Just a sample of the full collection
[ NightOwl25 ] Games - Quake Add-O:
| ADQUM125.ZIP | 04-23-1997 | 253k | Quake: - adquedit_manual.txt
This is the manual for- AdQuedit: The Quake Workstation a quake editing utility, frontend, and environment |
| BOMBS.ZIP | 05-02-1997 | 136k | Quake: - Cool add on for Quake with a Gib Gun,
Flash Gun, Proximity mines, and Firewall Grenades. Awesome for multiplayer and dedicated servers. No impulses or bindings. Found at Quake Stomping |
| BRUTAL~1.ZIP | 04-23-1997 | 263k | Quake: - Brutal_Battle Server Patch
Info [././.] New ./././-/./. (by GamesNet) |
| BST-LITE.ZIP | 05-02-1997 | 7k | Quake: - tH3.b34St lite v1.1f |
| CASTLE.ZIP | 03-24-1997 | 95k | Hexen 1.1: - The Dark Castle
Info [S/C/D] New -/-/./././- (by GamesNet) A very large castle with dungeon, courtyards, a sewer and lots of other nifty stuff. |
| COLLECT.ZIP | 05-02-1997 | 4k | Quake: - this is a collection of .cfgs from
Docwilco and the butcher I made the color dazzle script and the on/off xray |
| COPSKIN2.ZIP | 04-24-1997 | 14k | Quake: - This is a Cop Skin for Quake that I |
| CTF40WAD.ZIP | 05-01-1997 | 330k | Quake: - Threewave Capture the Flag 4.0 Graphics W
Info [./-/-] New -/G/./././- (by GamesNet) Compilation of the textures out of CTF 3.01 and CT 4.0 Additional Credits: Dave Kirsch (Zoid) for Capture the Flag. All of the talented artists who made these texture |
| DENOMIN.ZIP | 04-23-1997 | 518k | Quake REG 1.01 or hi: - Denomination
Info [-/./D] New ./././././. (by GamesNet) CTF level |
| DXQLE121.ZIP | 05-02-1997 | 426k | Quake: - Qoole v1.21 - Quake Object Oriented Level
Editor (DirectX) |
| EVIL2.ZIP | 04-23-1997 | 172k | Quake REG 1.01 or hi: - The Evil House
Info [././D] New ./././././. (by GamesNet) Anti-Lava version of evil.bsp. Evil2 is a deathmatch only map. Best with 2 or 3 players. There is NO EXIT in this level. |
| FHJ_DM1.ZIP | 05-02-1997 | 174k | Quake: - Freehand Jello Deathmatch |
| FIRE3.ZIP | 03-21-1997 | 280k | Quake Registered: - fIREZTAR-3
Info [S/C/-] New -/-/./././. (by GamesNet) Rather small & tight level. Nice lighting 'n stuff. Made for 4-5 Player DM. I named it fire3.bsp so that ppl who played fire.bsp know that this level is made by the same genious;) This level is the most "thought out" in my opinion, perhaps the best. Play it. Rather nice texturing too. |
| FSDM1.ZIP | 04-14-1997 | 329k | Quake: - Fragstar Deathmatch 1
Info [-/-/.] New ./././././. (by GamesNet) DM-Level aimed to play similar to the original DM4 but with slightly more interaction. |
| FVF205.ZIP | 05-02-1997 | 4556k | Quake: - Future vs. Fantasy Quake Documentation v
2.05 Quake Conversion Future vs. Fantasy is copyrighted by Freeform Interactive. |
| GATORDIV.ZIP | 03-21-1997 | 749k | Quake: - GatorMan's Diversion
Info [S/C/D] New -/-/./././. (by GamesNet) Medevil Style Layout Other Works : GatorMan (Duke3d) Hell's Plaything (Doom2) |
| GIF4MO~1.ZIP | 05-02-1997 | 987k | Quake: - ---====Gif's of Monsters====---
what the file - gif4monwalk.zip - contains is web page images of the QUAKE monsters while they are walking normally. I you have a QuakeC addon monster that you want me to make, send me the mode at whk1@postoffice.ptd.net, and I will upload the monster's gif files called this - gif_monster's_name.zip if the name contains a space, I will replace it |
