Just a sample of the full collection
[ NightOwl27 ] Games Quake add-ons:
| 1TM1.ZIP | 11-22-1997 | 66k | Quake: - Maze-A-Cide!
Playing - single/deathmatch (by GamesNet FDN) This is a simple Deathmatch level, which WILL have Full One Player compatibility in the future. It's a big maze, full of hidden entrances, illusionary walls, etc. It's ALL been done in one texture, but future versions will include more detail. It's fully equipped, with two RL, on opposites sides of the map, and various other weapons. It only |
| 24COBRAS.ZIP | 12-26-1997 | 1685k | Quake: - 'The First Cobra TF Map!"
A TeamFortress v2.65 Quake Map |
| 2AM.ZIP | 01-29-1998 | 163k | Quake II: - Title can your Editor do
this Filename 2am bsp Author Zied 2am Rieke Email Address riekez carleton edu Description designed for 2 player deathmatch a single big complex room |
| 2CASTLEZ.ZIP | 01-31-1998 | 544k | Quake: - This map designed for the
TeamFortress v2 65 quakeC mod 12 12 97Title 2 Castlez v5Filename 2castlez bspAuthor John Rogers aka Casebier MM Email Address johnjr parrett netDescription TeamFortress v2 65 |
| 2CITYS_B.ZIP | 12-26-1997 | 218k | Quake: - 2CITYS bata
2 citys, 1 in primitive 1 advanced. Use Transit to get to each city. Once inside base building get flag and take it to your flag to capture |
| 2FORT5.ZIP | 12-08-1997 | 388k | Quake: - 2fort5
The sixth revision of the popular 2forts map. Two teams battle it out for honour and glory! |
| 2HOUSE1B.ZIP | 01-31-1998 | 486k | Quake: - Map Information Date 12 15
97Title 2 HouseFilename 2house b bspAuthor Alexander V Shaburov Kykh Quake Nick Email Address shaburov uralmash mplik ruDescription TeamFortress Quake Map Play Information Single Player NoCooperative No |
| 2MXF1.ZIP | 01-31-1998 | 439k | Quake: - This map designed for the
TeamFortress v2 5 quakeC mod 1 23 98Title Maximum Formulation v1 0Filename 2mxf1 zipAuthor Jay Cain a k a ProggEmail Address progg mxf poboxes comDescription TeamFortress v2 5 Quake Map Play Information This map does not work properly without the TeamFortress QuakeC patch which can be downloaded from http www planetquake com |
| 2MXF1A.ZIP | 02-08-1998 | 439k | Quake: - Maximum Formulation v1.0a
Info: SP TF! +GFX (by GamesNet) TeamFortress v2.7 Quake Map |
| 2PARK2.ZIP | 11-26-1997 | 203k | Quake: - TeamFortress v2.6 Quake Map |
| 2STATION.ZIP | 10-22-1998 | 206k | Quake: - Refueling Station (rel. 2)
Playing - single/deathmatch (by GamesNet FDN) Pretty medium size DeathMatch level for 2-4 player with good playability, base-architecture and color lightning. I have tested this with C.R.Bot & in my LAN and I found this very fun I can guarantee. |
| 2STRONG.ZIP | 11-22-1997 | 394k | Quake: - Strongholds
Playing - deathmatch (by GamesNet FDN) TeamFortress v2.6 Quake Map |
| 4BOATS.ZIP | 02-08-1998 | 296k | Quake: - 4 Boats
Info: SP DM (by GamesNet) Deathmatch Quake Level The most notable feature here is a channel of water that wraps around the main area with 4 boats that cycle, distributing armor and weapons. |
| 4FIFFY5.ZIP | 11-22-1997 | 609k | . ÛßÜ Ûßß Ü Û ßÛß ÜßÜ Û Û Üßß Û Û
.² ÛßÜ Ûßß Û Û Û Û Û Û Û Û Û Û ÛßÛ ² ±² ß ß ßßß ß ßßß ß ß ß ßß ß ß ²± ±²ÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ²± ±²Û Base! A new level for Quake! Û²± ±²ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ²± ±²ÛAn evil base on the Moon is planning Û²± ±²Û to take away Cable TV from everyone Û²± ±²Ûon Earth! Stop them from jamming the Û²± ±²Û signals, and may we all have cable! Û²± |
| 4PLAY.ZIP | 12-28-1997 | 170k | Quake: - Hello This map is made only by
me and it is only for deathmatch 4 players unless you want to have a big ole telefrag match You start off in quadrants with the basic necessities for fraggin fun then yougo to the main teleporter and end up in the main zone in that zone you can teleport to each of the supply rooms tootles eddie kroz reeferbot aka nin981 javanet com kroz |
| 4TOWERS.ZIP | 12-08-1997 | 368k | Quake: - Four Towers,BETA
Playing - single (by GamesNet FDN) TeamFortress v2.5 Quake Map Two bases divided by four sniper towers. only one way to flag. Beware of trigger system near flag or you can be shot to pieces.. |
| AACYBER.ZIP | 01-31-1998 | 35k | Quake: - CYBERSHOW Enter inside
CYBERSHOW the CLAUSTROPHOBIC FULL ACTION DEATHMATCH Quake level FEATURES Start the most times with the SUPER NAILGUN Small industrial tunnels Dark stressing atmosphere Main texture made by myself HOW TO INSTALL Download and unzip AACYBER ZIP |
| ACHEDRAG.ZIP | 12-28-1997 | 476k | Quake: - ACHE SERVER SIDE PATCH Dragon s
EditionAUTHOR Athos Konkoran KrynEMAIL do269851 wcupa eduCONTENTS just do a text search to go to the section you want INTRO the introduction PURPOSE purpose of this patch CREDIT giving credit to those whose code i either copied or modified or i was inspired by RULES a description of any general changes in a specific mode of play |
| ACID2.ZIP | 01-31-1998 | 319k | Quake: - January 98Title Acid
2Filename acid2 bspAuthor Equim Martin Alderson Email Address Equim aol comOther Levels by author Trinity single player Acid DM Photek released soon DMDescription Cool new version of my first quake DM map Acid which was made to be like DM2 This is more like what I wanted the original to be |
| ACTALTRZ.ZIP | 01-31-1998 | 1146k | Quake: - 24 1 98Title Escape from
ActaltrazFilename actaltrz bspAuthor Kevin ShanahanEmail Address shanahan |
| ADMIN.ZIP | 12-03-1997 | 128k | Quake: - !Admin!
New - quake C (by GamesNet FDN) |
| ADQUEDIT.ZIP | 12-02-1997 | 230k | Quake: - adquedit txtAdQuedit The Quake
Workstationa quake editing utility frontend and environmentRelease Version 1 25 2 05 97http goldrush com hicks adquedit hicks goldrush comAdQuedit The Quake Workstation is my addition to Quake editingdevelopment The main purpose of this program is to supply aneasy flexible and useable means to manipulate the many fileformats that |
| AGAINST.ZIP | 01-31-1998 | 488k | Quake: - YesTeamFortress YesDifficulty
Settings NoNew Sounds NoNew Graphics NoNew Music NoDemos Replaced None |
| AIRDM1.ZIP | 11-22-1997 | 232k | Quake: - AirDm1: Battle Field
Playing - deathmatch (by GamesNet FDN) If Iikka doesn't mind, I'll call this one AirDm1, the first official DM/Teamplay ONLY AirQuake map. |
| AIRFOX.ZIP | 12-26-1997 | 722k | Quake: - foxy's airquake canyons
Playing - single/deathmatch (by GamesNet FDN) |
| AIRQ005.ZIP | 12-02-1997 | 505k | Quake: - AIRQUAKE test build 5 7 15 1997
by Iikka Ker nenikeranen raita oulu fihttp www student oulu fi ikeranen quake Help wanted See contributing section This will be a total conversion with players replaced by fighter planes and monsters replaced by something that can damage kill a plane Since thisalso means all the maps need to be done specifically for the patch itwill be a |
| AIRTIME.ZIP | 12-02-1997 | 122k | Quake: - This is a handy patch I made
which tells you how much time you have leftuntil you will start to drown whenever you enter water slime or if youlast long enough lava John Kugelman |
| ALDM2.ZIP | 12-08-1997 | 374k | Quake: - The Wishing Well
Playing - deathmatch (by GamesNet FDN) A collection of indoor rooms, centered around the main room with a "wishing well" that takes you to the quad. |
| AMINE.ZIP | 01-29-1998 | 119k | Quake: - Ajin Mines
Playing - deathmatch (by GamesNet FDN) A small deathmatch level with three small battle areas and interconnecting hallways. My first real Quake 2 map. |
| ANIME.ZIP | 01-29-1998 | 5k | Quake II: - Male Quake 2 skin by
FeNRuS This is my first decent skin and it looks great in quake 2 with the blend ing and all of the other neat GL things going on I started it as an attemptat a generic male anime skin for quake 2 but it doesnt quite look like it Still it is a kewl skin nonetheless It looks a lot better than some of theskins I have seen out there |
| ANKLBITE.ZIP | 02-08-1998 | 281k | Quake: - Anklebiter
Info: SP DM (by GamesNet) Deathmatch Quake Level The most distinctive feature of this map is the big cross-shaped area that takes up the center of the main room. It has an opening that runs all the way around that is just about the right size to fire rockets at ankle-height. Another bonus feature is the Ball o' Death |
| ARENA.ZIP | 12-28-1997 | 21k | Quake: - ARENA V1 0 for QUAKE by Id
Softwareeverything by HellBilly6 aol comTHE PLOT plot quake You work for the army and right now they are basically at war withQuake and it s minions read the quake manual so you are a truck driverdelivering ammo and weapons and other necissary warfare stuff and you hearabout things called slipgates that transport stuff instantly from place |
| ARENAW1.ZIP | 12-26-1997 | 120k | Quake: - Rocket Arena
mediumsized rocket arena map |
| ARENDM1B.ZIP | 11-22-1997 | 90k | Quake: - Quake Reg'd 1.01 or higher.
