Night Owl, the wild west of early 90's computing awesomeness
| NOPV2322 | NightOwl23 Games - Quake Add-O |
| description | size | date | hits | |
| 222X3DM.ZIP | 222x3 Quake Deathmatch Level Small sim | 6k | 9-29-1996 | 0 |
222x3 - Quake Deathmatch Level Small simple dm level. |
||||
| ABOMB6.ZIP | Quake: Atom Bomb | 14k | 9-21-1996 | 0 |
Quake: - Atom Bomb Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. |
||||
| ALLNEW.ZIP | Doom ?: All New Music for Doom | 248k | 9-22-1996 | 0 |
Doom ?: - All New Music for Doom Info [././.] New ./././././. (by GamesNet) The list of songs are bellow |
||||
| AMGOTHQ.ZIP | Quake: American GothiQuake V2.0 | 645k | 12-22-1996 | 0 |
Quake: - American GothiQuake V2.0 Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. |
||||
| AREA51TR.ZIP | AREA 51 Trainer by Fabulous Furlough [01 | 250k | 12-24-1996 | 0 |
AREA 51 Trainer by Fabulous Furlough [01/01] No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N |
||||
| CJB_KOM.ZIP | Quake: CJB_KOM (King of the Mountain) | 73k | 12-24-1996 | 0 |
Quake: - CJB_KOM (King of the Mountain) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into |
||||
| DDE1M12.ZIP | Quake: These are just a couple hard de | 456k | 8-22-1996 | 0 |
| DEATHIC.ZIP | Quake REG 1.01 or hi: Death is Coming: | 75k | 12-22-1996 | 0 |
Quake REG 1.01 or hi: - Death is Coming: Quake DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points. |
||||
| DETHCRSS.ZIP | Quake Registered v1.: Death Cross v1.0 | 173k | 11-03-1996 | 0 |
Quake Registered v1.: - Death Cross v1.0 Info [S/-/D] New -/-/./././. (by GamesNet) Quake BSP |
||||
| DM3RULES.ZIP | Quake: DeathMatch 3 Rules (QuakeC patc | 124k | 9-21-1996 | 0 |
Quake: - DeathMatch 3 Rules (QuakeC patch) Info [././.] New ./././././. (by GamesNet) Makes weapons stay in play, like they |
||||
| DMATCH1.ZIP | Quake: Eight Death Match Levels | 2531k | 12-28-1996 | 0 |
Quake: - Eight Death Match Levels This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server |
||||
| DOGGET.ZIP | Quake Registered 1.0: DOGGET | 198k | 9-21-1996 | 0 |
Quake Registered 1.0: - DOGGET Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. |
||||
| DPT106.ZIP | Quake: Deathmatch Power Toys | 182k | 12-22-1996 | 0 |
Quake: - Deathmatch Power Toys Info [././.] New ./././-/./. (by GamesNet) |
||||
| DRUG.ZIP | Quake: drugged quake player demo | 164k | 10-18-1996 | 0 |
Quake: - drugged quake player demo Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention). |
||||
| EATGIBS.ZIP | Quake: Eat Gibs 1.0 | 3k | 8-14-1996 | 0 |
Quake: - Eat Gibs 1.0 Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. |
||||
| ELIM11.ZIP | Quake: Eliminator CBot Engine | 159k | 9-29-1996 | 0 |
Quake: - Eliminator CBot Engine Info [././.] New ./././-/./. (by GamesNet) |
||||
| ELIM12.ZIP | Quake: Eliminator CBot Engine | 161k | 9-29-1996 | 0 |
Quake: - Eliminator CBot Engine Info [././.] New ./././-/./. (by GamesNet) |
||||
| ELIMDM4.ZIP | Quake: DM4 map for Eliminator Bot | 162k | 9-29-1996 | 0 |
Quake: - DM4 map for Eliminator Bot Info [././.] New ./././-/./. (by GamesNet) |
||||
| ELIM_VX1.ZIP | Quake: DM1 and E1M2 maps for Eliminato | 12k | 9-29-1996 | 0 |
Quake: - DM1 and E1M2 maps for Eliminator Bot Info [././.] New ./././-/./. (by GamesNet) |
||||
| ELO021.ZIP | Quake: Eloinz Quake Level Editor | 59k | 12-28-1996 | 0 |
| GIGGLER2.ZIP | Quake: Giggler2.bsp Cloud Castle | 279k | 9-29-1996 | 0 |
Quake: - Giggler2.bsp - Cloud Castle Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag |
||||
| HEADGUN.ZIP | Quake: This is my first release | 232k | 8-24-1996 | 0 |
Quake: - This is my first release of the head gun |
||||
| HELLKP10.ZIP | Quake: Hell's Keep | 394k | 8-14-1996 | 0 |
Quake: - Hell's Keep Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. |
||||
| HOLO2.ZIP | Quake: HoloSelf QuakeC Mod v2.0. Adj | 126k | 8-22-1996 | 0 |
| HOMEFIX.ZIP | Quake: Selectable Homing Missile Fix | 131k | 12-22-1996 | 0 |
Quake: - Selectable Homing Missile Fix Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). |
||||
| IMP9.ZIP | Quake: Impulse 9 Player Model | 113k | 8-22-1996 | 0 |
| IMPULIST.ZIP | Quake: Standard Issue Impulse | 1k | 10-01-1996 | 0 |
