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[ NightOwl27 ]  Games Quake add-ons:

 1TM1.ZIP   11-22-1997   66k   Quake: - Maze-A-Cide! 
Playing - single/deathmatch (by GamesNet FDN) 
This is a simple Deathmatch level, which WILL 
have Full One Player compatibility in the 
future. It's a big maze, full of hidden 
entrances, illusionary walls, etc. It's ALL 
been done in one texture, but future versions 
will include more detail. It's fully 
equipped, with two RL, on opposites sides of 
the map, and various other weapons. It only 
 24COBRAS.ZIP   12-26-1997   1685k   Quake: - 'The First Cobra TF Map!" 
A TeamFortress v2.65 Quake Map 
 2AM.ZIP   01-29-1998   163k   Quake II: - Title can your Editor do 
this Filename 2am bsp Author Zied 2am 
Rieke Email Address riekez carleton 
edu Description designed for 2 player 
deathmatch a single big complex room 
 2CASTLEZ.ZIP   01-31-1998   544k   Quake: - This map designed for the 
TeamFortress v2 65 quakeC mod 12 12 
97Title 2 Castlez v5Filename 2castlez 
bspAuthor John Rogers aka Casebier MM 
Email Address johnjr parrett 
netDescription TeamFortress v2 65 
 2CITYS_B.ZIP   12-26-1997   218k   Quake: - 2CITYS bata 
2 citys, 1 in primitive 1 advanced. 
Use Transit to get to each city. Once 
inside base building get flag and take 
it to your flag to capture 
 2FORT5.ZIP   12-08-1997   388k   Quake: - 2fort5 
The sixth revision of the popular 2forts map. 
Two teams battle it out for honour and glory! 
 2HOUSE1B.ZIP   01-31-1998   486k   Quake: - Map Information Date 12 15 
97Title 2 HouseFilename 2house b 
bspAuthor Alexander V Shaburov Kykh 
Quake Nick Email Address shaburov 
uralmash mplik ruDescription 
TeamFortress Quake Map Play 
Information Single Player 
NoCooperative No 
 2MXF1.ZIP   01-31-1998   439k   Quake: - This map designed for the 
TeamFortress v2 5 quakeC mod 1 23 
98Title Maximum Formulation v1 
0Filename 2mxf1 zipAuthor Jay Cain a k 
a ProggEmail Address progg mxf poboxes 
comDescription TeamFortress v2 5 Quake 
Map Play Information This map does not 
work properly without the TeamFortress 
QuakeC patch which can be downloaded 
from http www planetquake com 
 2MXF1A.ZIP   02-08-1998   439k   Quake: - Maximum Formulation v1.0a 
Info: SP TF! +GFX (by GamesNet) 
TeamFortress v2.7 Quake Map 
 2PARK2.ZIP   11-26-1997   203k   Quake: - TeamFortress v2.6 Quake Map 
 2STATION.ZIP   10-22-1998   206k   Quake: - Refueling Station (rel. 2) 
Playing - single/deathmatch (by GamesNet FDN) 
Pretty medium size DeathMatch level for 2-4 player 
with good playability, base-architecture and color 
lightning. I have tested this with C.R.Bot & in 
my LAN and I found this very fun I can guarantee. 
 2STRONG.ZIP   11-22-1997   394k   Quake: - Strongholds 
Playing - deathmatch (by GamesNet FDN) 
TeamFortress v2.6 Quake Map 
 4BOATS.ZIP   02-08-1998   296k   Quake: - 4 Boats 
Info: SP DM (by GamesNet) 
Deathmatch Quake Level The most 
notable feature here is a channel of 
water that wraps around the main area 
with 4 boats that cycle, distributing 
armor and weapons. 
 4FIFFY5.ZIP   11-22-1997   609k   . ÛßÜ Ûßß Ü Û ßÛß ÜßÜ Û Û Üßß Û Û 
.² ÛßÜ Ûßß Û Û Û Û Û Û Û Û Û Û ÛßÛ ² 
±² ß ß ßßß ß ßßß ß ß ß ßß ß ß ²± 
±²ÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ²± 
±²Û Base! A new level for Quake! Û²± 
±²ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ²± 
±²ÛAn evil base on the Moon is planning Û²± 
±²Û to take away Cable TV from everyone Û²± 
±²Ûon Earth! Stop them from jamming the Û²± 
±²Û signals, and may we all have cable! Û²± 
 4PLAY.ZIP   12-28-1997   170k   Quake: - Hello This map is made only by 
me and it is only for deathmatch 4 
players unless you want to have a big 
ole telefrag match You start off in 
quadrants with the basic necessities for 
fraggin fun then yougo to the main 
teleporter and end up in the main zone 
in that zone you can teleport to each of 
the supply rooms tootles eddie kroz 
reeferbot aka nin981 javanet com kroz 
 4TOWERS.ZIP   12-08-1997   368k   Quake: - Four Towers,BETA 
Playing - single (by GamesNet FDN) 
TeamFortress v2.5 Quake Map 
Two bases divided by four sniper towers. 
only one way to flag. Beware of trigger system 
near flag or you can be shot to pieces.. 
 AACYBER.ZIP   01-31-1998   35k   Quake: - CYBERSHOW Enter inside 
CYBERSHOW the CLAUSTROPHOBIC FULL 
ACTION DEATHMATCH Quake level FEATURES 
Start the most times with the SUPER 
NAILGUN Small industrial tunnels Dark 
stressing atmosphere Main texture made 
by myself HOW TO INSTALL Download and 
unzip AACYBER ZIP 
 ACHEDRAG.ZIP   12-28-1997   476k   Quake: - ACHE SERVER SIDE PATCH Dragon s 
EditionAUTHOR Athos Konkoran KrynEMAIL 
do269851 wcupa eduCONTENTS just do a 
text search to go to the section you 
want INTRO the introduction PURPOSE 
purpose of this patch CREDIT giving 
credit to those whose code i either 
copied or modified or i was inspired by 
RULES a description of any general 
changes in a specific mode of play 
 ACID2.ZIP   01-31-1998   319k   Quake: - January 98Title Acid 
2Filename acid2 bspAuthor Equim Martin 
Alderson Email Address Equim aol 
comOther Levels by author Trinity 
single player Acid DM Photek released 
soon DMDescription Cool new version of 
my first quake DM map Acid which was 
made to be like DM2 This is more like 
what I wanted the original to be 
 ACTALTRZ.ZIP   01-31-1998   1146k   Quake: - 24 1 98Title Escape from 
ActaltrazFilename actaltrz bspAuthor 
Kevin ShanahanEmail Address shanahan 
 ADMIN.ZIP   12-03-1997   128k   Quake: - !Admin! 
New - quake C (by GamesNet FDN) 
 ADQUEDIT.ZIP   12-02-1997   230k   Quake: - adquedit txtAdQuedit The Quake 
Workstationa quake editing utility 
frontend and environmentRelease Version 
1 25 2 05 97http goldrush com hicks 
adquedit hicks goldrush comAdQuedit The 
Quake Workstation is my addition to 
Quake editingdevelopment The main 
purpose of this program is to supply 
aneasy flexible and useable means to 
manipulate the many fileformats that 
 AGAINST.ZIP   01-31-1998   488k   Quake: - YesTeamFortress YesDifficulty 
Settings NoNew Sounds NoNew Graphics 
NoNew Music NoDemos Replaced None 
 AIRDM1.ZIP   11-22-1997   232k   Quake: - AirDm1: Battle Field 
Playing - deathmatch (by GamesNet FDN) 
If Iikka doesn't mind, I'll call this one AirDm1, 
the first official DM/Teamplay ONLY AirQuake map. 