Playing - single (by GamesNet FDN) A level cut from the orginal DM1 quake level designed for the hectic 1v1 DM variant called "Rocket Arena." NOT TESTED UNDER GLQUAKE |
| ARGONAUT.ZIP | 11-21-1997 | 364k | Quake: - Argonaut
Playing - deathmatch (by GamesNet FDN) Deathmatch-only Quake map. This map was inspired by the awesome map work of Adriano "Escher" Lorenzini and Alex "Hobbit" Manil This level has been compiled for GLQuake and looks with r_wateralpha set to 0.5. |
| AVATAR.ZIP | 12-26-1997 | 551k | Quake: - - Avatar |
| BASE0.ZIP | 12-26-1997 | 250k | Quake: - Base Harkonen
Playing - deathmatch (by GamesNet FDN) New - graphic |
| BASIN_Q2.ZIP | 12-28-1997 | 146k | Quake: - basin_q2
Playing - deathmatch (by GamesNet FDN) Deathmatch Quake2 map. |
| BBINSANE.ZIP | 12-15-1997 | 247k | Quake: - Insane Laughter
Playing - deathmatch (by GamesNet FDN) Here is a map I put together in two days Specifically for deathmatch play, and it works very well with about 8 players. It uses metal style textures (kinda) and light NEVER comes from just nowhere. There is always a source (Light texture, sky, etc). I can't stand how some mappers just bung a HUGE light in the middle of the room and |
| BFORT2.ZIP | 11-22-1997 | 589k | Quake: - BaseFort2
New - graphic (by GamesNet FDN) TF v2.6 Quake Map Capture the flag style (2 teams) |
| BFORT3.ZIP | 11-22-1997 | 603k | Quake: - BaseFort3
New - graphic (by GamesNet FDN) TF v2.6 Quake Map Capture the flag style (2 teams) |
| BIOFORGE.ZIP | 01-31-1998 | 730k | Quake: - The Biogenetic Forge A Quake
Mission Pack 1 level filename bioforge bspversion 1 0 10 28 97author Cullen Wheelercontact e mail wheeler freeway nethomepage description Single player Quake Mission Pack 1 level beta testers Ty StallardOther level by author the Broken Waystation also for Quake Mission Pack 1 |
| BLAMMO12.ZIP | 01-31-1998 | 191k | Quake: - BLAMMO The Return of the
ShotgunVersion 1 2By Christopher Wisehttp www geocities com TimesSquare Lair 2242Email Christopher Wise eng monash edu auBlammo is a server only mod which features some simple changes deathmatch mode to server code to make Quake deathmatch more balanced In playing regular Quake deathmatch I find that getting a rocket launcher is |
| BLEV-LEV.ZIP | 12-28-1997 | 1626k | Quake: - 5th December 1997Author Steve
BlevinE mail sblevin bigfoot comWeb Page http www geocities com area51 corridor 1678 treehouse htmor try http www geocities com area51 corridor 1678 and follow the nonsence Two original Quake Deathmatch levels WEEKS OF BLOODY WORK DEATHMATCH ONLY No monsters AT ALL Larger levels for lots of players and bots |
| BLUERA.ZIP | 12-08-1997 | 59k | Quake: - Blue Rocket Arena
Playing - deathmatch (by GamesNet FDN) New - graphic A Rocket Arena map, consisting of mostly bluish te |
| BMP2MAP5.ZIP | 12-02-1997 | 310k | Quake: - bmp2map A conversion utility to
quickly convert 256 color BMPs v 05 into Quake MAPs complete with texturing and entities Originally written to convert 2D floor street plans into 3D maps Author Jack Perdue aka Silicon Slick si slick cy net net Date May 10th 1997 v 01 June 13th 1997 v 02 July 5th 1997 v 03 July 11th 1997 v 04 July 22nd 1997 v 05 |
| BMTEMPLE.ZIP | 12-15-1997 | 547k | Quake: - Quake I
Playing - deathmatch (by GamesNet FDN) New - graphic This is medieval theme Temple-like level, architecture is pretty awesome; many arch doors, column halls and arch-shaped walls. I think this is really cool in DM! |
| BOI-RC11.ZIP | 01-29-1998 | 619k | Quake: - bOi Script for Quake II |
| BOI-WS10.ZIP | 01-29-1998 | 372k | Quake: - bOi Weapon System for Quake II |
| BOONDM.ZIP | 01-31-1998 | 209k | Quake: - A Spoonful of Boon
Getting bored to look after *good* and compact DM levels from 'Net, I was almost forced to do this. |
| BORG.ZIP | 12-28-1997 | 474k | Quake: - THE BORG 2 0Files PAK0 PAK
QUAKE CFG BORG TXTAuthors Justin Cheng aka Guardian Model Animations cheng318 vol net Kenneth Scott aka The Dire Protofiend Kick ass skin mfarr ccinet ab ca Dylan Brooks aka Draco QC Map Draco9131 aol com Build Time Model 15 hours Animations 30 hours |
| BRAZILV.ZIP | 03-30-1998 | 1k | Flying Corps 1.11v (brazilian datafiles, requires
1.11v installed) |
| BRUTALSR.ZIP | 12-08-1997 | 337k | Quake: - Brutal Battle Server Patch
New - quake C (by GamesNet FDN) The Borg is almost unstoppable. Biologically enha two rapid fire pulse lasers replacing his normal arms, he is relentless in his onslaught. Prepare to have him shake off all your effort and blow you away. Do you hav takes to stop the Borg? |
| BUNMOO.ZIP | 12-28-1997 | 111k | Quake: - Filename bunmoo bspFile size
315KbAuthor TikaEmail Address tika leland stanford eduDescription A medium to large rocket arena map set in a crater on the surface of the moon No low gravity though The map is open with an obelisk as a barricade in themiddle of the map and 2 viewing galleries for the observers The obelisk is blackand not lit up by explosions and appears to |
| BWEATMAP.ZIP | 12-28-1997 | 96k | Quake: - Bweat N Stuff Rocket Arena
Quake mapAuthor Epic 311E mail epic primenet comDescription This level ownz me |
| C-DEAD.ZIP | 12-08-1997 | 183k | Quake: - Chamber of the Dead
Playing - single/deathmatch (by GamesNet FDN) This is a crappy DM map I came up with in my spare time one day. Yeah, I know the name sounds corny, but ... Yeah, so it's pretty cool for 4-8 players and It is fairly action packed, so my friends told me to release it and here it is. Like it! |
| CANAL.ZIP | 11-22-1997 | 624k | Quake: - The Canal
Playing - single (by GamesNet FDN) Single player level for normal Quake using default |
| CANYON1.ZIP | 12-08-1997 | 497k | Quake: - CanYon 1.4
New - graphic (by GamesNet FDN) General Layout: I basically used the layout of 2fort4 except it can barely be said it uses it for a model. Instead of a bridge and water there are huge rocks on a flat ground between bases. A suspention bridge hangs over the yard going not from one base to another but perpendicular and exactally in the middle of the base. The base walls are too high to |
| CASEY.ZIP | 12-08-1997 | 153k | Quake: - Bunker Wars
Playing - deathmatch (by GamesNet FDN) A battlefield with 4 bunkers, 2 underground bases. . |
| CAVES.ZIP | 02-08-1998 | 159k | Quake II: - Caves of Death for Quake
II Info: SP DM (by GamesNet) Caves is a cool level for 3-4 : player. It looks pritty cool : and brings a lot of fun : Check it out for yourself! : |
| CHURCHX4.ZIP | 12-08-1997 | 358k | Quake: - The Church of Xen
Playing - deathmatch (by GamesNet FDN) This is a deathmatch level with no lame ass poweru Some inpiration was taken from Hexen2, and DM6 fro Quake. Essentially it's small level designed for fast and frequent encounters. Main purpose of thi level is for either FFA, or 1 on 1 matches... Not play elements are implemented. I may be incorporating this level into a larger singleplayer level in the future... |
| CISLAND.ZIP | 01-31-1998 | 203k | Quake: - This map designed for the
TeamFortress v2 6 quakeC mod 7 07 97 Title chaos island Filename cisland zip Author Chris Roadkill 2exo Email roadkill001 earthlink net |
| CKADM1.ZIP | 01-29-1998 | 239k | Quake: - Outpost
Playing - deathmatch (by GamesNet FDN) This is a totally original Deathmatch map for : Quake 2. |
| CLOACA.ZIP | 11-22-1997 | 160k | Quake: - The Cloaca
Playing - deathmatch (by GamesNet FDN) A dark n' nasty deathmatch locale, best with about four players. Reaper bots work especially well if you need to bulk it up. |
| CMDM1.ZIP | 01-29-1998 | 268k | Quake: - Color Me Dead
Playing - deathmatch (by GamesNet FDN) This is my Second Quake2 map.It's meant for : 2-4 players. |
| CMDM2.ZIP | 02-08-1998 | 167k | Quake II: - Dark Grotto
Info: SP DM (by GamesNet) This is my Third Quake2 map.It's meant for : 2-4 players. |
| CMDM3.ZIP | 02-08-1998 | 129k | Quake II: - Fortress of Solitude
Info: SP DM (by GamesNet) This is my Fourth Quake2 map.It's meant for : 1-on-1 play. |
| CMDM4.ZIP | 02-08-1998 | 224k | Quake II: - Lava Plant
Info: SP DM (by GamesNet) This is my Fifth Quake2 map.It's meant for : 2-4 players. |
| CODERFX.ZIP | 12-02-1997 | 102k | Quake: - Ooops Here is a better progs
dat file for CodeRed The problem was level one was just too damn easy there was some extra ammo nails that was sneaking it s way in Just copy this progs dat over the old one and you should be good to go If your a wuss and wanna make it easy on yourself then use the old one butyou ll be sorry in later stages when it get s real hard and your |
| COLLOSUS.ZIP | 12-28-1997 | 2k | Quake: - QUAKE2 COLLOSUS SKIN RIKKI
KNIGHT 12 22 97Desciption Collosus from the comic book X Men Author Rikki KnightE Mail phukyumoto swbell netHomepage http home swbell net wiggerFiles collosus pcx collosus i pcx collous txtInstructions 1 copy the above files into quake2 baseq2 players male directory |
| COMCENTR.ZIP | 02-08-1998 | 266k | Quake II: - Save the Command Center
Info: SP +SND (by GamesNet) Kinda wierd movie, with full speech. Stroggs have captured the space station's command center, and its up to you to get it back Starring Me (steb) - all speech / level check out the contact TC - http:/ contact.vortexq.com/ |
| COMF1TF.ZIP | 11-21-1997 | 838k | Quake: - Southern Comfort
TeamFortress v2.6 Map |
| CONDUIT.ZIP | 01-29-1998 | 482k | Quake: - The Abandoned Conduit
Dm map set in a water channeling facility. |
| COOL.ZIP | 01-31-1998 | 54k | Quake: - Cool Area
Info: DM (by GamesNet) One big room with four stages. |
| COOP08.ZIP | 01-29-1998 | 404k | Quake: - Quake 2 Coop/Deathmatch v0.8
Playing - single/deathmatch (by GamesNet FDN) New - sound/graphic This mod allows both Coop and Deathmatch game play separately or together. |
| COOP085.ZIP | 01-29-1998 | 407k | Quake: - Quake 2 Coop/Deathmatch v0.8
Playing - single/deathmatch (by GamesNet FDN) New - sound/graphic This mod allows both Coop and Deathmatch game play separately or together. |
| CROCKET2.ZIP | 11-26-1997 | 35k | Quake: - dark version of same crocket.bsp (CroWMaN
Fest) welcome to my second map. This is a deathmatch only map...you can only play multiplayer environment. I built this map to see if I could. What do you kn I suggest using this map either against the reaper Or...using this map on a clanring server with clan (skirmish would work, but would be psycho) and ran spawning on. |
| CRYOFAC1.ZIP | 01-29-1998 | 315k | Quake: - Quake 2
Playing - deathmatch (by GamesNet FDN) This is my first Quake II map... It will look significantly better in GL, but I've tested it in both software and GL. |
| CTFFEUD.ZIP | 12-03-1997 | 116k | Quake: - CTF MAP
This level is a wee bit like CTF Valley, my second level but you don't need to go along the valley but instead go down the valley. I took this idea from a cartoon show years ago where there are 2 families live in a house not far away from each other and the 2 families fought each other with guns. I suggest you try the CTf Valley first before you try this map. |
| CTFM.ZIP | 12-02-1997 | 3k | Quake: - Capture The Flag Macros 1 0
SCRIPT INFO Offensive Macros Defensive Macros Restore FILES autoexec cfg Startup FileCtf sc Main ScriptsCtfm txt Dud |