| GLMARIO.ZIP | 05-02-1997 | 839k | Quake: - GL MARIO QUAKE - a partial conversion by
Aaron Hazen (_psychic_) or (psy) GL mario quake is a partial conversion of Quake. basicly its what happens when the quake guy retire from his job of hunting demons of death, then drinks too much beer! heh, oh and this realy should be only for GL quake ( i truely feel sorry for anyone trying it with normal quake. the Textures are very |
| GLQ3_28.ZIP | 04-07-1997 | 363k | Quake upgrade for OpenGL 0.93 |
| HELL.ZIP | 08-17-1996 | 6k | Quake: - Well it is hell to play. No floors but yo
float over lava! shoot anywhere! many secrets! (still under construction but work s perfect like it is!) |
| HIPQW.ZIP | 03-21-1997 | 103k | Quake: - QuakeWorld Mission Pack 1: Scourge of
Armagon Server Patc Info [././.] New ./././-/./. (by GamesNet) |
| IKSPQ1.ZIP | 05-02-1997 | 351k | Quake: - Fingers' first Single Player Quake level
Before Nightfall (Had no ideas for a name, then just thought what time of day it looks like ;) |
| KASCAM16.ZIP | 05-02-1997 | 248k | Quake: - Kasuha's DeathMatch Camera |
| LMP2PCX.ZIP | 05-02-1997 | 10k | Quake: - LMP2PCX Version 1.0 |
| LMS0666B.ZIP | 03-21-1997 | 135k | Quake: - Last Man Standing (LMS)
Info [././.] New ./././-/./. (by GamesNet) |
| MORTAL.ZIP | 03-21-1997 | 565k | Quake 1.06 (of cours: - The mortal environment
Info [S/C/D] New -/-/./././. (by GamesNet) Young man with no job! |
| MOUSJOY.ZIP | 05-02-1997 | 2k | Quake: - Mike's Configuration Script |
| MUNY08.ZIP | 03-21-1997 | 72k | Quake REG 1.01 or hi: - MunY 08
Info [S/./D] New ./././././. (by GamesNet) MunY 08, Deathmatch only map. Smallish sized map. Best with 2-6 players. There is NO EXIT in this level. |
| MUNY09.ZIP | 04-09-1997 | 81k | Quake REG 1.01 or hi: - MunY 09
Info [S/./D] New ./././././. (by GamesNet) MunY 09, Deathmatch only map. Medium/Small map. Best with 2-6 players. There is NO EXIT in this level. . |
| MUNY10.ZIP | 04-09-1997 | 73k | Quake REG 1.01 or hi: - MunY 10
Info [S/./D] New ./././././. (by GamesNet) MunY 10, Deathmatch only map. Medium map. Best with 3-8 players. There is NO EXIT in this level. . |
| NEONPLYR.ZIP | 04-13-1997 | 110k | Quake: - Neon Player/Soldier
Info [././.] New -/././././. (by GamesNet) Skin for Soldier/Player |
| OHDEAR.ZIP | 03-21-1997 | 126k | Quake: - Gilmour`s Deathmatch Special
Info [-/-/.] New -/-/./././- (by GamesNet) Designed for Deathmatch. Best weapons difficult to get to. Not m |
| PIPES.ZIP | 05-02-1997 | 68k | Quake: - Die Roehren - The Pipes |
| PS2.ZIP | 07-15-1996 | 10k | Quake: - Pitter Splatter (Hipnotic Mix)
Info [-/-/D] New -/-/./././- (by GamesNet) This is the third Quake level I've released, again targeted at 2-6 players, although I have around 12 player starts on it. I should be releasing another map in the near future, and there's another versio of this map (ps1.bsp) for regular Quake. |
| PYRO.ZIP | 04-24-1997 | 4k | Quake: - TeamFortress Pyro Script v1.0 |
| QASCV121.ZIP | 05-02-1997 | 1382k | Quake: - CONTENTS OF THIS PACK:
Qascv121.zip & Readme.txt |
| QB-CHE~1.ZIP | 05-02-1997 | 1652k | Quake: - -=[Quake Battle Chess]=- |
| QBREAK.ZIP | 05-02-1997 | 178k | Quake: - Quake Break 1.0 -- A Dose of Reality
This is just a little patch I made to make our Quake hero a little more human. I see all of these patches out adding weapons with all kinds of destructive powers, yet they all seem to skip past one of the best "natural" weapons of the Quake guy. |
| QCIDE071.ZIP | 04-13-1997 | 240k | Quake: - Quake C - Integrated Development
Environment BETA Info [././.] New ./././././. (by GamesNet) A IDE for developing QuakeC Patches. - All you ever need for editing and switching between the various *.qc files of Quake - All standard editing functions like cut&paste, load, save, saveAs, search&replace, even a DOSShell ;) |
| QFLAME10.ZIP | 04-23-1997 | 158k | Quake: - Quake Flamethrower Patch 1.0
Info [././.] New ./././L/Q/. (by GamesNet) This patch is the combination of Steve Bonds original flamethrower with ids thunderbolt to create a much more cooler looking version which replaces the original thunderbolt and uses cells as ammo! |
| QOOLE121.ZIP | 05-02-1997 | 420k | Quake: - Qoole v1.21 - Quake Object Oriented Level
Editor (DOS) |
| QR32_121.ZIP | 04-23-1997 | 378k | Quake: - QRun32 - the ultimate launcher for Quake
---\ |
| QTEAMWAD.ZIP | 05-02-1997 | 142k | Quake: - The Textures used to make Qteam compatibl
maps |
| RIDIQ.ZIP | 04-25-1997 | 648k | Quake: - Yeah, me again, Ridi-Q.txt covers
ridiq.zip, sorry, coz Ridi-Q.zip isn't complete - the modem went weird |
| SCTZCSKN.ZIP | 04-23-1997 | 17k | Quake: - STEROIDAL CROSS DRESSING TRANSEXUAL
ZOMBIE CYBORG SKIN |
| SPAMSKIN.ZIP | 04-24-1997 | 17k | Quake: - Tony's Really Cool Quake Skin (Wrey wrote
this text file) A new skin for Quake Email: woods@bbc.net A skin of some really bad ass lookin monster Tony whipped this skin up in about 2 days, not working on it full time. When he mailed it to me, I nearly wet myself! I wa amazed at the coolness of it. |
| SQUAWK.ZIP | 04-25-1997 | 1141k | Quake: - // S Q U A W K Total Conversion // |
| SQUAWK2.ZIP | 05-02-1997 | 1205k | Quake: - Squawk Quake Total Conversion |
| SUP0627.ZIP | 06-27-1997 | 3k | List of TriBBS Support Boards as of
June 27, 1997. To add/update your entry, write Linda Moore in the FidoNet TriBBS echo or through the InterNet at lmoore@midtn.campus.mci.net |
| TF-ADDON.ZIP | 05-02-1997 | 3k | Quake: - TeamFortress addon aliases v1.0b |
| THRESH.ZIP | 04-23-1997 | 304k | Quake REG 1.01 or hi: - Threshold of Pain
Info [-/./D] New ./././././. (by GamesNet) CTF level |
| WAIT4P99.ZIP | 03-21-1997 | 140k | Quake: - The Wait for Players to Connect Mod
Info [././.] New ./././-/./. (by GamesNet) We had a little Fragfest here in Hamburg/Germany in February and w to get rid of the people who jump in the game and grab all the goo before every client is connected. So I wrote a simple function, which used the consolevar TEMP1, to forbid moving and firing of a client until |
| WATER102.ZIP | 05-02-1997 | 22k | Quake: - WATER for GlQuake 1.02 Readme |
| WICKED2D.ZIP | 05-02-1997 | 980k | Quake: - WiCkEd QuAkE! v2.0D |
(c) 1994, bbs@darkrealms.ca