 AIRFOX.ZIP   12-26-1997   722k   Quake: - foxy's airquake canyons 
Playing - single/deathmatch (by GamesNet FDN) 
 AIRQ005.ZIP   12-02-1997   505k   Quake: - AIRQUAKE test build 5 7 15 1997 
by Iikka Ker nenikeranen raita oulu 
fihttp www student oulu fi ikeranen 
quake Help wanted See contributing 
section This will be a total conversion 
with players replaced by fighter planes 
and monsters replaced by something that 
can damage kill a plane Since thisalso 
means all the maps need to be done 
specifically for the patch itwill be a 
 AIRTIME.ZIP   12-02-1997   122k   Quake: - This is a handy patch I made 
which tells you how much time you have 
leftuntil you will start to drown 
whenever you enter water slime or if 
youlast long enough lava John Kugelman 
 ALDM2.ZIP   12-08-1997   374k   Quake: - The Wishing Well 
Playing - deathmatch (by GamesNet FDN) 
A collection of indoor rooms, centered 
around the main room with a "wishing 
well" that takes you to the quad. 
 AMINE.ZIP   01-29-1998   119k   Quake: - Ajin Mines 
Playing - deathmatch (by GamesNet FDN) 
A small deathmatch level with three small battle 
areas and interconnecting hallways. My first real 
Quake 2 map. 
 ANIME.ZIP   01-29-1998   5k   Quake II: - Male Quake 2 skin by 
FeNRuS This is my first decent skin 
and it looks great in quake 2 with the 
blend ing and all of the other neat GL 
things going on I started it as an 
attemptat a generic male anime skin 
for quake 2 but it doesnt quite look 
like it Still it is a kewl skin 
nonetheless It looks a lot better than 
some of theskins I have seen out there 
 ANKLBITE.ZIP   02-08-1998   281k   Quake: - Anklebiter 
Info: SP DM (by GamesNet) 
Deathmatch Quake Level The most 
distinctive feature of this map is the 
big cross-shaped area that takes up 
the center of the main room. It has an 
opening that runs all the way around 
that is just about the right size to 
fire rockets at ankle-height. Another 
bonus feature is the Ball o' Death 
 ARENA.ZIP   12-28-1997   21k   Quake: - ARENA V1 0 for QUAKE by Id 
Softwareeverything by HellBilly6 aol 
comTHE PLOT plot quake You work for the 
army and right now they are basically at 
war withQuake and it s minions read the 
quake manual so you are a truck 
driverdelivering ammo and weapons and 
other necissary warfare stuff and you 
hearabout things called slipgates that 
transport stuff instantly from place 
 ARENAW1.ZIP   12-26-1997   120k   Quake: - Rocket Arena 
mediumsized rocket arena map 
 ARENDM1B.ZIP   11-22-1997   90k   Quake: - Quake Reg'd 1.01 or higher. 
Playing - single (by GamesNet FDN) 
A level cut from the orginal DM1 quake level 
designed for the hectic 1v1 DM variant 
called "Rocket Arena." 
NOT TESTED UNDER GLQUAKE 
 ARGONAUT.ZIP   11-21-1997   364k   Quake: - Argonaut 
Playing - deathmatch (by GamesNet FDN) 
Deathmatch-only Quake map. 
This map was inspired by the awesome map work of 
Adriano "Escher" Lorenzini and Alex "Hobbit" Manil 
This level has been compiled for GLQuake and looks 
with r_wateralpha set to 0.5. 
 AVATAR.ZIP   12-26-1997   551k   Quake: - - Avatar 
 BASE0.ZIP   12-26-1997   250k   Quake: - Base Harkonen 
Playing - deathmatch (by GamesNet FDN) 
New - graphic 
 BASIN_Q2.ZIP   12-28-1997   146k   Quake: - basin_q2 
Playing - deathmatch (by GamesNet FDN) 
Deathmatch Quake2 map. 
 BBINSANE.ZIP   12-15-1997   247k   Quake: - Insane Laughter 
Playing - deathmatch (by GamesNet FDN) 
Here is a map I put together in two days 
Specifically for deathmatch play, and it 
works very well with about 8 players. It 
uses metal style textures (kinda) and light 
NEVER comes from just nowhere. There is 
always a source (Light texture, sky, etc). 
I can't stand how some mappers just bung a 
HUGE light in the middle of the room and 
 BFORT2.ZIP   11-22-1997   589k   Quake: - BaseFort2 
New - graphic (by GamesNet FDN) 
TF v2.6 Quake Map Capture the flag style (2 teams) 
 BFORT3.ZIP   11-22-1997   603k   Quake: - BaseFort3 
New - graphic (by GamesNet FDN) 
TF v2.6 Quake Map Capture the flag style (2 teams) 
 BIOFORGE.ZIP   01-31-1998   730k   Quake: - The Biogenetic Forge A Quake 
Mission Pack 1 level filename bioforge 
bspversion 1 0 10 28 97author Cullen 
Wheelercontact e mail wheeler freeway 
nethomepage description Single player 
Quake Mission Pack 1 level beta 
testers Ty StallardOther level by 
author the Broken Waystation also for 
Quake Mission Pack 1 
 BLAMMO12.ZIP   01-31-1998   191k   Quake: - BLAMMO The Return of the 
ShotgunVersion 1 2By Christopher 
Wisehttp www geocities com TimesSquare 
Lair 2242Email Christopher Wise eng 
monash edu auBlammo is a server only 
mod which features some simple changes 
deathmatch mode to server code to make 
Quake deathmatch more balanced In 
playing regular Quake deathmatch I 
find that getting a rocket launcher is 
 BLEV-LEV.ZIP   12-28-1997   1626k   Quake: - 5th December 1997Author Steve 
BlevinE mail sblevin bigfoot comWeb Page 
http www geocities com area51 corridor 
1678 treehouse htmor try http www 
geocities com area51 corridor 1678 and 
follow the nonsence Two original Quake 
Deathmatch levels WEEKS OF BLOODY WORK 
DEATHMATCH ONLY No monsters AT ALL 
Larger levels for lots of players and 
bots 
 BLUERA.ZIP   12-08-1997   59k   Quake: - Blue Rocket Arena 
Playing - deathmatch (by GamesNet FDN) 
New - graphic 
A Rocket Arena map, consisting of mostly bluish te 
 BMP2MAP5.ZIP   12-02-1997   310k   Quake: - bmp2map A conversion utility to 
quickly convert 256 color BMPs v 05 into 
Quake MAPs complete with texturing and 
entities Originally written to convert 
2D floor street plans into 3D maps 
Author Jack Perdue aka Silicon Slick si 
slick cy net net Date May 10th 1997 v 01 
June 13th 1997 v 02 July 5th 1997 v 03 
July 11th 1997 v 04 July 22nd 1997 v 05 
 BMTEMPLE.ZIP   12-15-1997   547k   Quake: - Quake I 
Playing - deathmatch (by GamesNet FDN) 
New - graphic 
This is medieval theme Temple-like level, 
architecture is pretty awesome; many arch doors, 
column halls and arch-shaped walls. I think 
this is really cool in DM! 
 BOI-RC11.ZIP   01-29-1998   619k   Quake: - bOi Script for Quake II 
 BOI-WS10.ZIP   01-29-1998   372k   Quake: - bOi Weapon System for Quake II 
 BOONDM.ZIP   01-31-1998   209k   Quake: - A Spoonful of Boon 
Getting bored to look after *good* and compact DM 
levels from 'Net, I was almost forced to do this.  