| CTF_PAND.ZIP | 11-26-1997 | 479k | Quake: - Pandemonium, a custom Quake level
designed for Threewave CTF --- |
| CUSTEK22.ZIP | 12-08-1997 | 539k | Quake: - custek22.bsp
TeamFortress Quake Map, : 2 Teams, 2 Flags, 2 Tired, 2 Type. : Destructable environment (+Det those grates!) : Some very nice hidey-holes. : DESIGNED WITH SPEED AND PLAYABILITY IN MIND |
| C_AND_QV.ZIP | 11-22-1997 | 1613k | Quake: - Command and Quaker (Quake and Connquer)
Playing - deathmatchsingle (by GamesNet FDN) New - quake C/mdl |
| DAGGER.ZIP | 01-29-1998 | 16k | Quake II: - These are to be put into
QuakeII skin pak file |
| DAHOOD2.ZIP | 01-31-1998 | 529k | Quake: - Da Hood (2)
Playing - deathmatch (by GamesNet FDN) TeamFortress v2.5 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress/ |
| DDM113.ZIP | 12-19-1997 | 130k | Quake: - then you would have a difference in total
between DDM and the |
| DDTM.ZIP | 01-25-1998 | 25k | Quake II: - new level |
| DEADWRLD.ZIP | 02-08-1998 | 382k | Quake II: - Dead To The World
Info: SP SP DM (by GamesNet) Quake2 single player and deathmatch level. Fits about 4 people. |
| DEATHIS.ZIP | 01-29-1998 | 447k | Quake: - Death Is Not Worth Trying
Playing - single (by GamesNet FDN) A full Quake 2 map for Single Play Only. |
| DEFEND1.ZIP | 11-26-1997 | 426k | Quake: - Section 1 |
| DEFUGEDM.ZIP | 11-22-1997 | 606k | Quake: - Quake
Playing - deathmatch (by GamesNet FDN) Final map I submitted for the 3DR prey map positio Story provided by 3DR (see below) Deathmatch only! |
| DEMO10.ZIP | 12-28-1997 | 110k | Quake: - Yes
Playing - deathmatch (by GamesNet FDN) |
| DESOUT.ZIP | 12-08-1997 | 548k | Quake: - Desolate Outpost
Playing - single (by GamesNet FDN) A small, base-style, single-player map |
| DET.ZIP | 01-29-1998 | 722k | Quake: - Detention center/det.bsp
A large Dm map. Features a large center room and s smaller ones around it. |
| DIRK103.ZIP | 02-08-1998 | 382k | Quake: - Dirken Client/Server Pack
Info: +MDL (by GamesNet) of the Modification |
| DM6MOD.ZIP | 12-15-1997 | 302k | Quake: - The Death Shrine
Playing - single/deathmatch (by GamesNet FDN) Sort of a map thingy, with items in it, and 10 DM starts whatever they are!... Hmmm |
| DMA8.ZIP | 12-08-1997 | 339k | Quake: - Excessus
Playing - deathmatch (by GamesNet FDN) |
| DMARENA1.ZIP | 01-31-1998 | 376k | Quake: - Arena a Quake deathmatch
mapAuthor Kevin O Connor thgreatoz geocities com Editor used WorldCraftBuild time about 4 hours but who s counting Deathmatch But of course Single Play I guess but there are no monsters so you d be basically just running around admiring the scenery Comments I just got bored with the existing ID deathmatch maps one |
| DMBG1.ZIP | 02-08-1998 | 235k | Quake II: - DeathMatch BattleGround 1
Info: SP DM (by GamesNet) A medium sized level, suitable for 2-8 players. This is my first Quake 2 level, and I spent quite a bit of time trying get it to look and play good. Hope you enjoy it! |
| DMCP092B.ZIP | 12-28-1997 | 313k | Quake II: - Death Messages Configuration
ProgramSimple to use just unzip the exe run it from anywhere First thing it will ask for is the location of your quake2 directory Next step is selecting the game directory where you installed the DM patch DLL Final step is to edit the default messages choose your options and save All done It creates its own INI file for storing the location of your |
| DMI101B.ZIP | 01-31-1998 | 130k | Quake: - Deathmatch Inc. v.1.0.1 Beta
Playing - coop/deathmatch (by GamesNet FDN) A Small Office Leve with tons of weapons and hiding places. Great for team play. 1st in a series of 10 |
| DMTRENCH.ZIP | 01-29-1998 | 768k | Quake: - Trenches of Death
Playing - single/deathmatch (by GamesNet FDN) Deathmatch level for Quake 2. It's basically a battle field with trenches and towers for some good deathmatches. Every now and then you might need to go down to the underground fortresses for some health and other powerups. I've used the last room of base1.map for the underground fortresses. |
| DM_CRYPT.ZIP | 12-15-1997 | 932k | Quake: - The crypt
Playing - single/coop/deathmatch (by GamesNet FDN) A FULL sized quake level, containing a few of my o ideas, plus ones I nicked from elsewhere. It conta set of weapons, a shambler, An exit arch (like in levels) which I made myself (I'm including a .MAP it on) and a few extra stuff like "exploding" wall Credits to : Id, of course. My friends, for play testing it... well, maybe not Half of them couldn't be bothered looking at it, a |
| DOCK5A.ZIP | 11-22-1997 | 629k | Quake: - dock 5
Playing - deathmatch (by GamesNet FDN) New - graphic glvised deathmatch with space |
| DOGFUN13.ZIP | 12-02-1997 | 446k | Quake: - Fun With DOGZ V1 3 Given to you
by Total Kill Inc Date of release 23 06 1997Commanet Not nowFirst Place this patch in a directory like c games quake dogfunand place all files in this dir then type from the quake dir quake game dogfunGo Get em boy v1 3 |
| DOOM2_Q2.ZIP | 01-29-1998 | 1116k | Quake: - Doom2 Map01 - Entryway
Playing - single/coop/deathmatch (by GamesNet FDN) New - graphic Doom 2 Map01 - Entryway *fully featured* Single player (skill settings) and Deathmatch Full Doom2 textures converted to the Quake2 pallet New sky environment Accurate 1-1 scaling of brushes |
| DOWN.ZIP | 12-15-1997 | 283k | Quake: - "Down boy, down!"
Playing - deathmatch (by GamesNet FDN) New - graphic Quake deathmatch level |
| DRAGONS.ZIP | 12-08-1997 | 898k | Quake: - Dragons
New - quake C/sound/mdl/quake C (by GamesNet FDN) |
| DRAWBASE.ZIP | 12-28-1997 | 79k | Quake: - Quake 2 Registered Version
The Draw bridge from the quake2 level base2. |
| DRGNFYR.ZIP | 01-31-1998 | 548k | Quake: - Dragon Fyre
New - sound (by GamesNet FDN) TeamFortress v2.6 Quake Map |
| DRKFORGE.ZIP | 12-02-1997 | 610k | Quake: - NOTE Other than my exloding
Ammunition this is a simple bugfix DRKFORGE PAK should be named PAK0 PAK Sorry Author Daos daos nym alias net Welcome to Darkforge a patch for Quake May also be a conversion one day Darkforge adds a number of features to Quake The major features are 6 Character Classes Magic spells Grappling Hook Chasecam LaserTargeter Toughened Grunts |
| DUKE17.ZIP | 02-11-1998 | 320k | Quake: - duke |
| DWEAPNS1.ZIP | 01-29-1998 | 172k | Quake: - api_version 2 to #define game_api_versi |
| DWEAPNS2.ZIP | 01-29-1998 | 174k | Quake II: - Weapons of Destruction for
Quake2 Version 2 Author Matt Wright a k a PunKAuthor Email punk93 mymail netDate 1 26 98Page http detoronics net punk981 Editors used LCC freeware c compiler Credits QdeveLS at http www planetquake com qdevels for being a great page for QuakeII DLL resources If you don t know where to start in makingQuake II mods visit this place |
| DWR-MKSK.ZIP | 01-29-1998 | 309k | Quake II: - QUAKE2 SKINS MORTAL KOMBAT
SKINS 17 01 1998Author DoWnR Ruben RuC Jaime for the Sub Zero Original E Mail DoWnR mygale org ruc azstarnet com for RuC HomePage http www myagle org downr http www ping be downr ICQ 982556Files dwr mkskins txt noobsaibot pcx noobsaibot i pcx reptile pcx reptile i pcx |
| EDEN.ZIP | 01-29-1998 | 288k | Quake II: - Title Midnight in the
Garden of Eden Filename eden bsp Author Zied 2am Rieke Email Address riekez carleton edu Description designed for 2 player deathmatch naturalistic canyons and caves low |
| EMPSRC85.ZIP | 12-28-1997 | 136k | Quake: - Title Empires TC v0 85 Source
Filename EMPSC085 ZIPVersion 0 85Date 12 12 97Author Ken Madlener aka KenzerEmail madlener pi netHome Page none yet check the Empires homepage www mcs com vharvey empires Credits |
| EQ2_SP1.ZIP | 12-28-1997 | 456k | Quake: - Untitled (eq2_sp1)
Single-Player Quake 2 Map. 100% Quake 2 native (not a conversion of a Quake 1 Not as large as Quake 2's hubs, but not just a tes |
| EXAMPLE8.ZIP | 01-29-1998 | 42k | Quake II: - Example8 Func
areaportalThis is a handy r speeds fighter that is customarily placed inside doors separating two or more distinct regions of a map When in example8 bsp stay where you start type r speeds 1 without the quotes at the console and shoot the button directly ahead of you The doors will open and the r speedswill suddenly shoot up to |
| F5FB1.ZIP | 11-22-1997 | 213k | Quake: - Frags for Flags 5 (Beta 1)
Playing - single (by GamesNet FDN) This map is made for Team Fortress version 2.5 and can't be used for normal play. This map is a new version of the crapy F4F.map that I made ages ago and it contains some of its unique qualities E.g. Water tower and Z bridge. This is only beta version an is not finished, it i a demonstration of the "aqutecture" that will be i the finished product. |
| F5FB2.ZIP | 11-22-1997 | 207k | Quake: - Frags for Flags 5 (Beta 2)
Playing - single (by GamesNet FDN) This map is made for Team Fortress version 2.6 and can't be used for normal play. This map is a new version of the crapy F4F.map that I made ages ago and it contains some of its unique qualities E.g. Water tower and Z bridge. This is only beta version an is not finished, it i a demonstration of the "aqutecture" that will be i the finished map. |
| FAIR.ZIP | 12-02-1997 | 123k | Quake: - Fair Deathmatch v1 0by FA Tex
Murph irctex hotmail com Ever respawn in a level and get instantly killed by some jerk with thelightning gun Well now it won t happen anymore You automaticallyhave all weapons and unlimited ammo for each This patch alsoincludes my previous patch NoSpike since I think this also makesit more fair in DM Some people think this makes |
| FATAL2.ZIP | 02-08-1998 | 488k | Quake II: - Fatality 2
Info: SP DM (by GamesNet) The Second in the "Fatality" DM series. : A rather large basement type map with : plenty of catwalks and ledges for : interesting gameplay. |
| FATALITY.ZIP | 12-28-1997 | 200k | Quake: - Fatality 1
Playing - deathmatch (by GamesNet FDN) The first in my series of "Fatality" : DM maps. Fatality 1 should be ok for : 1 on 1's. |
| FATALOP.ZIP | 02-08-1998 | 372k | Quake II: - Fatal Opportunity
Info: SP (by GamesNet) A Quake 2 map for Single Play Only. |
| FEMARMR1.ZIP | 01-29-1998 | 86k | Quake II: - FemArmor Mk1skin for the
Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
| FEMNV1.ZIP | 12-28-1997 | 37k | Quake II: - QUAKE2 SKIN Fem Nazi 12 28
97Author Rod SerlingE Mail deathbringer writeme comHomepage None Files femn1 pcx femn2 pcx femn3 pcx and the icons for it Instructions Just unzip all these files to your quake2 baseq2 players female directoryDescription I ve seen a lot of female skins but none to my liking |
| FF7Q10B1.ZIP | 12-02-1997 | 273k | Quake: - FINAL FANTASY VII QUAKE TC HELP
BETA 1TO PLAY WITH THE CHASECAM MOD PRESS b WHILE IN THE GAME NOTICE THIS FILE SHOULD GO WITH THE ORIGINAL ZIP AT ALL TIMES THIS ZIP SHOULD INCLUDE THE FOLLOWING THINGS pak0 pakff7quake batff7help txtconfig cfg |
| FIREMAN2.ZIP | 12-28-1997 | 2k | Quake II: - Auteur Dullier Rudy aka
Shutting down Produit Quake 2 Fireman Skin v2Date de compilation 21 12 97Nom du fichier zip Fireman2 zipFichiers contenus File Id diz Fireman2 pcx Fireman2 i pcxM thode de distribution Freeware InternetBugs Connus Gloops un ptit oubli pas de change dans la palette de la mini photo ce |
