Just a sample of the full collection
[ NightOwl26 ] Games - Quake Add-O:
| 4IN1_DM.ZIP | 07-08-1997 | 161k | Quake: - no campers allowed - no dead ends. Items
Playing - deathmatch (by GamesNet FDN) a deathmatch map with 12 respawn points |
| ATMSKIN.ZIP | 07-15-1997 | 15k | Quake: - This my skin for myself. As you can tell
I am an aggie. Texas A&M rules. Look for Crash to find me. Emai crash99@airmail.net |
| AXE_LOVE.ZIP | 07-16-1997 | 125k | Quake: - The Axe of Love (v1.0) |
| BH1.ZIP | 07-08-1997 | 686k | Quake: - Bunker Hill Release 1
Two similiar forts on opposing ends. Each fort is raised on a steep hill and overlooks a bridge. You will have to explore for the rest. It is capture the flag based but it takes a key to open the door to the flag room and there are only 3 per team. This is my second map and should look noticably better than Small Forts but my r_speeds still need some work. |
| BINED12.ZIP | 07-19-1997 | 18k | such as Doom, Duke3d, Hexen, Heretic, and primaril
Quake. |
| BMP2MAP.ZIP | 07-15-1997 | 29k | Quake: - A conversion utility
њbmp2map.c - A conversion utility to convert 256 color .BMPs into њ Quake .MAPs. It's intended use is to quickly convert 2D њ floor/street plans into 3D maps. њ Pixel colors are used to create boxes textured as solid walls, њ doors, windows or windows filled with sky (for outside walls). |
| BMP2MAP2.ZIP | 07-19-1997 | 207k | Quake: - A conversion utility to convert 256 color
.BMPs into |
| BMP2MAP4.ZIP | 07-20-1997 | 285k | Quake: - bmp2map.c - A conversion utility to
convert 256 color .BMPs into њ v.04 Quake .MAPs. It's intended use is to quickly convert 2D њ floor/street plans into 3D maps. њ Pixel colors are used to create boxes textured as solid walls, њ doors, windows or windows filled with sky (for outside walls). њ New in v.02 are carving brushes, |
| BNCHSKNS.ZIP | 07-15-1997 | 318k | Quake: - BUNCH 'O SKINZ VER...Erp? |
| BORGSRC.ZIP | 07-18-1997 | 389k | Quake: - QUAKE - BORGS - The Total Conversion |
| CANA.ZIP | 07-16-1997 | 10k | Quake: -hi im Slaver on quakeworld an di want to
put my pcx on cdrom to order player can see my skin.in a page on the net he hav an adress to put on internet my cool pcx! |
| CHANGIT.ZIP | 07-08-1997 | 592k | . кФ[STRICTLY FOR QUAKE]ФП
. ГмллплллллпллплллплллммГ . ллпмллллплмллллпллл ллплп . млпмлллл лллмлллллмллллллГ . ллллллллплллллллплллБлллп Г . лллллллллллллллллллллн Г . лллллллллллллллллБпл | . лпммлллллллллллмАл | . лмллллллллллллмллм . ллллллллллллллллллм| |
| CHAOS2.ZIP | 07-19-1997 | 16k | Quake: - Here is the second of three "Chaos skins"
I'm working on. This one features the same hero, the demon Chaos, except for basically new clothing, a new axe, and a darker gun. At first, the skin may not seem like much, but I believe that people will enjoy the small details such as the wedding band on his right hand, the pack of Marlboro's in his back pocket, and the pictures of |
| CTFFLAGS.ZIP | 07-15-1997 | 2916k | Quake: - This is the Quake101.wad modified for
Capture The Flag. I've taken most of the textures and added a red an blue flag to them. I exclude the electric looking ones and most of the doors. I'm hoping that this will help out the people just starting out in making CTF levels that are like |
| DANB7_97.ZIP | 07-15-1997 | 290k | Quake: - These are the latest batch of QuakeWorld
skins I sent off for the next QW skin pack, including some skins made with my new "Paperdolls" graphics set. |
| DIGITAL.ZIP | 07-15-1997 | 14k | Quake: - T H E D I G I T A L M A N |
| GLQC12.ZIP | 07-19-1997 | 197k | Quake: - GLQuake Commando v1.2 for GLQuake
If you have GLQuake download GLQuake Commando to enable the features! GLQC is an easy way to create scripts for GLQuake to enable the cool special effects like transparent water, shadows, mirrors etc. Also good for changing the texturemode to eliminate the blur on distant objects. |
| KUNANI.ZIP | 07-12-1997 | 626k | Quake: - CyberDeath and Kill Zone
DM from the ground up. Compiled for transparent water. |
| MARINES.ZIP | 07-20-1997 | 1497k | Quake: - MARINE QUAKE TC BETA 0.9 |
| MRFROSTY.ZIP | 07-19-1997 | 15k | Quake: - These .bmps replace the graphics for the
shambler with Mr Frosty the Psycho Snowman! |
| NEWSHOT.ZIP | 07-20-1997 | 23k | Quake: - All this is is a new v_shot.mdl. I got
sick and tired of people complaining about how in Quake he never loads his shotgun. Well this fixes that by making him cock it after every shot. I hope that you people like this, I do, and if you wish to use it in a TC or other patch, just say "V_Shot.mdl made my Virianth" |
| OMENMACE.ZIP | 07-19-1997 | 50k | Quake: - Omen mace, replacing the v_mace.mdl file
in progs dir... I had to upload this cuz it was sooo cool ;-) It is a new spikey looking mace, which replaces th old model which looked a bit like a microphone. BTW, right now the mace is always with you - this is changing, and the mace will be a pickup item in the full release. |