 BORG.ZIP   12-28-1997   474k   Quake: - THE BORG 2 0Files PAK0 PAK 
QUAKE CFG BORG TXTAuthors Justin Cheng 
aka Guardian Model Animations cheng318 
vol net Kenneth Scott aka The Dire 
Protofiend Kick ass skin mfarr ccinet ab 
ca Dylan Brooks aka Draco QC Map 
Draco9131 aol com Build Time Model 15 
hours Animations 30 hours 
 BRAZILV.ZIP   03-30-1998   1k   Flying Corps 1.11v (brazilian datafiles, requires 
1.11v installed) 
 BRUTALSR.ZIP   12-08-1997   337k   Quake: - Brutal Battle Server Patch 
New - quake C (by GamesNet FDN) 
The Borg is almost unstoppable. Biologically enha 
two rapid fire pulse lasers 
replacing his normal arms, he is relentless in his 
onslaught. Prepare to have him shake 
off all your effort and blow you away. Do you hav 
takes to stop the Borg? 
 BUNMOO.ZIP   12-28-1997   111k   Quake: - Filename bunmoo bspFile size 
315KbAuthor TikaEmail Address tika 
leland stanford eduDescription A medium 
to large rocket arena map set in a 
crater on the surface of the moon No low 
gravity though The map is open with an 
obelisk as a barricade in themiddle of 
the map and 2 viewing galleries for the 
observers The obelisk is blackand not 
lit up by explosions and appears to 
 BWEATMAP.ZIP   12-28-1997   96k   Quake: - Bweat N Stuff Rocket Arena 
Quake mapAuthor Epic 311E mail epic 
primenet comDescription This level ownz 
me 
 C-DEAD.ZIP   12-08-1997   183k   Quake: - Chamber of the Dead 
Playing - single/deathmatch (by GamesNet FDN) 
This is a crappy DM map I came up with 
in my spare time one day. Yeah, I 
know the name sounds corny, but ... 
Yeah, so it's pretty cool for 4-8 players 
and It is fairly action packed, so my 
friends told me to release it and here 
it is. Like it! 
 CANAL.ZIP   11-22-1997   624k   Quake: - The Canal 
Playing - single (by GamesNet FDN) 
Single player level for normal Quake using default 
 CANYON1.ZIP   12-08-1997   497k   Quake: - CanYon 1.4 
New - graphic (by GamesNet FDN) 
General Layout: I basically used the layout 
of 2fort4 except it can barely be said it 
uses it for a model. Instead of a bridge and 
water there are huge rocks on a flat ground 
between bases. A suspention bridge hangs over 
the yard going not from one base to another 
but perpendicular and exactally in the middle 
of the base. The base walls are too high to 
 CASEY.ZIP   12-08-1997   153k   Quake: - Bunker Wars 
Playing - deathmatch (by GamesNet FDN) 
A battlefield with 4 bunkers, 2 underground bases. 
 CAVES.ZIP   02-08-1998   159k   Quake II: - Caves of Death for Quake 
II 
Info: SP DM (by GamesNet) 
Caves is a cool level for 3-4 : 
player. It looks pritty cool : and 
brings a lot of fun : Check it out for 
yourself! : 
 CHURCHX4.ZIP   12-08-1997   358k   Quake: - The Church of Xen 
Playing - deathmatch (by GamesNet FDN) 
This is a deathmatch level with no lame ass poweru 
Some inpiration was taken from Hexen2, and DM6 fro 
Quake. Essentially it's small level designed for 
fast and frequent encounters. Main purpose of thi 
level is for either FFA, or 1 on 1 matches... Not 
play elements are implemented. 
I may be incorporating this level into a larger 
singleplayer level in the future... 
 CISLAND.ZIP   01-31-1998   203k   Quake: - This map designed for the 
TeamFortress v2 6 quakeC mod 7 07 97 
Title chaos island Filename cisland 
zip Author Chris Roadkill 2exo Email 
roadkill001 earthlink net 
 CKADM1.ZIP   01-29-1998   239k   Quake: - Outpost 
Playing - deathmatch (by GamesNet FDN) 
This is a totally original Deathmatch map for 
: Quake 2. 
 CLOACA.ZIP   11-22-1997   160k   Quake: - The Cloaca 
Playing - deathmatch (by GamesNet FDN) 
A dark n' nasty deathmatch locale, best with about 
four players. Reaper bots work especially well if 
you need to bulk it up. 
 CMDM1.ZIP   01-29-1998   268k   Quake: - Color Me Dead 
Playing - deathmatch (by GamesNet FDN) 
This is my Second Quake2 map.It's meant for 
: 2-4 players. 
 CMDM2.ZIP   02-08-1998   167k   Quake II: - Dark Grotto 
Info: SP DM (by GamesNet) 
This is my Third Quake2 map.It's meant 
for : 2-4 players. 
 CMDM3.ZIP   02-08-1998   129k   Quake II: - Fortress of Solitude 
Info: SP DM (by GamesNet) 
This is my Fourth Quake2 map.It's 
meant for : 1-on-1 play. 
 CMDM4.ZIP   02-08-1998   224k   Quake II: - Lava Plant 
Info: SP DM (by GamesNet) 
This is my Fifth Quake2 map.It's meant 
for : 2-4 players. 
 CODERFX.ZIP   12-02-1997   102k   Quake: - Ooops Here is a better progs 
dat file for CodeRed The problem was 
level one was just too damn easy there 
was some extra ammo nails that was 
sneaking it s way in Just copy this 
progs dat over the old one and you 
should be good to go If your a wuss and 
wanna make it easy on yourself then use 
the old one butyou ll be sorry in later 
stages when it get s real hard and your 
 COLLOSUS.ZIP   12-28-1997   2k   Quake: - QUAKE2 COLLOSUS SKIN RIKKI 
KNIGHT 12 22 97Desciption Collosus from 
the comic book X Men Author Rikki 
KnightE Mail phukyumoto swbell 
netHomepage http home swbell net 
wiggerFiles collosus pcx collosus i pcx 
collous txtInstructions 1 copy the above 
files into quake2 baseq2 players male 
directory 
 COMCENTR.ZIP   02-08-1998   266k   Quake II: - Save the Command Center 
Info: SP +SND (by GamesNet) 
Kinda wierd movie, with full speech. 
Stroggs have captured the space 
station's command center, and its up 
to you to get it back Starring Me 
(steb) - all speech / level check out 
the contact TC - http:/ 
contact.vortexq.com/ 
 COMF1TF.ZIP   11-21-1997   838k   Quake: - Southern Comfort 
TeamFortress v2.6 Map 
 CONDUIT.ZIP   01-29-1998   482k   Quake: - The Abandoned Conduit 
Dm map set in a water channeling facility. 
 COOL.ZIP   01-31-1998   54k   Quake: - Cool Area 
Info: DM (by GamesNet) 
One big room with four stages. 
 COOP08.ZIP   01-29-1998   404k   Quake: - Quake 2 Coop/Deathmatch v0.8 
Playing - single/deathmatch (by GamesNet FDN) 
New - sound/graphic 
This mod allows both Coop and Deathmatch 
game play separately or together. 
 COOP085.ZIP   01-29-1998   407k   Quake: - Quake 2 Coop/Deathmatch v0.8 
Playing - single/deathmatch (by GamesNet FDN) 
New - sound/graphic 
This mod allows both Coop and Deathmatch 
game play separately or together. 