| FIRST.ZIP | 12-08-1997 | 777k | Quake: - First heaven after hell
Playing - single (by GamesNet FDN) -= First heaven after hell =- This is a great level (as usuall from JeÐa). It's a base built level from scratch but then i put in some brick textures and it all ended in some kinda shiti mess. This is my first level made with QuArK and i thank Armin for this great level editor. Like you can see there's som bugs i need to |
| FLAVOURS.ZIP | 12-28-1997 | 106k | Quake II: - Create a directory off your
quake2 directory md flavourstart quake2 like this quake2 exe set game flavourMy simple mods for grapple bind any key to cmd hook for teleporter bind any key to cmd teleportset press to set location which is persistant so if you die its still set It resets on level change obviously and any key to cmd teleportgo which will take you back to the location |
| FMDM3.ZIP | 01-29-1998 | 609k | Quake: - FMDM3
Playing - single/coop/deathmatch (by GamesNet FDN) Deathmatch map for 8-16 players |
| FOON.ZIP | 12-03-1997 | 471k | Quake: - From out of nowhere Text August
5 1997Note you will need QUAKE version 1 01 or higher to play this map Some infoFiles included are Foon BSP Foon TXT MAP Title From out of nowhereMAP Author J F GustafssonE Mail address soulcrusher swipnet seA little description A pretty small sp and dm level with not so many monsters But don t let that fool you It is not so easy to |
| FORTRESS.ZIP | 12-08-1997 | 263k | Quake: - The Fortress,BETA
Playing - single (by GamesNet FDN) TeamFortress v2.5 Quake Map Red team is invaders, blue team is defenders |
| FS103A.ZIP | 12-03-1997 | 79k | Quake: - Upgrading from a previous
version of FragstatsFragstats v1 03a is a maintenance release There are no major changes in features just a couple of bug fixes and performance enhancments To upgrade from v1 03 1 Install as before 2 Delete the last dat file You will find this by default in the QW logs directory unless you changed the default location or name Check the fragstats txt file for |
| FVF4.ZIP | 12-28-1997 | 2874k | Quake: - Future vs Fantasy Documentation
v 4 0 Quake ConversionFreeform Interactivehttp www freeformint comFvF Web Pagehttp fvf warzone comThe Freeform Interactive TeamCreator Programmer Richard Cheung Hap hap freeformint comGraphic Designer Ecker Joerg Fritz fritz freeformint comGraphic Designer Maurizio Majelli MJM mjm freeformint com |
| G2PIX.ZIP | 02-08-1998 | 536k | Quake: - G2 Pix
Info: TF! SP (by GamesNet) This is a voting map with pictures :) enjoy! |
| GAMESPY_.ZIP | 01-29-1998 | 6k | Quake II: - S t a y i n g W e a p o n
s G a m e s p y T a bOne of the most annoying things in Quake 2 deathmatch is in myopinion not the fact that there are no id deathmatch levels yet orthat there are still some bugs It is the fact that Q2 servers default to staying weapons off While this was o k for DOOM with its 4 player limit it gets frustrating rather fast when |
| GANG.ZIP | 12-28-1997 | 695k | Quake: - Gang mapby Seth StevensA map
made for quake etc bsp etc timesbsp 2min 27 seclight 62 secvis level4 2157e mail me at Plasmaex rocketmail comsend your comments complaints to the address above |
| GDDQRAD3.ZIP | 12-28-1997 | 78k | Quake II: - This is a new version of
qrad3 of the id bsp utilities This replaces gddqrad3 101 zipThis is the included readme QRAD3Revision 1 01The following options have been added to qrad3 exe fasttrace Runs a faster trace algorithm Used to do this automatically in my previous verseion not id s original version but I suspect there might be a bug causing problems in some |
| GENCL22.ZIP | 01-31-1998 | 2727k | Quake: - GeNCLTP1: Lost bases
Playing - deathmatch (by GamesNet FDN) This level was made for 4-14 player Genclasses Teamplay |
| GENCLDM1.ZIP | 01-31-1998 | 639k | Quake: - GeNCLDM1: Shadows of blood
This level was made for 4-12 player Genclasses Deathmatch |
| GENCLDM2.ZIP | 01-31-1998 | 279k | Quake: - GeNCLDM2: Tower
This level was made for 2-14 player Genclasses Deathmatch |
| GENCLDM5.ZIP | 01-31-1998 | 579k | Quake: - GeNCldm5 - Tarantula
Playing - deathmatch (by GamesNet FDN) This is my second Quake DM level and was made for 4-12 players. This map was written for GeNClasses, although you can play it with normal Quake, too. |
| GL4FIFY1.ZIP | 12-28-1997 | 472k | Quake: - Demise A new level for GLQuake
Looks like the Quake Baddies built an underground base code named Simplistica Stop the baddies FULL SUPPORT Single Multi AND |
| GL4FIFY2.ZIP | 12-28-1997 | 446k | Quake: - Fortress A new level for
GLQuake A medium sized level based somewhat in medevial archetecture A GREAT level with automatic demo FULL SUPPORT Single Multi AND Deathmatch up to SIXTEEN PLAYERS Skill levels SUPPORTED GET THIS RECOMENDED Pentium 100 16MB RAM Read the READ BAT file first E mail Georgef551 aol com |
| GL4FIFY3.ZIP | 12-28-1997 | 527k | Quake: - Damnation A new level for
GLQuake A Tomb somewhere in the desert is a place of evil activities The place is FULL of traps so keep an open eye out as you explore them READ READ BAT FIRST IMPORTANT E mail Georgef551 aol com http members aol com georgef551 |
| GL4FIFY4.ZIP | 12-28-1997 | 585k | Quake: - Antichrist A new level for
GLQuake Chthon the Antichrist terrorizes God Worshipers It is up to you to fight him and dodge his fireballs to save the world from his rule Visit REoL TOUGH on the web ttp members aol com georgef551 |
| GL4FIFY5.ZIP | 12-28-1997 | 610k | Quake: - REoL TOUGH Base For glquake A
new level for Quake An evil base on the Moon is planning to take away Cable TV from everyone on Earth Stop them from jamming the signals and may we all have cable Visit REoL TOUGH on the web http members aol com georgef551 |
| GL4FIFY6.ZIP | 12-28-1997 | 526k | Quake: - REoL TOUGH O Negative for
glquake A new level for Quake The monsters in Base didn t do the job but this time anotherbreed of Space Mutants are taking over and they are not to betaken lightly at all There s a few surprises along the way andif you find secrets you ll probably need their contents NOTE No secrets required to solve level Visit REoL TOUGH on the web |
| GREENRA.ZIP | 12-08-1997 | 131k | Quake: - GreenSleeves[RA]
Playing - deathmatch (by GamesNet FDN) Rocket Arena level for Quake |
| GRENFORT.ZIP | 01-29-1998 | 193k | Quake: - Grenade Fort
Playing - single (by GamesNet FDN) New - graphic Like Grenade launchers? Like dark places? Like machine guns? Like strobe lights? You'll probably like this map. |
| GUNFU030.ZIP | 12-28-1997 | 388k | Quake II: - Name of Mod Gun Fu for Quake
II File Name gunfu030 zipVersion 0 30Date December 26 1997 Happy boxing day or something Author FuSchnickE mail amichaelsen hotmail comWeb Site none yetAUTHOR INFOI m a beginner at coding for Quake 2 I never coded for Q1 but I have beenusing C for a while now so the transition was easy I like making |
| H20.ZIP | 12-08-1997 | 275k | Quake: - h20
Playing - deathmatch (by GamesNet FDN) A clan batttle map? |
| HELLSW.ZIP | 12-02-1997 | 186k | Quake: - Title Hell SwOrd Filename
hellsw zipVersion 1 0Date 8 07 97Author Chris HaggqvistQuake Name DAE ONOther QC mods RuCkUS 1 0 CarnagE 0 1 beta Riot GunZ 1 0 Chemikal Weps soon |
| HH10A.ZIP | 12-02-1997 | 52k | Quake: - H E A D H U N T E R S 1 0a
Headhunters Client Side Pak V1 0 V1 0a Bug FixBug fixes Flaming Head Model having wrong colors fixed Better documentation Batch files for easier get up n goTo install Unzip int your Quake directory using d |
| HH10B.ZIP | 12-02-1997 | 59k | Quake: - H E A D H U N T E R S 1 0b
Headhunters Client Side Pak V1 0bBug fixes Flaming Head Model having wrong colors fixed Better documentation Batch files for easier get up n go Headhunters QSpy Custom Tab Wrong format in QSpy Map Data txt Altar heartbeat sound smoothed out looping problem fixed To install Unzip into your Quake directory using dTo use the custom Qspy tab Launch |
| HHOPE.ZIP | 01-29-1998 | 624k | Quake: - Quake2 reg.
Playing - single/deathmatch (by GamesNet FDN) SPQ2/DM level |
| HUB.ZIP | 02-08-1998 | 1k | Quake: - The Hub
Playing - single/coop/deathmatch (by GamesNet FDN) New - graphic Full Quake map. |
| HVRGRL.ZIP | 01-29-1998 | 76k | Quake II: - QUAKE2 SKIN HVRGRL ZIP 01
25 98Author kreg Mortis mosier Project Leader The Down TC http www hexenworld com thedown mortis hexenworld comE Mail kreg lcc netFiles hvrgrl pcx hvrgrl i pcx hvrgrl gif hvrgrl txt Instructions Just unzip all these files to your quake2 baseq2 players female directory Important I am not responsible if you stuff this up your |
| HVSMC.ZIP | 01-31-1998 | 660k | Quake: - Hatfield vs. McCoy
New - model (by GamesNet FDN) This is an unorthedox moonshine stealin flag captu of whoopass with a pollkat eg. skunk hidden in the around where the vaults are. Ok your moonshine bottle is in there base. you can it over there. Just fight your way in and get it! Then run like a scalded dawg fer yer teleperter. T yer base. The other teams won't work for you. The teleperter will spit you out in the area of th |
| ICEMAN.ZIP | 12-28-1997 | 18k | Quake II: - Iceman X men Quake 2
Skinsjust put this skin in your baseq2 players male directory |
| IKDM1.ZIP | 12-28-1997 | 180k | Quake: - Fingers' 1st Quake2 Deathmatch level
Playing - deathmatch (by GamesNet FDN) Not very ambitious DM level. Simply enough, my first ever Quake2 level after all. Should be OK for like 2-4 players DM. Mostly experiments in making Quake2-like appearance, each room has a slightly different colour scheme etc... But I'm anyway pretty satisfied with it, and it shows some potential ;) (Oh well, don't let this text make you think this level's crap... Go to my home |
| IKDM2.ZIP | 02-08-1998 | 243k | Quake II: - Fingers' 2nd Quake2
Deathmatch level Info: DM SP DM (by GamesNet) Yet another deathmatch "experiment". I think it should play okay with 2-6 players. Not quite tested yet though. |
| IMP100.ZIP | 12-08-1997 | 441k | Quake: - Imp 4 Quake
Playing - single (by GamesNet FDN) New - quake C TeamFortress v2.65 Quake Map |
| INTOBJ.ZIP | 01-31-1998 | 578k | Quake: - The Interesting Object WarBy
Airswing of Clan TDA Where to find me to prove I actully exist P airswing thepla netIRC mpx sydney oz org quakeFirst Team Fortress Map Yay How it works The object to steal is in the vat of slime located in the rear of their base There is a envirosuit next to the walkway so you can take a dip without the added extras of pain |
| ITMST0_7.ZIP | 01-31-1998 | 4914k | Quake: - ITMASTIO
New - quake C/sound/mdl/quake C (by GamesNet FDN) |
| JAC2.ZIP | 01-29-1998 | 1k | Quake II: - This is an updated jac i
pcx icon for Quake II |
| JAWRAW2.ZIP | 01-31-1998 | 778k | Quake: - JawRaw, Version 2.0 |
| JBOND.ZIP | 12-08-1997 | 334k | Quake: - James Bond TC
Playing - single (by GamesNet FDN) New - sound/model Just some junk I made and decided to call a TC. NOTE: I do not have permission to use all the models I in this TC. They are all free, but not for use in a TC. I will remove them, or get permission before the final version. |
| JFTF3.ZIP | 12-03-1997 | 392k | Quake: - JFTF3:Mutiny!!