Quake: - Standard Issue Impulse Lister for Quake (IMPULIST) |
||||
| KILLER85.ZIP | Quake: Quake KillerPack v0.85 | 924k | 1-01-1997 | 0 |
| KYSENTRY.ZIP | Quake: Entryway Quaked | 288k | 3-28-2026 | 0 |
Quake: - Entryway - Quaked Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;) |
||||
| MAP01RQ.ZIP | Quake: DOOM2's MAP01 for REGISTERED Qu | 176k | 8-14-1996 | 0 |
Quake: - DOOM2's MAP01 for REGISTERED Quake Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD ================================================== ============= |
||||
| MITH01.ZIP | Quake: Mithrus's DM Lair | 80k | 8-12-1996 | 0 |
Quake: - Mithrus's DM Lair A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. |
||||
| MIX97.ZIP | Quake: Mix '97 2nd part or Mix96 | 616k | 12-28-1996 | 0 |
| MNSTLURE.ZIP | Quake: Monster Lure and Nail bomb | 258k | 10-01-1996 | 0 |
| MOP2.ZIP | Quake: Mobsters On Parade 2 : Quake | 851k | 10-01-1996 | 0 |
| PAT1.ZIP | Quake: Pat1-The Island of Hell | 99k | 12-22-1996 | 0 |
Quake: - Pat1-The Island of Hell Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall |
||||
| PENTAMID.ZIP | Quake: Pentamid by Darin McN | 439k | 11-10-1996 | 0 |
Quake: - Pentamid by Darin McNeil Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. |
||||
| PIXEL.ZIP | Quake: Non-Pixel Explosions | 133k | 10-01-1996 | 0 |
| POP.ZIP | Quake Registered 1.0: Potpourri | 518k | 8-22-1996 | 0 |
Quake Registered 1.0: - Potpourri Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good |
||||
| PPDM2.ZIP | Quake Registered 1.0: PPDM2 | 163k | 11-03-1996 | 0 |
Quake Registered 1.0: - PPDM2 Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore). |
||||
| PROXMINE.ZIP | Quake: Proximity Mines | 7k | 10-17-1996 | 0 |
Quake: - Proximity Mines Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous. |
||||
| QDE1M6.ZIP | King REoL runs through QUAKE | 192k | 10-02-1996 | 0 |
King REoL runs through QUAKE ----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! |
||||
| QDE1M8.ZIP | King REoL runs through QUAKE | 426k | 10-02-1996 | 0 |
King REoL runs through QUAKE ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! |
||||
| QMAP20B4.ZIP | Quake: QuakeMap 2.0 BETA 4th release | 302k | 10-15-1996 | 0 |
Quake: - QuakeMap 2.0 BETA 4th release This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. |
||||
| QPLUS10.ZIP | Quake: Quake plus 1.0 (by GamesNet) Qu | 246k | 9-25-1996 | 0 |
Quake: - Quake plus 1.0 (by GamesNet) Quake Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided |
||||
| QPU12.ZIP | Quake: QPU v1.2 by Richard Nichols | 29k | 10-01-1996 | 0 |
| QSPY302.ZIP | Quake: Quake Spy 3.02, (c) 1996 | 73k | 10-01-1996 | 0 |
| QSPY31.ZIP | Quake: Quake Spy 3.1, (c) 1996 | 77k | 10-01-1996 | 0 |
| Q_PALACE.ZIP | Q-Palace Quake Deathmatch Level | 6k | 8-04-1996 | 0 |
Q-Palace - Quake Deathmatch Level The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. |
||||
| ROBOT100.ZIP | Quake: Robot Skin v1.00 (player replac | 115k | 12-24-1996 | 0 |
Quake: - Robot Skin v1.00 (player replacement model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot |
||||
| ROCKET01.ZIP | Quake: RocketLauncher Version .01 | 167k | 8-22-1996 | 0 |
| SCOHOP.ZIP | Scohop's World Quake Deathmatch Level | 2k | 8-04-1996 | 0 |
Scohop's World - Quake Deathmatch Level A pretty nifty level, pretty good for deathmatch. :) Enjoy. |
||||
| SWMPCAVE.ZIP | Quake: Swamp Caves | 174k | 8-12-1996 | 0 |
Quake: - Swamp Caves A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room. |
||||
| SYNAPSE.ZIP | Quake: Synapse- The NERVE Gap | 209k | 11-10-1996 | 0 |
Quake: - Synapse- The NERVE Gap Info [S/-/.] New ./././././. (by GamesNet) About 6 room's which are good. heh very descriptive i am. |
||||
| TATTOO1.ZIP | Quake: Tattoo's First Quake Level | 315k | 10-23-1996 | 0 |
Quake: - Tattoo's First Quake Level Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all the time. Probably a good level for 6 to 8 players. Not sure though. I used the reaper bot for testing and had ten in it. I liked |
||||
| TEKWAR.ZIP | Quake (of course): Life means death | 710k | 11-03-1996 | 0 |
Quake (of course): - Life means death Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... |
||||
352,360 visits
(c) 1994, bbs@darkrealms.ca