 CROCKET2.ZIP   11-26-1997   35k   Quake: - dark version of same crocket.bsp (CroWMaN 
Fest) 
welcome to my second map. 
This is a deathmatch only map...you can only play  
multiplayer environment. 
I built this map to see if I could. What do you kn 
I suggest using this map either against the reaper 
Or...using this map on a clanring server with clan 
(skirmish would work, but would be psycho) and ran 
spawning on. 
 CRYOFAC1.ZIP   01-29-1998   315k   Quake: - Quake 2 
Playing - deathmatch (by GamesNet FDN) 
This is my first Quake II map... 
It will look significantly better in GL, 
but I've tested it in both software and GL. 
 CTFFEUD.ZIP   12-03-1997   116k   Quake: - CTF MAP 
This level is a wee bit like CTF Valley, 
my second level but you don't need to 
go along the valley but instead go down 
the valley. I took this idea from a cartoon 
show years ago where there are 2 families 
live in a house not far away from each other 
and the 2 families fought each other with 
guns. I suggest you try the CTf Valley 
first before you try this map. 
 CTFM.ZIP   12-02-1997   3k   Quake: - Capture The Flag Macros 1 0 
SCRIPT INFO Offensive Macros Defensive 
Macros Restore FILES autoexec cfg 
Startup FileCtf sc Main ScriptsCtfm txt 
Dud 
 CTF_PAND.ZIP   11-26-1997   479k   Quake: - Pandemonium, a custom Quake level 
designed for Threewave CTF --- 
 CUSTEK22.ZIP   12-08-1997   539k   Quake: - custek22.bsp 
TeamFortress Quake Map, 
: 2 Teams, 2 Flags, 2 Tired, 2 Type. 
: Destructable environment (+Det those grates!) 
: Some very nice hidey-holes. 
: DESIGNED WITH SPEED AND PLAYABILITY IN MIND 
 C_AND_QV.ZIP   11-22-1997   1613k   Quake: - Command and Quaker (Quake and Connquer) 
Playing - deathmatchsingle (by GamesNet FDN) 
New - quake C/mdl 
 DAGGER.ZIP   01-29-1998   16k   Quake II: - These are to be put into 
QuakeII skin pak file 
 DAHOOD2.ZIP   01-31-1998   529k   Quake: - Da Hood (2) 
Playing - deathmatch (by GamesNet FDN) 
TeamFortress v2.5 Quake Map 
Check out the TeamFortress homepage at: 
http://www.planetquake.com/teamfortress/ 
 DDM113.ZIP   12-19-1997   130k   Quake: - then you would have a difference in total 
between DDM and the 
 DDTM.ZIP   01-25-1998   25k   Quake II: - new level 
 DEADWRLD.ZIP   02-08-1998   382k   Quake II: - Dead To The World 
Info: SP SP DM (by GamesNet) 
Quake2 single player and deathmatch 
level. Fits about 4 people. 
 DEATHIS.ZIP   01-29-1998   447k   Quake: - Death Is Not Worth Trying 
Playing - single (by GamesNet FDN) 
A full Quake 2 map for Single Play Only. 
 DEFEND1.ZIP   11-26-1997   426k   Quake: - Section 1 
 DEFUGEDM.ZIP   11-22-1997   606k   Quake: - Quake 
Playing - deathmatch (by GamesNet FDN) 
Final map I submitted for the 3DR prey map positio 
Story provided by 3DR (see below) 
Deathmatch only! 
 DEMO10.ZIP   12-28-1997   110k   Quake: - Yes 
Playing - deathmatch (by GamesNet FDN) 
 DESOUT.ZIP   12-08-1997   548k   Quake: - Desolate Outpost 
Playing - single (by GamesNet FDN) 
A small, base-style, single-player map 
 DET.ZIP   01-29-1998   722k   Quake: - Detention center/det.bsp 
A large Dm map. Features a large center room and s 
smaller 
ones around it. 
 DIRK103.ZIP   02-08-1998   382k   Quake: - Dirken Client/Server Pack 
Info: +MDL (by GamesNet) 
of the Modification 
 DM6MOD.ZIP   12-15-1997   302k   Quake: - The Death Shrine 
Playing - single/deathmatch (by GamesNet FDN) 
Sort of a map thingy, with items in it, and 
10 DM starts whatever they are!... Hmmm 
 DMA8.ZIP   12-08-1997   339k   Quake: - Excessus 
Playing - deathmatch (by GamesNet FDN) 
 DMARENA1.ZIP   01-31-1998   376k   Quake: - Arena a Quake deathmatch 
mapAuthor Kevin O Connor thgreatoz 
geocities com Editor used 
WorldCraftBuild time about 4 hours but 
who s counting Deathmatch But of 
course Single Play I guess but there 
are no monsters so you d be basically 
just running around admiring the 
scenery Comments I just got bored with 
the existing ID deathmatch maps one 
 DMBG1.ZIP   02-08-1998   235k   Quake II: - DeathMatch BattleGround 1 
Info: SP DM (by GamesNet) 
A medium sized level, suitable for 2-8 
players. This is my first Quake 2 
level, and I spent quite a bit of time 
trying get it to look and play good. 
Hope you enjoy it! 
 DMCP092B.ZIP   12-28-1997   313k   Quake II: - Death Messages Configuration 
ProgramSimple to use just unzip the exe 
run it from anywhere First thing it will 
ask for is the location of your quake2 
directory Next step is selecting the 
game directory where you installed the 
DM patch DLL Final step is to edit the 
default messages choose your options and 
save All done It creates its own INI 
file for storing the location of your 
 DMI101B.ZIP   01-31-1998   130k   Quake: - Deathmatch Inc. v.1.0.1 Beta 
Playing - coop/deathmatch (by GamesNet FDN) 
A Small Office Leve with tons of weapons and 
hiding places. Great for team play. 1st in 
a series of 10 
 DMTRENCH.ZIP   01-29-1998   768k   Quake: - Trenches of Death 
Playing - single/deathmatch (by GamesNet FDN) 
Deathmatch level for Quake 2. 
It's basically a battle field with trenches 
and towers for some good deathmatches. Every 
now and then you might need to go down to the 
underground fortresses for some health and 
other powerups. I've used the last room of 
base1.map for the underground fortresses. 
 DM_CRYPT.ZIP   12-15-1997   932k   Quake: - The crypt 
Playing - single/coop/deathmatch (by GamesNet FDN) 
A FULL sized quake level, containing a few of my o 
ideas, plus ones I nicked from elsewhere. It conta 
set of weapons, a shambler, An exit arch (like in  
levels) which I made myself (I'm including a .MAP  
it on) and a few extra stuff like "exploding" wall 
Credits to : Id, of course. 
My friends, for play testing it... well, maybe not 
Half of them couldn't be bothered looking at it, a 
 DOCK5A.ZIP   11-22-1997   629k   Quake: - dock 5 
Playing - deathmatch (by GamesNet FDN) 
New - graphic 
glvised deathmatch with space 
 DOGFUN13.ZIP   12-02-1997   446k   Quake: - Fun With DOGZ V1 3 Given to you 
by Total Kill Inc Date of release 23 06 
1997Commanet Not nowFirst Place this 
patch in a directory like c games quake 
dogfunand place all files in this dir 
then type from the quake dir quake game 
dogfunGo Get em boy v1 3 
 DOOM2_Q2.ZIP   01-29-1998   1116k   Quake: - Doom2 Map01 - Entryway 
Playing - single/coop/deathmatch (by GamesNet FDN) 
New - graphic 
Doom 2 Map01 - Entryway *fully featured* 
Single player (skill settings) and Deathmatch 
Full Doom2 textures converted to the Quake2 pallet 
New sky environment 
Accurate 1-1 scaling of brushes 
 DOWN.ZIP   12-15-1997   283k   Quake: - "Down boy, down!" 
