to : The guy that made 
Quakemap,and especiall 
 PENTAMID.ZIP   11-10-1996   429k   Quake: - Pentamid by Darin McNeil 
Info [-/-/D] New ./././././. (by GamesNet) 
This is a medium sized DM level. A 3-level 
pyramid-type structure that offers lots 
of fragging opportunities. 
 PIXEL.ZIP   10-01-1996   131k   Quake: - Non-Pixel Explosions 
 POP.ZIP   08-22-1996   506k   Quake Registered 1.0: - Potpourri 
Info [S/./D] New -/-/./-/-/. (by GamesNet) 
Deathmatch never smelled so good 
 PPDM2.ZIP   11-03-1996   160k   Quake Registered 1.0: - PPDM2 
Info [./-/D] New -/-/./././. (by GamesNet) 
This is PPDM2. A rather small deathmatch level 
including a *very* fast windtunnel, lifts and 
enough ammo for all :). This level plays 
best with the deathmatch 2 setting. 
There is no Pentagram of Protection 
around, this time (We played a 5player 
deathmatch on that map and i decided to not 
include it anymore). 
 PROXMINE.ZIP   10-17-1996   8k   Quake: - Proximity Mines 
Info [-/-/D] New -/-/./././- (by GamesNet) 
Proximity mines! Throw n-tropy's shit out the 
window! This is the real thing! Just press 'M' 
and a mine is laid. 3 seconds later, it's armed 
and dangerous. 
 QDE1M6.ZIP   10-02-1996   188k   King REoL runs through QUAKE! 
----------------------------- 
. Watch KR romp through E1M6 
of Quake, in a not so grace- 
ful manner. 
. Requires the REGISTERED 
VERSION of Quake to run! 
 QDE1M8.ZIP   10-02-1996   417k   King REoL runs through QUAKE! 
----------------------------- 
. Watch KR romp through E1M8 
of Quake, in a not so grace- 
ful manner. 
. Requires the REGISTERED 
VERSION of Quake to run! 
 QMAP20B4.ZIP   10-15-1996   295k   Quake: - QuakeMap 2.0 BETA 4th release 
This is a preversion of QuakeMap 2.0, a 
level/patch/etc editor for 
the game by ID Software. 
 QPLUS10.ZIP   09-25-1996   241k   Quake: - Quake plus 1.0 (by GamesNet) Quake 
Plus is a combination of different Quake 
enhancements making the game more realistic 
by utilizing a "use" key to activate, get or 
drop! Only few impulse keys are needed to 
access all extra features, a quite reasonable 
teammode is set up without console commands 
and too powerful weapons and powerups are 
avoided 
 QPU12.ZIP   10-01-1996   29k   Quake: - QPU v1.2 - by Richard Nichols 
 QSPY302.ZIP   10-01-1996   71k   Quake: - Quake Spy 3.02, (c) 1996 
 QSPY31.ZIP   10-01-1996   76k   Quake: - Quake Spy 3.1, (c) 1996 
 Q_PALACE.ZIP   08-04-1996   6k   Q-Palace - Quake Deathmatch Level 
The third MAP i have made in  
three days so far. This one  
uses the medieval.wad to make a multi 
level Palace. Good deathmatch.. 
 ROBOT100.ZIP   12-24-1996   112k   Quake: - Robot Skin v1.00 (player replacement 
model) 
Info [././.] New ./././L/./. (by GamesNet) 
Just a .mdl replacement for the default player.mdl 
I thought the QuakeBot's that looked just like 
the player needed 
a bit of spicing up, so I edited the player skin 
so it looked 
more like a robot. It is a bit like the 
terminator, but a lot 
 ROCKET01.ZIP   08-22-1996   163k   Quake: - RocketLauncher Version .01. 
 SCOHOP.ZIP   08-04-1996   3k   Scohop's World - Quake Deathmatch Level 
A pretty nifty level, pretty good for 
deathmatch. :) Enjoy. 
 SWMPCAVE.ZIP   08-12-1996   170k   Quake: - Swamp Caves 
A medium sized, fully populated level, with 3 main 
areas. The main couryard, the swamp, and the 
caves that link those and the exit room. 
 SYNAPSE.ZIP   11-10-1996   204k   Quake: - Synapse- The NERVE Gap 
Info [S/-/.] New ./././././. (by GamesNet) 
About 6 room's which are good. heh very 
descriptive 
i am. 
 TATTOO1.ZIP   10-23-1996   308k   Quake: - Tattoo's First Quake Level 
Info [S/-/D] New -/-/./././- (by GamesNet) 
A small to medium deathmatch level only. 
Has 4 good sized rooms, and a hallway. 
Plenty of room to run around in. I 
put 20 deathmatch starts in it just so 
you didn't come out at the same spot all 
the time. Probably a good level for 6 to 8 
players. Not sure though. I used the reaper 
bot for testing and had ten in it. I liked 
 TEKWAR.ZIP   11-03-1996   694k   Quake (of course): - Life means death! 
Info [-/-/-] New -/-/./././. (by GamesNet) 
Young man with no job! 
Additional Credits to : Ben Morris and 
IdSoftware......... 

(c) 1994,  bbs@darkrealms.ca