Team Fortress Map set on a starship. |
| JNDM4.ZIP | 12-08-1997 | 273k | Quake: - The Shelter
Playing - deathmatch (by GamesNet FDN) 1-on-1 Quake Deathmatch Level. Same map as "shelter.bsp" exept that one ammo box has been removed to make entity list shorter. Entity list must shorter because demo recorded in the original "shelter.bsp" would not run. This is fault, it's a Quake bug. |
| JSFORT.ZIP | 12-28-1997 | 591k | Quake: - This map designed for the
TeamFortress v2 6 quakeC mod 12 21 97 Title Storming the Castle Filename jsfort bsp Author j sera Email jsera arthur sera com Description TeamFortress v2 6 Quake MapThis map does not work properly without the TeamFortress QuakeC patch which can be downloaded from http www planetquake com teamfortressor from ftp cdrom com |
| JUDGE-DR.ZIP | 01-29-1998 | 9k | Quake II: - QUAKE2 SKIN Judge Dredd 1
25 98Author Rolf Inge Holden E Mail finge bigfoot comFiles Judge Dredd pcx Judge Dredd i pcx Judge Dredd txt Instructions Unzip the two files to your quake2 baseq2 players male directoryDescription Judge Dredd from the movie with Stallone starring as Judge Dredd Comment The skin is already owned by a clan It s my very |
| KASPLAT2.ZIP | 12-08-1997 | 134k | Quake: - Shades Of War
Playing - single/deathmatch (by GamesNet FDN) This is a small Deathmatch map. There is a single- start and all the items are there, but no monsters. It's visually on DM2 and plays like DM4. There only 4 starting p more players than that would be overkill. I made t with one-on-one play in mind. I think it would be great |
| KRAKENDM.ZIP | 01-29-1998 | 206k | Quake: - Pathways of Peril
Playing - deathmatch (by GamesNet FDN) A mad imperial overlord has had his militia men set up a death duel arena with carefully placed weapons and traps for the combatants to use. You must survive to prove your worth to the evil leader, after that you can think about escaping. |
| KRONIC.ZIP | 01-29-1998 | 559k | Quake: - Kronic Karnage
Playing - single/deathmatch (by GamesNet FDN) You have been dropped into a Strogg stronghold and you must fight your way out of the base, through the cave with a watery pool, up the mine shafts, back into the base, and endure a lung busting swim to the exit . If you dare return to the base instead of exiting you will encounter more angry |
| KRUNCH.ZIP | 02-08-1998 | 246k | Quake II: - Kranslik the Uncharted
Info: SP CO DM SP (by GamesNet) This level is designed for 4-8 players . Hope you enjoy it. |
| LAUNCHER.ZIP | 12-28-1997 | 17k | Quake: - Quake Map Launcher Utility
Version 1 0 Copyright c November 1997 Thank you for using my Quake Map Launcher Utility henceforth referredto as Launcher I wrote Launcher because I was tired of having to load maps via Quake sconsole and felt that there had to be a better way I thus took up the task of writing a utility that would allow users to select a Quake mapand |
| LBAY1.ZIP | 01-31-1998 | 179k | Quake: - The Loading Bay
This is the second in my series of Rocket Arena It is a Base style map set in a large open loading It has a loading claw that may be mobilised, but t have to wait. Like Chamber1 I will be releasing the map file so people can use these as a basis to make there own rocket arenas. One thing that may be changed is that it is posibl onto the claw |
| LEIBMAN1.ZIP | 01-31-1998 | 167k | Quake: - Sinister
New - sound (by GamesNet FDN) |
| LEIBMAN2.ZIP | 01-31-1998 | 249k | Quake: - Palace |
| LEVELBAS.ZIP | 12-28-1997 | 1k | Quake: - This suggested HTML
documentation base file was designed with |
| LGM1.ZIP | 01-29-1998 | 103k | Quake: - LGM1
This map will hopefully be one of the first "big" the tf2 community but unfortunately will be realeased at a late date after the tf2 pat released. in this map there are basically 3 main levels the upperground, underground and the which will be somewhat in between the two. The underground will contain the main power r I have yet to design, the sewerage room, one respawning room, one "loadup" room, and also a |
| LOATHING.ZIP | 01-31-1998 | 30k | Quake: - Loathing
Playing - deathmatch (by GamesNet FDN) A fairly small deathmatch level (16 player starts) It is an arena (sorry but I like these) with hopefully a few new quirks |
| LOONEY.ZIP | 01-29-1998 | 467k | Quake: - The Looney Bin
Playing - single/deathmatch (by GamesNet FDN) A verticle DM level |
| LOSTTEC.ZIP | 12-15-1997 | 1076k | Quake: - The Lost Tech Center
Playing - single/coop/deathmatch (by GamesNet FDN) New - graphic Full Quake map. This level is designed for both single play and deathmatch play. I've FINALLY finished this level! After many posts on the DMM mailing list about people wanting to play tech-based levels, I decided to create one. I think you'll find that The Lost Tech Center is |
| MANIAC45.ZIP | 12-02-1997 | 587k | Quake: - Maniac gunz v4 5 Given to you
by Total Kill Inc Date of release 23 06 1997Comments This patch is really starting to get BIG I d love to play a netgame sometime using THIS That is when the worst bugs are worked out Because there are so many weapons and other add on s from just about all the patches I got it s obvious that their bugs maybe a few more maybe a few less are also in |
| MANYGUNS.ZIP | 12-02-1997 | 318k | Quake: - Title MANY GUNS Filename
MANYGUNS ZIPVersion 1 0bDate 12 7 97Author Alexandre CarvalhoTime ofprograming debugging a week more or less but not 24h day that would give 168h |
| MARINE.ZIP | 02-11-1998 | 197k | QUAKEW2.ZIP |
| MEDLAB.ZIP | 12-03-1997 | 583k | Quake: - Med Labs
Playing - single/deathmatch (by GamesNet FDN) This is my single player quake level ever! It is also first Quake level I ever started workin on but I finished another one, Den's Haus the day before. |
| MEMORY.ZIP | 01-29-1998 | 70k | Quake: - The Memory Remains
Playing - single (by GamesNet FDN) Just a small map set to the Memory Remains video |
| MEXX.ZIP | 12-08-1997 | 677k | Quake: - The Entrance & The Sanctum
Playing - single/coop/deathmatch (by GamesNet FDN) Two full Quake maps. |
| MIB1.ZIP | 12-02-1997 | 11k | Quake: - MIB and Alien reaper bot skins
Well I saw Men In Black last weekend and just had to make a couple of skins for it The first MIB1 bmp is an okay skin but really could lookbetter It s just a guy in a black suit with the sunglasses His gun glows which I did on purpose just because the guns in the movie were so wild The next skin cyclop bmp is a cyclops alien with the same gun This one |
| MQC.ZIP | 12-02-1997 | 3k | Quake: - My Quake Control 1 0 SCRIPT
INFO Xray Vision Mode Crosshair On Off Macros Restore FILES autoexec cfg Startup FileMqc sc Main Scripts |
| MRT.ZIP | 01-29-1998 | 26k | Quake II: - QUAKE2 SKIN Mister T 1 21
98Author Ted ChauviereE Mail chauvier utdallas eduFiles MrT pcx MrT i pcx MrT txt Instructions Just unzip all these files to your quake2 baseq2 players male directory Important I am not responsible if you stuff this up your actions are your own and I take no responsability Other I ve only seen one Mr T skin floating around and it |
| MTNLAB.ZIP | 02-11-1998 | 254k | Quake II: - Mountain Laboratory
Info: SP DM (by GamesNet) A small DM level set in an abandoned lab. Includes observation walkways, a glass elevator, precise jumps, and the ever-present "I can see you but can't hurt you" feeling. |
| MUSKRAT2.ZIP | 12-08-1997 | 348k | Quake: - Muskrat Love 2
TeamFortress Quake Map |
| M_PALACE.ZIP | 12-08-1997 | 423k | Quake: - Quake
Playing - single (by GamesNet FDN) A claustrophobic single-player map |
| M_SHIELD.ZIP | 12-28-1997 | 145k | Quake: - Soldier v1.01
Playing - single (by GamesNet FDN) This is basically the same as soldier enhancement but with additional shields for all three types of soldiers, enforcer, berserker, and gunner. These Stroggs are generally too weak. With shielding, they are now tougher. If you don't have the soldier enhancement mod, you can get it at Inside3D. Look for December 25th news in the archive. |
| NAPALM.ZIP | 12-08-1997 | 35k | Quake: - Napalm
New - quake C/quake C (by GamesNet FDN) |
| NEOLVL03.ZIP | 12-08-1997 | 369k | Quake: - Neophobia
Playing - deathmatch (by GamesNet FDN) A level inspired a bit by Necropolis and House Of Chton. Medium size DM. The r_speeds values are a bit high, but not so high that they make the level unplayable. |
| NEWTHUND.ZIP | 12-08-1997 | 16k | Quake: - Quake
New - graphic (by GamesNet FDN) It's just a new thunderbolt model that kinda looks like the one in turok. |
| NEXXXUS.ZIP | 01-29-1998 | 226k | Quake II: - NeXxXuS Quake II
DeathMatch Level P 1997 by TripleX mrbrain cs tu berlin de |
| NOMOVE.ZIP | 12-08-1997 | 243k | Quake: - No Moving Parts
Playing - deathmatch (by GamesNet FDN) Er... A level. For Quake. |
| NUDECHIK.ZIP | 01-29-1998 | 53k | Quake II: - NudeChikskin for the
Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
| NUDECHK2.ZIP | 01-29-1998 | 56k | Quake II: - NudeChik 2skin for the
Quake2 female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack You can use it or modify it as you please please just don t take credit for it or sell it |
| NUKESCRI.ZIP | 01-29-1998 | 5k | Quake II: - Title Nukelear DualScript
Version 1 5 Date 1 26 98 Contat Nukelear hotmail comInstall Unzip the files into your quake2 baseq2 directory Backup your autoexec cfg if you have one Run Quake2 enjoy New in 1 5 Added CTF support for Vanilla CTF one of the nicer CTF games requires no d l Goto http home earthlink net nukelear q2 index html for more |
| NULLGLAS.ZIP | 02-08-1998 | 539k | Quake: - NULL Glass - TeamFortress Map
for Quake Info: SP TF! (by GamesNet) A two team TF map. This map plays like 2fort4 in that it is a capture the flag level. This is a large map, but not a complicated map. HERE ARE THE REASONS U WILL WANT TO USE THIS MAP: Have u ever wanted to know what the hell is going on in the other guys |
| OBIDM1.ZIP | 12-02-1997 | 162k | Quake: - Greetings from South AfricaSome
infoFiles included are OBIDM1 BSP OBIDM1 TXT this text file MAP Title Let s play some QUAKEMAP Author Obi WanE Mail address erich softconn co zaA little description This is my very first MAP I ever made for Quake I thought it made a pretty good DM MAP a real frag fest so ENJOY |