Playing - deathmatch (by GamesNet FDN) 
New - graphic 
Quake deathmatch level 
 DRAGONS.ZIP   12-08-1997   898k   Quake: - Dragons 
New - quake C/sound/mdl/quake C (by GamesNet FDN) 
 DRAWBASE.ZIP   12-28-1997   79k   Quake: - Quake 2 Registered Version 
The Draw bridge from the quake2 level base2. 
 DRGNFYR.ZIP   01-31-1998   548k   Quake: - Dragon Fyre 
New - sound (by GamesNet FDN) 
TeamFortress v2.6 Quake Map 
 DRKFORGE.ZIP   12-02-1997   610k   Quake: - NOTE Other than my exloding 
Ammunition this is a simple bugfix 
DRKFORGE PAK should be named PAK0 PAK 
Sorry Author Daos daos nym alias net 
Welcome to Darkforge a patch for Quake 
May also be a conversion one day 
Darkforge adds a number of features to 
Quake The major features are 6 Character 
Classes Magic spells Grappling Hook 
Chasecam LaserTargeter Toughened Grunts 
 DUKE17.ZIP   02-11-1998   320k   Quake: - duke 
 DWEAPNS1.ZIP   01-29-1998   172k   Quake: - api_version 2 to #define game_api_versi 
 DWEAPNS2.ZIP   01-29-1998   174k   Quake II: - Weapons of Destruction for 
Quake2 Version 2 Author Matt Wright a 
k a PunKAuthor Email punk93 mymail 
netDate 1 26 98Page http detoronics 
net punk981 Editors used LCC freeware 
c compiler Credits QdeveLS at http www 
planetquake com qdevels for being a 
great page for QuakeII DLL resources 
If you don t know where to start in 
makingQuake II mods visit this place 
 DWR-MKSK.ZIP   01-29-1998   309k   Quake II: - QUAKE2 SKINS MORTAL KOMBAT 
SKINS 17 01 1998Author DoWnR Ruben RuC 
Jaime for the Sub Zero Original E Mail 
DoWnR mygale org ruc azstarnet com for 
RuC HomePage http www myagle org downr 
http www ping be downr ICQ 982556Files 
dwr mkskins txt noobsaibot pcx 
noobsaibot i pcx reptile pcx reptile i 
pcx 
 EDEN.ZIP   01-29-1998   288k   Quake II: - Title Midnight in the 
Garden of Eden Filename eden bsp 
Author Zied 2am Rieke Email Address 
riekez carleton edu Description 
designed for 2 player deathmatch 
naturalistic canyons and caves low 
 EMPSRC85.ZIP   12-28-1997   136k   Quake: - Title Empires TC v0 85 Source 
Filename EMPSC085 ZIPVersion 0 85Date 12 
12 97Author Ken Madlener aka KenzerEmail 
madlener pi netHome Page none yet check 
the Empires homepage www mcs com vharvey 
empires Credits 
 EQ2_SP1.ZIP   12-28-1997   456k   Quake: - Untitled (eq2_sp1) 
Single-Player Quake 2 Map. 
100% Quake 2 native (not a conversion of a Quake 1 
Not as large as Quake 2's hubs, but not just a tes 
 EXAMPLE8.ZIP   01-29-1998   42k   Quake II: - Example8 Func 
areaportalThis is a handy r speeds 
fighter that is customarily placed 
inside doors separating two or more 
distinct regions of a map When in 
example8 bsp stay where you start type 
r speeds 1 without the quotes at the 
console and shoot the button directly 
ahead of you The doors will open and 
the r speedswill suddenly shoot up to 
 F5FB1.ZIP   11-22-1997   213k   Quake: - Frags for Flags 5 (Beta 1) 
Playing - single (by GamesNet FDN) 
This map is made for Team Fortress version 2.5 and 
can't be used for normal play. This map is a new 
version of the crapy F4F.map that I made ages ago 
and it contains some of its unique qualities 
E.g. Water tower and Z bridge. 
This is only beta version an is not finished, it i 
a demonstration of the "aqutecture" that will be i 
the finished product. 
 F5FB2.ZIP   11-22-1997   207k   Quake: - Frags for Flags 5 (Beta 2) 
Playing - single (by GamesNet FDN) 
This map is made for Team Fortress version 2.6 and 
can't be used for normal play. This map is a new 
version of the crapy F4F.map that I made ages ago 
and it contains some of its unique qualities 
E.g. Water tower and Z bridge. 
This is only beta version an is not finished, it i 
a demonstration of the "aqutecture" that will be i 
the finished map. 
 FAIR.ZIP   12-02-1997   123k   Quake: - Fair Deathmatch v1 0by FA Tex 
Murph irctex hotmail com Ever respawn in 
a level and get instantly killed by some 
jerk with thelightning gun Well now it 
won t happen anymore You 
automaticallyhave all weapons and 
unlimited ammo for each This patch 
alsoincludes my previous patch NoSpike 
since I think this also makesit more 
fair in DM Some people think this makes 
 FATAL2.ZIP   02-08-1998   488k   Quake II: - Fatality 2 
Info: SP DM (by GamesNet) 
The Second in the "Fatality" DM 
series. : A rather large basement type 
map with : plenty of catwalks and 
ledges for : interesting gameplay. 
 FATALITY.ZIP   12-28-1997   200k   Quake: - Fatality 1 
Playing - deathmatch (by GamesNet FDN) 
The first in my series of "Fatality" 
: DM maps. Fatality 1 should be ok for 
: 1 on 1's. 
 FATALOP.ZIP   02-08-1998   372k   Quake II: - Fatal Opportunity 
Info: SP (by GamesNet) 
A Quake 2 map for Single Play Only. 
 FEMARMR1.ZIP   01-29-1998   86k   Quake II: - FemArmor Mk1skin for the 
Quake2 female playerby Dan 
Bickelldanbickell loop comTools used 
Paintshop Pro 4Photoshop 4NPherno s 
Skin Tool v0 65based on original Q2 
skins by Adrian Carmack You can use it 
or modify it as you please please just 
don t take credit for it or sell it 
 FEMNV1.ZIP   12-28-1997   37k   Quake II: - QUAKE2 SKIN Fem Nazi 12 28 
97Author Rod SerlingE Mail deathbringer 
writeme comHomepage None Files femn1 pcx 
femn2 pcx femn3 pcx and the icons for it 
Instructions Just unzip all these files 
to your quake2 baseq2 players female 
directoryDescription I ve seen a lot of 
female skins but none to my liking 
 FF7Q10B1.ZIP   12-02-1997   273k   Quake: - FINAL FANTASY VII QUAKE TC HELP 
BETA 1TO PLAY WITH THE CHASECAM MOD 
PRESS b WHILE IN THE GAME NOTICE THIS 
FILE SHOULD GO WITH THE ORIGINAL ZIP AT 
ALL TIMES THIS ZIP SHOULD INCLUDE THE 
FOLLOWING THINGS pak0 pakff7quake 
batff7help txtconfig cfg 
 FIREMAN2.ZIP   12-28-1997   2k   Quake II: - Auteur Dullier Rudy aka 
Shutting down Produit Quake 2 Fireman 
Skin v2Date de compilation 21 12 97Nom 
du fichier zip Fireman2 zipFichiers 
contenus File Id diz Fireman2 pcx 
Fireman2 i pcxM thode de distribution 
Freeware InternetBugs Connus Gloops un 
ptit oubli pas de change dans la palette 
de la mini photo ce 
 FIRST.ZIP   12-08-1997   777k   Quake: - First heaven after hell 
Playing - single (by GamesNet FDN) 
-= First heaven after hell =- 
This is a great level (as usuall from JeÐa). 