| PAPRDOLL.ZIP | 07-15-1997 | 182k | Quake: - Paperdolls ver. 1.0
by Dan Bickell This is something that I threw together after a fe suggestions that people might enjoy this type of thing. When I create the graphics for my Quake skins, I make them as a number of seperate components, which I can re-color and play around with and then put them all together, kind of like playing |
| PROJ1_15.ZIP | 07-20-1997 | 1002k | Quake: - Quake Project1 v1.5 |
| PYREXI_2.ZIP | 07-16-1997 | 1781k | Quake: - Partial Conversion for Quake by Travis
Brown (BROWNROE@AOL.COM) NEW TO VERSION 1.3: Bug fixes & flame thrower stuf |
| QSIGN.ZIP | 07-20-1997 | 16k | Quake: - I was bored so I decided to draw this
Quake symbol. Use it for whatever you want. Just dont take credit for it. |
| RUNES155.ZIP | 07-15-1997 | 161k | Quake: - Only the Runes! V. 1.55 |
| SB666.ZIP | 07-16-1997 | 177k | Quake: -Satans Backyard by Henrik Ewby
This is a very small and "fraghappy" DeathMatch level built on the idea of an old innercity backyard. I didnДt make all the trash laying around, because the r_speed went nuts. I donДt recommend playing more then 4 players on this level, itДs to small. Software: Worldcraft(demoversion) |
| SCREAM1.ZIP | 07-18-1997 | 8k | Quake: - If you've seen the movie "Scream" by John
Carpenter, then you know what this skin is. Sorry the bmp doesn't look all that great Quakes color pallette is just too freakin' limited. Anyway, other skins tha I've done are |
| SFQUAKEB.ZIP | 07-16-1997 | 1840k | Quake: -This is the latest version (sfquake0 is
older and has a deathmatch bug that version B fixes!) |
| SPAWN11A.ZIP | 07-15-1997 | 167k | Quake: -Spawn v1.1a by Chris Gaffney, author of
WadPlay. Spawn is a Freeware 32bit Quake frontend. Spawn can be used to play single or multi-player games. |
| STARTED.ZIP | 07-16-1997 | 37k | Quake: - I got bored one day and decided to make a
start map... I made it for absolutly no reason at all and finally decided, wait a minute... why am I making this? So, I took what I had completed and I'm uploading it to whoever wants it... (no one WILL want it, bu it's like old clothes, why throw them away when you can give the to goodwill?) |
| SUB2.ZIP | 07-16-1997 | 13k | Quake: -Clan Leader: Ryan Benjamin
Full Clan name: Subversion Clan Email Address: Garyben@mindspring.com Clan Web Site: http://users.icanect.net/~garyb/ Name of Skin: sub2.pcx |
| SUPACAM.ZIP | 07-18-1997 | 155k | Quake: - ########Supa cam#########
this mod would not be possible with out rob allen. he made it i modified it. i left the center print chase cam2 by rob allen to show tribute to him. |
| TCQ09B.ZIP | 07-20-1997 | 1863k | Quake: - Tremor: Classic Quake
Public Beta v0.9b July 12, 1997 |
| TRR.ZIP | 08-06-1997 | 712k | Quake: - The Ruiner's Revulsion
Playing - single (by GamesNet FDN) New - graphic This level took a great deal of work. That work mostly went towards keeping everything within the lines of Quake's limitations. i.e. how many entities and models could be placed. Other than that I did a lot of experimentations in the level. Most of which you may not notice. |
| TRUKCTF2.ZIP | 08-06-1997 | 286k | Quake: - Assault Truck. (fixed)
Capture The Flag Level. |
| TRY_THIS.ZIP | 07-15-1997 | 156k | Quake: - A new, unnamed Quake partial conversion..
WHAT'S THE DEAL HERE? њ This is only an ultra-early preview of thi patch. Many, many design details and concepts need to be worked out, but I decided to make it availible just so some of you can get a feel for "my vision," as I call it. The original idea was to develop a mod for Quake which provides all of the |
| VAMPGIRL.ZIP | 07-20-1997 | 19k | Quake: - Vampire Girl Skin: Chaos-Z & Dan Bickell
Date: 7/12/97 E-Mail: chaos_z666@hotmail.com .This skin was created using paperdolls by Dan Bickell (Danbickell@loop.com) The Skin is of a Vampire Girl (Which I think personally kicks ass..) who is quite unique from other female textures currently available by dan (i think his work kicks ass, but he underestimates the optical illusions you can use while using a female skin on the |
| WACKY.ZIP | 07-14-1996 | 12k | Quake: - Smiley's Wacky Rocket Package
1. What is it? Tired of the same old rockets? Smiley's Wacky Rocket Package contains 2 modifed .mdl files for use of quake. One is a missile, and the other grenade. Missle-Named "The Screwed Up Missle" is a ball with...umm...its like, indescrible..just try it *hehehe* Also with a blood trail following it! Grenade-Named "The Marry Me Grenade" is a ring(big |
| WATERHAC.ZIP | 07-20-1997 | 17k | Quake: - Waterhack is a utility that will allow
non-GL Quake and/or QuakeWorld users to see through the water on levels vis'd wit transparent water. See www.primenet.com/~splat/waterhack.html for mor info. |
| ZAPDART1.ZIP | 07-18-1997 | 126k | Quake: - Quake C addon : ZapDart v1.0
Author : Jason Dunn |
(c) 1994, bbs@darkrealms.ca