| OBIDM2.ZIP | 12-02-1997 | 464k | Quake: - Greetings from South AfricaSome
infoFiles included are OBIDM2 BSP OBIDM2 TXT this text file MAP Title Mother Goose Land don t ask MAP Author Obi WanE Mail address erich softconn co zaA little description What can I say It s DM |
| OBIDM3.ZIP | 12-02-1997 | 230k | Quake: - Greetings from South AfricaSome
infoFiles included are OBIDM3 BSP OBIDM3 TXT this text file MAP Title The VideMAP Author Obi WanE Mail address erich softconn co zaA little description Who can find the Pentagram Power first |
| OHCTF.ZIP | 01-31-1998 | 304k | Quake: - The Old Houses: CTF Version of The Old Ho
Quake I Capture The Flag level converted from star level of episode, which never got ready. :( Two hu opposite of each other. Small, ideal for 2 vs. 2 o up to 4 vs. 4 players. Works (at least :) with Thr Wave CTF version 4.2. |
| OMENV11.ZIP | 12-02-1997 | 524k | Quake: - Joost you can also wipe out
omenmace zip and omenprogs zip those werepatches for the Omen Demo and no longer needed This file is just a patch for Omenv1 to bring it up to 1 1Thanx OMEN Version 1 1 Patch Fixes Adds new scorebar and menu graphicsAdds better animation for SatanInstallation Copy Omenv11 zip into your omen dir and pkunzip d It will write over the |
| ORGAN.ZIP | 02-08-1998 | 247k | Quake: - Organised Chaos
Info: SP DM (by GamesNet) Deathmatch arena. One main area where most fraggin' is done few smaller areas are pretty hectic. Two secrets, one u can tell be using the light source comeout from under the door. The other secret requires u to have your own light source. Cut down on secrets this map. Plenty of fraggin' |
| OUTPOST2.ZIP | 02-08-1998 | 729k | Quake: - The Outpost v2.0
Info: SP CO (by GamesNet) TeamFortress v2.65 Quake Map |
| P100.ZIP | 12-08-1997 | 441k | Quake: - "A P100's Renge"
Info: SP (by GamesNet) A CTF map which was relesed with the Thunderwalker 4.0 CTF patch. |
| PALACE.ZIP | 12-08-1997 | 423k | Quake: - This map designed for the
TeamFortress v2 6 quakeC mod The Palaceby GrenathorThis is my first try at making a map for Team Fortress so there may besome bugs I m looking for a server to play this map cuz I tested itwith one player only and I really don t know what it s gonna look likewhen 25 people will be in it Email me if you put this map on your server Grenathor |
| PALCNV12.ZIP | 12-02-1997 | 14k | Quake: - Palette Converter 1 2 Copyright
C UAC 1997 Written by Torben Giesselmann Version 1 2 of the Palette Converter will now convert between any of the following palette formats Quake palette LMP Paint Shop Pro palette PAL |
| PB10B1.ZIP | 12-02-1997 | 2284k | Quake: - Paintball beta build 12 by
Quake InnovationsEmail Gary Griggs qteam stomped comWebsite http qteam stomped comNOTE This is beta software and contains a few known bugs and unfinished work However it is far enough along where it very playable We hope youenjoy it Please report any bugs to us immediately so we can fix them beforethe final release I Overview Congratulations |
| PEEJDM1.ZIP | 01-31-1998 | 155k | Quake: - The Funky Place
Blue/metal/brick style map, three rooms linked by many different routes. All weapons, 2 RL's, RA, and no artifacts. |
| PLAT.ZIP | 12-02-1997 | 77k | Quake: - Path of Burning Flesh A Quake
Deathmatch BSP by Paul HindtSingle Player NoCoop NoDM YesRecommended of players 2 4Notes This map is really small but it s got a lot of cool platformsto walk around on I will probably improve the architecure more in further developments I have made some other BSP s but they all suckcompared to this one Build Time |
| PMASTER.ZIP | 01-31-1998 | 7k | Quake: - name of the patch directory, i.e for 'req |
| PRO_DMR.ZIP | 01-31-1998 | 236k | Quake: - pro_deathmatch
Playing - deathmatch (by GamesNet FDN) For you to decide |
| PRUN3214.ZIP | 12-02-1997 | 17k | Quake: - The accompanying zip prun3214
zip contains a Shareware Quake Patch Runner The author David Lenk me assures that the contents of these two files are virus free I think that this set should be placed into the frontends section or mabye the utils section but I have no descretion Thanks for taking your time to review these files David Lenk s Quake Patch Runner Prun32 Copyright 1997 PLT |
| PRWRSLDE.ZIP | 12-08-1997 | 114k | Quake: - Prower's Slide Map
Playing - single (by GamesNet FDN) Basically it justs tests my ability and the funnes Slide |
| PRXMIN10.ZIP | 12-28-1997 | 164k | Quake: - Quake 2 Weapons patch Proximity
minesIntel Win32 DLL docs source included Paul Donovanpaul cholo demon co ukDec 19 1997 |
| PULSE42.ZIP | 01-31-1998 | 247k | Quake: - Acknowldgements Jonathan
Wright help and some great patches Good luck at Ion Storm nelno resurrection comMatt Wright help utils and some other great patches Punk93 mymail netMagnus Blikstad The original cool pulse rifle Even though his models and sound are no longer used I would not have got this far without his patch shockman brutality comAndy |
| Q2DIR02.ZIP | 01-29-1998 | 32k | Quake II: - Q2DIR v0 2 2 new commands
for the quake 2 console demodir lists all demos mapdir listsall maps you have installed New in 0 2 No more limited number of files Shows filesizes |
| Q2DM7A.ZIP | 02-08-1998 | 522k | Quake II: - Smashedophobia
Info: SP DM (by GamesNet) Based on the "lost level of id" DM7 - "Acrophobia". This is a Quake 2 version of DM7 and not strictly a straight conversion. |
| Q2LT1.ZIP | 01-29-1998 | 195k | Quake: - The Little Tower
Playing - deathmatch (by GamesNet FDN) A small deathmatch area with 4/3 Rooms : Quake teleporters, lifts : I did the level in a warehouse/base theme. : Please let me know what you think |
| Q2MINIIN.ZIP | 02-05-1998 | 90k | Quake 2 mini driver. Should improve
frame rates. |
| Q2PERLAP.ZIP | 01-29-1998 | 25k | Quake: - 86.dll, and type 'cmd japh' at the consol
'Just Another |
| Q2RANGEF.ZIP | 01-29-1998 | 22k | Quake II: - If you re a big bad space
marine you ought to have a rangefinder inyour HUD right Here s a quick and easy patch to add one Thanks toDecker for the Statusbar tutorial that this patch borrows heavily from First we ll define the rangefinder s entry in the stats array Editq shared h and add the following at about line 803 s indicate linesadded define STAT FRAGS 14 define |
| Q2TOWAD.ZIP | 01-29-1998 | 30k | Quake: - Q2toWad
Utility to extract Quake2 wal textures from a pak into a specfied number of wad2 files. * Includes the ability to convert to a new palette, like for Quake or Hexen2 * Can include Quake2 dir names in textures so that most any editor can compile the level for Quake2 * Works on any standard Quake2 pak files |
| Q2_306.ZIP | 12-15-1997 | 144k | Quake II 3.06 |
| QDETH2.ZIP | 12-15-1997 | 484k | Quake: - QDeth2 (QuickDeth)
New - graphic (by GamesNet FDN) |
| QFIG.ZIP | 12-02-1997 | 367k | Quake: - Welcome to QFig The Quake
Configuration Editor For the REAL scoop on QFig latest news and startling pictures of the Force Clan come to http www mindspring com forceclan qfighttp www mindspring com forceclanUsing the program should be pretty self explanatory All you need to do is run the single executable I tried to make it as idiot proof as possible so that |
| QICONS2.ZIP | 12-28-1997 | 24k | Quake: - Quake Icons by eXodusIcons in
this file include Quake Quake2 Half Life and Unreal More available soon 1 Installation2 UsageInstallationPlace the quake dll file in your WINDOWS SYSTEM directory UsageRight click on an application or an application shortcut Then hit the Shortcut tab and choose Change Icon Where it says X WINDOWS SYSTEM SHELL32 DLL X being the drive |
| QMENU10.ZIP | 01-29-1998 | 241k | Quake II: - Quake 2 Menuing System Mod
v1 0 for Quake2 1 24 98Note This is our inital release of our easy to use menuing system for Quake 2 mod authors Features Extremely easy to us Unlimited number of menusDescriptionQMENU is a menuing systme for Quake 2 Mod authors It allows youto quickly and painlessly implement graphical menus like those |
| QNOID.ZIP | 12-08-1997 | 541k | Quake: - 'Arkanoid'. It is a very loose adaptatio |
| QON_096.ZIP | 12-02-1997 | 1935k | Quake: - QuakeOn Windows 95 NT Front End
for Quake http quakeon stomped com Version 0 96 Beta by Brian Kelly a k a Fragbert fragbert stomped com Additional Support by Greg Bronzert |
| QON_096P.ZIP | 12-02-1997 | 162k | Quake: - QuakeOn Windows 95 NT Front End
for Quake http quakeon stomped com Version 0 96 Beta by Brian Kelly a k a Fragbert fragbert stomped com Additional Support by Greg Bronzert |
| QPED21.ZIP | 02-06-1998 | 236k | QPed v2.10 - Program to create new and
editing existing .pak files for id software's Quake |
| QRANKB03.ZIP | 01-29-1998 | 138k | Quake II: - QRANK Quake 2 Automated
Ranking Mod v0 003 for Quake2Note This MOD is currently undergoing beta Please view the QRANK TXT and QRANK DOC files DescriptionQRANK is an automated ranking system for Quake 2 Now server ownerscan offer players detailed ranking ladders like those found on TEN Mpathand Heat QRANK uses the ELO formula for determining player |
| QSB.ZIP | 01-29-1998 | 427k | Quake II: - Quake II Scene Builder pre
release version January 18 1998 Quake II Scene Builder QSB is a program that allows you to view themodels monsters and other objects that appear in the game Quake 2from id Software Features Load from md2 or pak files Automatically loads related textures Animation User controlled lighting effects Save to bitmap files |
| QSIGNII.ZIP | 12-02-1997 | 43k | Quake: - Nice quake symbol design that i
drew up Use it for whatever just dont take credit Cheers Kirk Williamsmanic mobsters comlunatic iaccess com au |
| QT12-UPG.ZIP | 12-28-1997 | 1636k | Quake: - Qtracker v1 2Written by Ronald
E Mercer the DM Ohio rmercer1 mindspring comHomepage http qtracker stomped comDocumentation http qtracker stomped com helpCopyright C 1997 Ronald E |
| QUADS_SP.ZIP | 12-28-1997 | 984k | Quake: - QuAdS single player level image