It's a base built level from scratch but then 
i put in some brick textures and it all ended 
in some kinda shiti mess. 
This is my first level made with QuArK and i 
thank Armin for this great level editor. 
Like you can see there's som bugs i need to 
 FLAVOURS.ZIP   12-28-1997   106k   Quake II: - Create a directory off your 
quake2 directory md flavourstart quake2 
like this quake2 exe set game flavourMy 
simple mods for grapple bind any key to 
cmd hook for teleporter bind any key to 
cmd teleportset press to set location 
which is persistant so if you die its 
still set It resets on level change 
obviously and any key to cmd teleportgo 
which will take you back to the location 
 FMDM3.ZIP   01-29-1998   609k   Quake: - FMDM3 
Playing - single/coop/deathmatch (by GamesNet FDN) 
Deathmatch map for 8-16 players 
 FOON.ZIP   12-03-1997   471k   Quake: - From out of nowhere Text August 
5 1997Note you will need QUAKE version 1 
01 or higher to play this map Some 
infoFiles included are Foon BSP Foon TXT 
MAP Title From out of nowhereMAP Author 
J F GustafssonE Mail address soulcrusher 
swipnet seA little description A pretty 
small sp and dm level with not so many 
monsters But don t let that fool you It 
is not so easy to 
 FORTRESS.ZIP   12-08-1997   263k   Quake: - The Fortress,BETA 
Playing - single (by GamesNet FDN) 
TeamFortress v2.5 Quake Map 
Red team is invaders, blue team is defenders 
 FS103A.ZIP   12-03-1997   79k   Quake: - Upgrading from a previous 
version of FragstatsFragstats v1 03a is 
a maintenance release There are no major 
changes in features just a couple of bug 
fixes and performance enhancments To 
upgrade from v1 03 1 Install as before 2 
Delete the last dat file You will find 
this by default in the QW logs directory 
unless you changed the default location 
or name Check the fragstats txt file for 
 FVF4.ZIP   12-28-1997   2874k   Quake: - Future vs Fantasy Documentation 
v 4 0 Quake ConversionFreeform 
Interactivehttp www freeformint comFvF 
Web Pagehttp fvf warzone comThe Freeform 
Interactive TeamCreator Programmer 
Richard Cheung Hap hap freeformint 
comGraphic Designer Ecker Joerg Fritz 
fritz freeformint comGraphic Designer 
Maurizio Majelli MJM mjm freeformint com 
 G2PIX.ZIP   02-08-1998   536k   Quake: - G2 Pix 
Info: TF! SP (by GamesNet) 
This is a voting map with pictures :) 
enjoy! 
 GAMESPY_.ZIP   01-29-1998   6k   Quake II: - S t a y i n g W e a p o n 
s G a m e s p y T a bOne of the most 
annoying things in Quake 2 deathmatch 
is in myopinion not the fact that 
there are no id deathmatch levels yet 
orthat there are still some bugs It is 
the fact that Q2 servers default to 
staying weapons off While this was o k 
for DOOM with its 4 player limit it 
gets frustrating rather fast when 
 GANG.ZIP   12-28-1997   695k   Quake: - Gang mapby Seth StevensA map 
made for quake etc bsp etc timesbsp 2min 
27 seclight 62 secvis level4 2157e mail 
me at Plasmaex rocketmail comsend your 
comments complaints to the address above 
 GDDQRAD3.ZIP   12-28-1997   78k   Quake II: - This is a new version of 
qrad3 of the id bsp utilities This 
replaces gddqrad3 101 zipThis is the 
included readme QRAD3Revision 1 01The 
following options have been added to 
qrad3 exe fasttrace Runs a faster trace 
algorithm Used to do this automatically 
in my previous verseion not id s 
original version but I suspect there 
might be a bug causing problems in some 
 GENCL22.ZIP   01-31-1998   2727k   Quake: - GeNCLTP1: Lost bases 
Playing - deathmatch (by GamesNet FDN) 
This level was made for 4-14 player 
Genclasses Teamplay 
 GENCLDM1.ZIP   01-31-1998   639k   Quake: - GeNCLDM1: Shadows of blood 
This level was made for 4-12 player 
Genclasses Deathmatch 
 GENCLDM2.ZIP   01-31-1998   279k   Quake: - GeNCLDM2: Tower 
This level was made for 2-14 player 
Genclasses Deathmatch 
 GENCLDM5.ZIP   01-31-1998   579k   Quake: - GeNCldm5 - Tarantula 
Playing - deathmatch (by GamesNet FDN) 
This is my second Quake DM level 
and was made for 4-12 players. 
This map was written for GeNClasses, 
although you can play it with normal 
Quake, too. 
 GL4FIFY1.ZIP   12-28-1997   472k   Quake: - Demise A new level for GLQuake 
Looks like the Quake Baddies built an 
underground base code named Simplistica 
Stop the baddies FULL SUPPORT Single 
Multi AND 
 GL4FIFY2.ZIP   12-28-1997   446k   Quake: - Fortress A new level for 
GLQuake A medium sized level based 
somewhat in medevial archetecture A 
GREAT level with automatic demo FULL 
SUPPORT Single Multi AND Deathmatch up 
to SIXTEEN PLAYERS Skill levels 
SUPPORTED GET THIS RECOMENDED Pentium 
100 16MB RAM Read the READ BAT file 
first E mail Georgef551 aol com 
 GL4FIFY3.ZIP   12-28-1997   527k   Quake: - Damnation A new level for 
GLQuake A Tomb somewhere in the desert 
is a place of evil activities The place 
is FULL of traps so keep an open eye out 
as you explore them READ READ BAT FIRST 
IMPORTANT E mail Georgef551 aol com http 
members aol com georgef551 
 GL4FIFY4.ZIP   12-28-1997   585k   Quake: - Antichrist A new level for 
GLQuake Chthon the Antichrist terrorizes 
God Worshipers It is up to you to fight 
him and dodge his fireballs to save the 
world from his rule Visit REoL TOUGH on 
the web ttp members aol com georgef551 
 GL4FIFY5.ZIP   12-28-1997   610k   Quake: - REoL TOUGH Base For glquake A 
new level for Quake An evil base on the 
Moon is planning to take away Cable TV 
from everyone on Earth Stop them from 
jamming the signals and may we all have 
cable Visit REoL TOUGH on the web http 
members aol com georgef551 
 GL4FIFY6.ZIP   12-28-1997   526k   Quake: - REoL TOUGH O Negative for 
glquake A new level for Quake The 
monsters in Base didn t do the job but 
this time anotherbreed of Space Mutants 
are taking over and they are not to 
betaken lightly at all There s a few 
surprises along the way andif you find 
secrets you ll probably need their 
contents NOTE No secrets required to 
solve level Visit REoL TOUGH on the web 
 GREENRA.ZIP   12-08-1997   131k   Quake: - GreenSleeves[RA] 
Playing - deathmatch (by GamesNet FDN) 
Rocket Arena level for Quake 
 GRENFORT.ZIP   01-29-1998   193k   Quake: - Grenade Fort 
Playing - single (by GamesNet FDN) 
New - graphic 
Like Grenade launchers? Like dark places? Like 
machine guns? Like strobe lights? You'll probably 
like this map. 
 GUNFU030.ZIP   12-28-1997   388k   Quake II: - Name of Mod Gun Fu for Quake 
II File Name gunfu030 zipVersion 0 
30Date December 26 1997 Happy boxing day 
or something Author FuSchnickE mail 
amichaelsen hotmail comWeb Site none 
yetAUTHOR INFOI m a beginner at coding 
for Quake 2 I never coded for Q1 but I 
have beenusing C for a while now so the 
transition was easy I like making 
 H20.ZIP   12-08-1997   275k   Quake: - h20 
Playing - deathmatch (by GamesNet FDN) 
A clan batttle map? 
 HELLSW.ZIP   12-02-1997   186k   Quake: - Title Hell SwOrd Filename 
hellsw zipVersion 1 0Date 8 07 97Author 
Chris HaggqvistQuake Name DAE ONOther QC 
mods RuCkUS 1 0 CarnagE 0 1 beta Riot 
GunZ 1 0 Chemikal Weps soon 
 HH10A.ZIP   12-02-1997   52k   Quake: - H E A D H U N T E R S 1 0a 
Headhunters Client Side Pak V1 0 V1 0a 
Bug FixBug fixes Flaming Head Model 
having wrong colors fixed Better 
documentation Batch files for easier get 
up n goTo install Unzip int your Quake 
directory using d 
 HH10B.ZIP   12-02-1997   59k   Quake: - H E A D H U N T E R S 1 0b 
Headhunters Client Side Pak V1 0bBug 
fixes Flaming Head Model having wrong 
colors fixed Better documentation Batch 
files for easier get up n go Headhunters 
QSpy Custom Tab Wrong format in QSpy Map 
Data txt Altar heartbeat sound smoothed 
out looping problem fixed To install 
Unzip into your Quake directory using 
dTo use the custom Qspy tab Launch 
 HHOPE.ZIP   01-29-1998   624k   Quake: - Quake2 reg. 
Playing - single/deathmatch (by GamesNet FDN) 
SPQ2/DM level 
 HUB.ZIP   02-08-1998   1k   Quake: - The Hub 
Playing - single/coop/deathmatch (by GamesNet FDN) 
New - graphic 
Full Quake map. 
 HVRGRL.ZIP   01-29-1998   76k   Quake II: - QUAKE2 SKIN HVRGRL ZIP 01 
25 98Author kreg Mortis mosier Project 
Leader The Down TC http www hexenworld 
com thedown mortis hexenworld comE 
Mail kreg lcc netFiles hvrgrl pcx 
hvrgrl i pcx hvrgrl gif hvrgrl txt 
Instructions Just unzip all these 
files to your quake2 baseq2 players 
female directory Important I am not 
responsible if you stuff this up your 
 HVSMC.ZIP   01-31-1998   660k   Quake: - Hatfield vs. McCoy 
New - model (by GamesNet FDN) 
This is an unorthedox moonshine stealin flag captu 
of whoopass with a pollkat eg. skunk hidden in the 
around where the vaults are. 
Ok your moonshine bottle is in there base. you can 
it over there. Just fight your way in and get it! 
Then run like a scalded dawg fer yer teleperter. T 
yer base. The other teams won't work for you. 
The teleperter will spit you out in the area of th 
 ICEMAN.ZIP   12-28-1997   18k   Quake II: - Iceman X men Quake 2 
Skinsjust put this skin in your baseq2 
players male directory 
 IKDM1.ZIP   12-28-1997   180k   Quake: - Fingers' 1st Quake2 Deathmatch level 
Playing - deathmatch (by GamesNet FDN) 
Not very ambitious DM level. Simply enough, my 
first ever Quake2 level after all. Should be OK 
for like 2-4 players DM. Mostly experiments in 
making Quake2-like appearance, each room has a 
slightly different colour scheme etc... But I'm 
anyway pretty satisfied with it, and it shows 
some potential ;) (Oh well, don't let this text 
make you think this level's crap... Go to my home 
 IKDM2.ZIP   02-08-1998   243k   Quake II: - Fingers' 2nd Quake2 
Deathmatch level 
Info: DM SP DM (by GamesNet) 
Yet another deathmatch "experiment". I 
think it should play okay with 2-6 
players. Not quite tested yet though. 
 IMP100.ZIP   12-08-1997   441k   Quake: - Imp 4 Quake 
Playing - single (by GamesNet FDN) 
New - quake C 
TeamFortress v2.65 Quake Map 
 INTOBJ.ZIP   01-31-1998   578k   Quake: - The Interesting Object WarBy 
Airswing of Clan TDA Where to find me 
to prove I actully exist P airswing 
thepla netIRC mpx sydney oz org 
quakeFirst Team Fortress Map Yay How 
it works The object to steal is in the 
vat of slime located in the rear of 
their base There is a envirosuit next 
to the walkway so you can take a dip 
without the added extras of pain 
 ITMST0_7.ZIP   01-31-1998   4914k   Quake: - ITMASTIO 
New - quake C/sound/mdl/quake C (by GamesNet FDN) 
 JAC2.ZIP   01-29-1998   1k   Quake II: - This is an updated jac i 
pcx icon for Quake II 
 JAWRAW2.ZIP   01-31-1998   778k   Quake: - JawRaw, Version 2.0 
 JBOND.ZIP   12-08-1997   334k   Quake: - James Bond TC 
Playing - single (by GamesNet FDN) 
New - sound/model 
Just some junk I made and decided to call a 
TC. NOTE: I do not have permission to use all 
the models I in this TC. They are all free, 
but not for use in a TC. I will remove them, 
or get permission before the final version. 
 JFTF3.ZIP   12-03-1997   392k   Quake: - JFTF3:Mutiny!! 
Team Fortress Map set on a starship. 
 JNDM4.ZIP   12-08-1997   273k   Quake: - The Shelter 
Playing - deathmatch (by GamesNet FDN) 
1-on-1 Quake Deathmatch Level. 
Same map as "shelter.bsp" exept that one ammo box 
has been removed to make entity list shorter. 
Entity list must shorter because demo recorded in 
the original "shelter.bsp" would not run. This is  
fault, it's a Quake bug. 
 JSFORT.ZIP   12-28-1997   591k   Quake: - This map designed for the 
TeamFortress v2 6 quakeC mod 12 21 97 
Title Storming the Castle Filename 
jsfort bsp Author j sera Email jsera 
arthur sera com Description TeamFortress 
v2 6 Quake MapThis map does not work 
properly without the TeamFortress QuakeC 
patch which can be downloaded from http 
www planetquake com teamfortressor from 
ftp cdrom com 
 JUDGE-DR.ZIP   01-29-1998   9k   Quake II: - QUAKE2 SKIN Judge Dredd 1 
25 98Author Rolf Inge Holden E Mail 
finge bigfoot comFiles Judge Dredd pcx 
Judge Dredd i pcx Judge Dredd txt 
Instructions Unzip the two files to 
your quake2 baseq2 players male 
directoryDescription Judge Dredd from 
the movie with Stallone starring as 
Judge Dredd Comment The skin is 
already owned by a clan It s my very 
 KASPLAT2.ZIP   12-08-1997   134k   Quake: - Shades Of War 
Playing - single/deathmatch (by GamesNet FDN) 
This is a small Deathmatch map. There is a single- 
start 
and all the items are there, but no monsters. It's 
visually 
on DM2 and plays like DM4. There only 4 starting p 
more players than that would be overkill. I made t 
with 
one-on-one play in mind. I think it would be great 
 KRAKENDM.ZIP   01-29-1998   206k   Quake: - Pathways of Peril 
Playing - deathmatch (by GamesNet FDN) 
A mad imperial overlord has had his 
militia men set up a death duel arena 
with carefully placed weapons and 
traps for the combatants to use. You 
must survive to prove your worth to 
the evil leader, after that you can 
think about escaping. 