packThis file contains 400x300 images of many of the best availablesingle player Quake levels released after the last image pack quadsspq zip They are intended to be used with QuAdS levelpreview image feature Unzip this file into your id1 maps directory You can of courseremove images for levels you don t have but I recommend you totry |
| QUAK2DUK.ZIP | 12-28-1997 | 369k | Quake: - by NOAM SCHER israel 1997 TIME
BUILD about 4 hours NEW STUFF sound to you more then 8 sounds and to some monsteres 2 sounds MENU SOUNDS yes there are 3 new menu sounds 2 for single player and 1 new for the multyplayer option NEW LEVEL yes but only a test mini level HOW TO USE THIS just make a new directory inside quake directory called for example dukesnd and unzip the |
| QUAK2_01.ZIP | 12-02-1997 | 2k | QUAKE II DEMO SECRETS |
| QUAKVIEW.ZIP | 12-03-1997 | 37k | Quake: - Quake Map Viewer Alpha Version
5th June 1997 Quake and the Quake logo are trademark and copyright id software This is a Quake map viewer that was written using OpenGL It was designed for the 3dfx using opengl32 dll from GLQuake but will run under any OpenGL implementation NOTE Hardware acceleration is strongly recommended The demo usestexture mapping and billinear |
| QUASS.ZIP | 12-03-1997 | 452k | Quake: - Quass: The Gauss Cannon
New weapon for Quake. Replaces Nailgun (who uses that weapon, anyway?) Fires depleted-uranium shells at super-shotgun rat Each shell does 100 points of damage, uses 5 cells move at rocket speed. |
| QWADMIN.ZIP | 12-02-1997 | 11k | Quake: - qwadminremotely control a
quakeworld server from win95 nt Installation First you need MFC dlls You can get them here http activex microsoft com controls vc mfc42 cabJust copy qwadmin exe somewhere and you are all set Send comments bugs to pierre andre cote gel ulaval ca |
| RCTF1UPD.ZIP | 01-31-1998 | 608k | Quake: - Fortress Base (CtF) - updated version
3wave CtF level. Style selection is a little unholy, but it fits together nicely.. The size/layout should favour 10-20 player games. |
| REAPER2.ZIP | 12-02-1997 | 143k | Quake: - Level Name Reaper 2 Wholesale
Death DestructionFile Name Reaper2 zipEditors Used QED for the map and AdQedit for some texture work keep watching the skies Type of level Single player nope not this time Deathmatch heaps of start points and weapons Also a lot of the start points are teleport destinations and a lot of destinations are shared time to get telefragged Notes |
| REFV1KB3.ZIP | 12-20-1997 | 155k | Quake II (Rendition Verite driver, beta 3!) |
| REMAINS.ZIP | 12-08-1997 | 253k | Quake: - Beneath The Remains
Playing - single/deathmatch (by GamesNet FDN) This is a medium-small sized Deathmatch map. There single-player start and all the items are there, b no monsters. I made this map with "The Place of Tw (dm1) in mind. Its' style is mostly the same as th It has what I think is a "dungeon"-type atmosphere is only one secret area and it shouldn't be to hard t Stuff I didn't put in include: green armor, lighti |
| RONZO1Q2.ZIP | 02-08-1998 | 572k | Quake II: - Ronzo1Q2
Info: SP DM (by GamesNet) Quake2 maps for Deathmatch Play Only. |
| RORITOR.ZIP | 12-08-1997 | 973k | Quake: - RORITOR
Playing - single (by GamesNet FDN) Based on the feature film "Brain Candy" which I Production Designed. This level is based on a mutated "Happy Drug". |
| ROSIE.ZIP | 01-29-1998 | 80k | Quake II: - Rosieskin for the Quake2
female playerby Dan Bickelldanbickell loop comTools used Paintshop Pro 4Photoshop 4NPherno s Skin Tool v0 65based on original Q2 skins by Adrian Carmack and a photo of my girlfriend Rosie Ain t that sweet You can use it or modify it as you please please just don t take credit for it or sell it |
| ROTATE.ZIP | 01-29-1998 | 211k | Quake: - Quake2
Playing - deathmatch (by GamesNet FDN) Rotate is a smaller dm with some interesting space Best with 4-10 players |
| SCAR.ZIP | 12-02-1997 | 16k | Quake: - Here is version 2 skin for the
Warzog Clan Created by Marc Ares on November 19 1997 viceroy compusmart ab ca |
| SECONDW.ZIP | 01-29-1998 | 1k | Quake II: - Config file for secondary
weapons by Tristian Tub Barrett |
| SECRETBA.ZIP | 12-08-1997 | 417k | Quake: - DeathMarcher's Domain: The Secret Base
This was a new level from scratch, it took me waay long to make it, after I was half done with it, I my mind and redesigned it. It's mainly a DeathMatch level with a few monsters in it, in case you want to check it out f There are two actual secrets, but there are more, if you them. |
| SEXDRSTF.ZIP | 12-08-1997 | 119k | Quake: - Sexdroid Stuff
New stuff for the Quake plug in monster SexDroid, includes new sounds and several new skins. |
| SFORT.ZIP | 12-28-1997 | 591k | Quake: - This map is designed for the
TeamFortress QuakeC patch Title Small FortsFilename sfort bspAuthor Tony CabeAlias MagmaEmail Address bcabe mindspring comDescription This is a fairly small map that may get crowded and turn into chaos with 16 people It s simple in design with a fair amount of water occupying the |
| SGHUNT1.ZIP | 01-31-1998 | 181k | Quake: - Stargate SG-1 Hunted
New - graphic (by GamesNet FDN) THis Level was inspired by the Showtime Series "Stargate Sg-1" particularly the episode "THor's Hammer". THe Blue team(team 1)are the asgards (viking gods) who try and protect the human(team 3 and get him to the Stargate. And the Red team (te is the Goa'ulds(egyptian gods), who try to kill th human. ANd the Yellow Team is the Human(team 3, 1 player) and he runs like hell trying to get to the |
| SGODDM1.ZIP | 12-08-1997 | 180k | Quake: - lay-wise the map is modelled after DM4, s
expect Playing - single (by GamesNet FDN) A small metal/base style deathmatch level designed for 2-3 players. |
| SHAMBLEI.ZIP | 01-29-1998 | 2k | Quake II: - Name Dann ThombsHomepage
http www frag com halflife e mail dannman frag com Shamblein This is a skin for the shambler plug in model taken from the Shambler skin All graphics are from id |
| SHAMSNOR.ZIP | 01-29-1998 | 2k | Quake II: - Name Dann ThombsHomepage
http www frag com halflife e mail dannman frag com Shamsnork This is a skin for the snork taken from the Shambler skin All graphics are from id |
| SHIPQUAK.ZIP | 12-28-1997 | 214k | Quake: - ShipQuake V0 1B Made By Your
Imagination What is Shipquake ShipQuake is Quake with SHIPSCooperative Naah no maps for it DeathMatch YES SinglePlayer Just for testingNew Sounds Not for this versionNew Graphics SureThere are 3 classes of ships |
| SINFUL.ZIP | 01-29-1998 | 26k | Quake II: - Hey folks Well I locked
myself in my room today and pounded out my first skin for the Morbo model I really love workin with the Morbo model took me awhile to get this one done but it was alota fun doin it Ok so whenever i do a skin its based on some kind of inspiration this one was based on a dream i had last night ok so why was a green cyborg mutant in my |
| SK_FORTS.ZIP | 12-08-1997 | 502k | Quake: - lay on this map is great! Have a good tim
enjoy the map. This is New - model (by GamesNet FDN) |
| SLABRYNT.ZIP | 02-08-1998 | 185k | Quake II: - Slabrynth: The
Replimutilation Info: SP DM (by GamesNet) Slabrynth is a multi-tiered arena that the aliens use for their war games. Being that you already disposed of the alien contingent that was there, you are waiting for the next contingent to arrive. In the mean time you prepare for their arrival by practicing on |
| SNEEVO.ZIP | 12-02-1997 | 16k | Quake: - Here is version 1 skin for the
Warzog Clan Created by Marc Ares on November 19 1997 viceroy compusmart ab ca |
| SP1.ZIP | 12-28-1997 | 456k | Quake: - Staging Point
Playing - single (by GamesNet FDN) New - graphic This level is slated for use in the upcoming Quake Total Conversion project, after new QuakeC and mod added ...This level, along with Ohzarm (ohzarm.bsp) are "regular" quake varieties of the levels that I plan on using in the TC...I feel that these leve |
| SPBOTDM1.ZIP | 02-08-1998 | 90k | Quake II: - SPBOTDM1
Info: SP (by GamesNet) This is the first dm level designed around bots to my knowledge. It takes on the form of a warehouse more or less. |
| SPEED1.ZIP | 12-28-1997 | 856k | Quake: - This map designed for the
TeamFortress v2 6 quakeC mod 12 2 97Title SPEEDWAY a map for Scouts Filename speed1 bsp speed1 zip Author Matt Armstrong HellFace Email Address armstron flash netDescription TeamFortress v2 65 Quake MapTeam Fortress http www planetquake com teamfortress Play Information This map does not work properly without the |
| SPIDEYSK.ZIP | 01-29-1998 | 28k | Quake II: - 18th Jan 1998Your Name
JaruzelEmail Address Jaruzel dircon co ukWeb Site address if any http www ghost co uk yes thats it my own server Your Player Name Jaruzel More a LAN player than an Internet Player Your Clan Name If any Black Friars BLKF Very brief description Spiderman Spiderman He can do what a Spider Can Well I did Spidey for Quakeworld and |
| SPISPOPD.ZIP | 12-02-1997 | 501k | Quake: - S P I S P O P D Smashing
Pumpkins Into Small Pieces of Putrid Debris c 1997 by Dave Wallin SPISPOPD is The Quake Mod of the Century Some Magazine It brings new meaning to the term quake Patch John BlascockDisclaimer This patch in now way promotes sensless vandalism killingyourself killing your friends or eating pumpkin pie Legal stuff This Patch may not be included on |
| SPLASH09.ZIP | 12-02-1997 | 124k | Quake: - Splash v0 9Name Splashes v0
9Type QCAuthor s KidEmail nandt erols comBuild Time about 2 3 hoursEditors used QC EditType of ModSingle Player not reallyDeathmatch YES |
| SQUAD_DS.ZIP | 01-29-1998 | 123k | Quake II: - 260198Squad DSH War
Colorsmale Lillebror dsh04 pcx dsh04 i pcxWIN95 background Squad DSH jpg Skins made by JanJ These skins may be used as base if you wish JanJICQ 7362766E mail home grendel vip cybercity dk |
| STARSHP2.ZIP | 12-08-1997 | 1685k | Quake: - "STARSHIP 2"
Playing - single (by GamesNet FDN) New - sound Quake Single Player level |
| STATD2A.ZIP | 12-08-1997 | 191k | Quake: - statd2a (revision)
Playing - deathmatch (by GamesNet FDN) deathmatch!!! sorta like dm2 style of textures |
| STICKY02.ZIP | 01-29-1998 | 138k | Quake II: - Sticky Proximity Bombs |
| STING01.ZIP | 01-29-1998 | 110k | Quake: - Quake2 Stinger Missile Mod v0.1 (sting)
Playing - single/deathmatch (by GamesNet FDN) Adds a homing missile with some extra personality. |
| STORM7.ZIP | 01-31-1998 | 235k | Quake: - storm7
A two team version of Storm1 |
| STORMIT.ZIP | 02-08-1998 | 530k | Quake: - Storm The Castle
Info: SP DM (by GamesNet) Deathmatch Quake Level This is a multi-level castle that features a good mix of small dueling areas and big open spaces. It flows best with 5+ players. |
| STROGGDM.ZIP | 12-28-1997 | 465k | Quake: - StroggDM2: House of Glass
Playing - deathmatch (by GamesNet FDN) Q2 DM map with plenty of transparent brushes |
| SUPERSNO.ZIP | 01-29-1998 | 9k | Quake II: - QUAKE2 SKIN SuperSnork pcx
Jan 20 1998Author SuperPhattyE Mail super phatty usa netFiles SuperSnork pcx SuperSnork i pcx supersnork txt Instructions Just unzip all these files to your quake2 baseq2 players snork directory Important I am not responsible if you stuff this up your actions are your own and I take no responsability Other This is ver 2 of |
| SWCTF10.ZIP | 12-02-1997 | 1975k | Quake: - Star Wars CTF by Maxime
Asselin1 Unzip all these files in a StarWars directory under your Quake directory 2 Connect to a Star Wars CTF server or run the Star Wars CTF server The maps1 Diplomatic Mission Leia s corvette is captured 2 Detention Block Luke Han Ben R2 and C3PO enter the Death Star to save Leia 3 Central Core Our heroes escape the Death Star in the |
| SWSKINS1.ZIP | 12-02-1997 | 382k | Quake: - Star Wars Skin Set 1by Dan
BickellThis is a set of Quake player skins depicting some of the original Star Wars characters Han Solo Chewbacca C3 PO Stormtrooper 4 LOM Boba Fett |
| S_TECH1.ZIP | 12-08-1997 | 83k | Quake: - s_tech1
Playing - deathmatch (by GamesNet FDN) Deathmatch Quake map. Three floors plus water in a single room. Two elevators and one stair. |
| T3FARENA.ZIP | 12-08-1997 | 476k | Quake: - "Tiny Team TF -- Arena"
Tiny Team TF level |
| TEMPLE_M.ZIP | 12-02-1997 | 209k | Quake: - Temple of MurBSP Temple mClass
DM level for 2 6 playersQBsp 69 secsLight 162 secsVIS 346 secsIf you copy this level to your friends net etc Please keep the txt with it FalconnaEMAIL pekka hurme dlc fi |
| TFARENA.ZIP | 01-31-1998 | 141k | Quake: - This map designed for the
TeamFortress v2 6 quakeC mod Title Team Fortress Arena Filename tfarena zip Author Glorfindel Email jfraser geocities com Description TeamFortress v2 6 Quake MapSection 2 This map does not work properly without the TeamFortress QuakeC patch which can be downloaded from http www planetquake com teamfortressor from ftp cdrom com |
| TFL4.ZIP | 12-08-1997 | 974k | Quake: - The Final Level
Playing - single (by GamesNet FDN) Large base-style map |
| TF_COOLS.ZIP | 12-02-1997 | 365k | Quake: - These are Skins for Team
fortress First of I would like to thank all the orginal artists who made the skinsthat I chopped edited cut pasted and drew over to create these skins Where possible I left the skins as much unchanged as possible otherthan drawing them a bit neater and cleaner I ve also avoided changingthe look of the classes too much from the orginal skins theme |
| TIMMCFG2.ZIP | 01-31-1998 | 9k | Quake: - TimmConFiG v2.05
One of the most user friendly cfg's out there. |
| TOWER.ZIP | 01-31-1998 | 156k | Quake: - small deathmatch level by
Paul Edwardsmail at bobdfish geocities com for the source oranything else |
| TRENCHES.ZIP | 01-29-1998 | 743k | Quake: - Trenches of Death
Playing - single/deathmatch (by GamesNet FDN) Deathmatch level for Quake 2. It's basically a battle field with trenches and towers for some good deathmatches. Every now and then you might need to go down to the underground fortresses for some health and other powerups. I've used the last room of base1.map for the underground fortresses. |
| TTEMPLE.ZIP | 01-29-1998 | 502k | Quake: - ttemple.bsp / The technological temple of
Yeah! Dm level which should provide you with lots of different pleaasures! |
| TWISTDM.ZIP | 02-08-1998 | 222k | Quake: - Twisted Terror
Info: SP DM +GFX (by GamesNet) Deathmatch arena. Three main areas. Plenty of secrets. Most require the rocket jump or even a QRJ. Did'nt really try to put pretty textures and runes on the walls. I'll do that on another map later on. Anyway your here to deathmatch not to look at the scenery. Lighting is rather good I |
| UMBRIEL.ZIP | 12-28-1997 | 268k | Quake: - UMBRIEL STATION: Reactor Core
Playing - deathmatch (by GamesNet FDN) Umbriel, frozen moon of Uranus, was abandoned by Terran space forces four years ago. A virulent plague had wiped out most of the colony, causing a hurried evacuation. Much was left behind... |
| URSP100.ZIP | 02-08-1998 | 381k | Quake: - Maddes' Ultimate Regular
Scourge Patch Info: DM DM +MDL (by GamesNet) URSP100.* |
| VERTIGO.ZIP | 01-29-1998 | 473k | Quake: - Ziggurat Vertigo for Quake 2
Playing - deathmatch (by GamesNet FDN) Pretty much a straight copy of E1M8 from Quake 1. I left out one of the original secret areas (under the lava) and added a new one (you find it). |
| VILLAGE.ZIP | 12-28-1997 | 135k | Quake: - Village
Deathmatch level for Quake 2. |
| VOTE1.ZIP | 12-02-1997 | 170k | Quake: - Vote A Map for Team Fortress 2
6By Sgt ThundercokVersion 1Other maps The Well The Rock Spaz BallUsed Worldcraft EntEd Paint shop Pro TextPad MipDipLevel 4 vis full vis jek19 idt netFIRST Put vote1 bsp in your fortress maps folder This is a voting map that runs between levels Players shoot the doors of the map they want to play Eventually a door will open Run in and |
| VOTE40.ZIP | 12-28-1997 | 295k | Quake: - Vote 40 Doors A Map for Team
Fortress 2 6By Sgt ThundercokVote40 zipVersion 1Other maps The Well The Rock Spaz Ball Vote1Used Worldcraft EntEd Paint shop Pro TextPad MipDip RemipdlxLevel 4 vis full vis jek19 idt netNOTES FOR VOTE40 I have allowed 4 teams and all classes for vote40 but have included different |
| VULCAN.ZIP | 01-31-1998 | 254k | Quake: - Vulcan (The Tensar Project heh heh)
Pure racing Loosely based on a (rather large) figure of 8 Lava themed with some multiplayer crossovers (If anyone wants it converting to racingdm, let me |
| WEDGE10.ZIP | 12-02-1997 | 22k | Quake: - Wedge Skin v1 0This is a pcx
file to be used mainly for quake deathmatch It is Wedge Antilles or another rebel x wing pilot from Star Wars Included in this file should be wedge pcx for player mdl wedge txt this text file h wedge pcx the gibbed head of the texture Artwork done by Jeff Lulewicz of Clan Womprat E mail jeff mhtc net Clan womprat s website http www |
| WEIGHTY.ZIP | 02-08-1998 | 199k | Quake: - Weightfulness
Info: SP DM (by GamesNet) Deathmatch Scourge of Armagon Level This is basically an arena type level with arches that you pass through to change your gravity. You MUST have Scourge of Armagon or it won't run. |
| WINQBSP3.ZIP | 01-29-1998 | 87k | Quake II: - WinQBSP3 v0 90
NotesWinQBSP3 is a level compiler for Quake 2 used the same was asQBSP3 by id Software What makes WinQBSP3 different is it has a Windows GUI the ability to logoutput to a file and many more featuresDocumentation is provided as HTML in the zip Lee Smith1 24 98 |
| WJGDM1.ZIP | 01-29-1998 | 73k | Quake: - . Weapons include hyperblaster, rocket l
and 2 machine Playing - deathmatch (by GamesNet FDN) Fairly small deathmatch level suitable for 1 on 1 |
| WODDM.ZIP | 02-08-1998 | 296k | Quake: - World Of Darkness
Info: SP DM (by GamesNet) Deathmatch arena. 4 main area's with a circular idea as that seems to make the best levels for one on one. Goes to dm2 after your fragin fest. Also various stuff that makes recognisable sounds as to where people are. 2 rooms that require a button to be shot to open the door. (Easy to find i tell |
| WOTN101.ZIP | 01-31-1998 | 349k | Quake: - Name of Mod War Of The
NationsFile Name wotnbeta zipVersion Client Side Public Beta 1 01 Date January 23 1998E mail mattp3d ten netWeb Site www geocities com siliconvalley way 5304 index htmlThe site is a bit deranged AUTHOR INFO |
| WQMODV8.ZIP | 12-02-1997 | 2441k | Quake: - The wacky quake modfilename
wqmodv 8 zipVersion 80Date October 13 1997 Author Cole HabbleyE mail jhabbley mc net Type of modQuakeC yes from the execellent grappling hook not by me Sound yesmdl files yes based mostly on quakes original models |
| WRUSH.ZIP | 12-15-1997 | 121k | Quake: - Weenie Rush!! v1.2b )ohnny Ringo
TeamFortress v2.6 Quake Map |
| W_TECH1.ZIP | 12-08-1997 | 86k | Quake: - w_tech1
Playing - deathmatch (by GamesNet FDN) Deathmatch Quake map. |
| W_TECH2.ZIP | 12-08-1997 | 119k | Quake: - w_tech2
Playing - deathmatch (by GamesNet FDN) Deathmatch Quake map. Four floors high. Two of the floors are made of bars. Many slopes connect the floors. |
| XMASQK15.ZIP | 12-25-1997 | 1006k | Christmas Quake update v1.5.
Adds Christmas Musik and fixes a few bugs. |
| XOMIS.ZIP | 02-08-1998 | 393k | Quake: - xomis
Info: SP DM (by GamesNet) For you to decide |
| ZAHGURIM.ZIP | 12-02-1997 | 4k | Quake: - ZAHGURIM S CONFIG v1 0 by
Andrew Doro and Nick DoroThis config has several cool features Freelook locked on A crosshair toggle Sniper mode zoom in and crosshair combined X ray mode Night Vision Cheat Toggle this toggles cheats on and off depending on whether or not you want to cheat |
| ZANY.ZIP | 12-02-1997 | 53k | Quake: - Here s some zany new skins for
quake Enjoy All skins courtesy of The Mighty Matt Shults Sanford2 pcx Fred Sanford from the popular 70 s sitcomDestro pcx The chrome headed GI Joe villainApollo pcx Apollo Creed from the Rocky seriesE Mail Dviertel io com |
| ZERVSDM6.ZIP | 02-08-1998 | 396k | Quake: - "Zerstorer meets DM6"
Info: SP DM (by GamesNet) A deathmatch map inspired from dm6 and the zerstorer pc. |
| ZTN2DM1.ZIP | 01-29-1998 | 162k | Quake: - Painkiller
Playing - deathmatch (by GamesNet FDN) Quake II deathmatch level suited for 1-on-1 play |
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