 KRONIC.ZIP   01-29-1998   559k   Quake: - Kronic Karnage 
Playing - single/deathmatch (by GamesNet FDN) 
You have been dropped into a Strogg 
stronghold and you must fight your 
way out of the base, through the 
cave with a watery pool, up the mine 
shafts, back into the base, and endure 
a lung busting swim to the exit . If 
you dare return to the base instead of 
exiting you will encounter more angry 
 KRUNCH.ZIP   02-08-1998   246k   Quake II: - Kranslik the Uncharted 
Info: SP CO DM SP (by GamesNet) 
This level is designed for 4-8 players 
. Hope you enjoy it. 
 LAUNCHER.ZIP   12-28-1997   17k   Quake: - Quake Map Launcher Utility 
Version 1 0 Copyright c November 1997 
Thank you for using my Quake Map 
Launcher Utility henceforth referredto 
as Launcher I wrote Launcher because I 
was tired of having to load maps via 
Quake sconsole and felt that there had 
to be a better way I thus took up the 
task of writing a utility that would 
allow users to select a Quake mapand 
 LBAY1.ZIP   01-31-1998   179k   Quake: - The Loading Bay 
This is the second in my series of Rocket Arena 
It is a Base style map set in a large open loading 
It has a loading claw that may be mobilised, but t 
have to wait. 
Like Chamber1 I will be releasing the map file so  
people can use 
these as a basis to make there own rocket arenas. 
One thing that may be changed is that it is posibl 
onto the claw 
 LEIBMAN1.ZIP   01-31-1998   167k   Quake: - Sinister 
New - sound (by GamesNet FDN) 
 LEIBMAN2.ZIP   01-31-1998   249k   Quake: - Palace 
 LEVELBAS.ZIP   12-28-1997   1k   Quake: - This suggested HTML 
documentation base file was designed 
with 
 LGM1.ZIP   01-29-1998   103k   Quake: - LGM1 
This map will hopefully be one of the first "big"  
the tf2 community but unfortunately 
will be realeased at a late date after the tf2 pat 
released. in this map there are basically 
3 main levels the upperground, underground and the 
which will be somewhat in between the 
two. The underground will contain the main power r 
I have yet to design, the sewerage room, 
one respawning room, one "loadup" room, and also a 
 LOATHING.ZIP   01-31-1998   30k   Quake: - Loathing 
Playing - deathmatch (by GamesNet FDN) 
A fairly small deathmatch level (16 player starts) 
It is an arena (sorry but I like these) with 
hopefully a few new quirks 
 LOONEY.ZIP   01-29-1998   467k   Quake: - The Looney Bin 
Playing - single/deathmatch (by GamesNet FDN) 
A verticle DM level 
 LOSTTEC.ZIP   12-15-1997   1076k   Quake: - The Lost Tech Center 
Playing - single/coop/deathmatch (by GamesNet FDN) 
New - graphic 
Full Quake map. 
This level is designed for both single play 
and deathmatch play. I've FINALLY finished this 
level! After many posts on the DMM mailing list 
about people wanting to play tech-based levels, I 
decided to create one. 
I think you'll find that The Lost Tech Center is 
 MANIAC45.ZIP   12-02-1997   587k   Quake: - Maniac gunz v4 5 Given to you 
by Total Kill Inc Date of release 23 06 
1997Comments This patch is really 
starting to get BIG I d love to play a 
netgame sometime using THIS That is when 
the worst bugs are worked out Because 
there are so many weapons and other add 
on s from just about all the patches I 
got it s obvious that their bugs maybe a 
few more maybe a few less are also in 
 MANYGUNS.ZIP   12-02-1997   318k   Quake: - Title MANY GUNS Filename 
MANYGUNS ZIPVersion 1 0bDate 12 7 
97Author Alexandre CarvalhoTime 
ofprograming debugging a week more or 
less but not 24h day that would give 
168h 
 MARINE.ZIP   02-11-1998   197k   QUAKEW2.ZIP 
 MEDLAB.ZIP   12-03-1997   583k   Quake: - Med Labs 
Playing - single/deathmatch (by GamesNet FDN) 
This is my single player quake level ever! 
It is also first Quake level I ever started workin 
on but I finished another one, Den's Haus the day 
before. 
 MEMORY.ZIP   01-29-1998   70k   Quake: - The Memory Remains 
Playing - single (by GamesNet FDN) 
Just a small map set to the Memory Remains video 
 MEXX.ZIP   12-08-1997   677k   Quake: - The Entrance & The Sanctum 
Playing - single/coop/deathmatch (by GamesNet FDN) 
Two full Quake maps. 
 MIB1.ZIP   12-02-1997   11k   Quake: - MIB and Alien reaper bot skins 
Well I saw Men In Black last weekend and 
just had to make a couple of skins for 
it The first MIB1 bmp is an okay skin 
but really could lookbetter It s just a 
guy in a black suit with the sunglasses 
His gun glows which I did on purpose 
just because the guns in the movie were 
so wild The next skin cyclop bmp is a 
cyclops alien with the same gun This one 
 MQC.ZIP   12-02-1997   3k   Quake: - My Quake Control 1 0 SCRIPT 
INFO Xray Vision Mode Crosshair On Off 
Macros Restore FILES autoexec cfg 
Startup FileMqc sc Main Scripts 
 MRT.ZIP   01-29-1998   26k   Quake II: - QUAKE2 SKIN Mister T 1 21 
98Author Ted ChauviereE Mail chauvier 
utdallas eduFiles MrT pcx MrT i pcx 
MrT txt Instructions Just unzip all 
these files to your quake2 baseq2 
players male directory Important I am 
not responsible if you stuff this up 
your actions are your own and I take 
no responsability Other I ve only seen 
one Mr T skin floating around and it 
 MTNLAB.ZIP   02-11-1998   254k   Quake II: - Mountain Laboratory 
Info: SP DM (by GamesNet) 
A small DM level set in an abandoned 
lab. Includes observation walkways, a 
glass elevator, precise jumps, and the 
ever-present "I can see you but can't 
hurt you" feeling. 
 MUSKRAT2.ZIP   12-08-1997   348k   Quake: - Muskrat Love 2 
TeamFortress Quake Map 
 M_PALACE.ZIP   12-08-1997   423k   Quake: - Quake 
Playing - single (by GamesNet FDN) 
A claustrophobic single-player map 
 M_SHIELD.ZIP   12-28-1997   145k   Quake: - Soldier v1.01 
Playing - single (by GamesNet FDN) 
This is basically the same as soldier enhancement 
but with additional shields for all three types 
of soldiers, enforcer, berserker, and gunner. 
These Stroggs are generally too weak. With 
shielding, they are now tougher. If you don't 
have the soldier enhancement mod, you can get 
it at Inside3D. Look for December 25th news in 
the archive. 
 NAPALM.ZIP   12-08-1997   35k   Quake: - Napalm 
New - quake C/quake C (by GamesNet FDN) 
 NEOLVL03.ZIP   12-08-1997   369k   Quake: - Neophobia 
Playing - deathmatch (by GamesNet FDN) 
A level inspired a bit by Necropolis and House Of 
Chton. Medium size DM. The r_speeds values are a 
bit high, but not so high that they make the level 
unplayable. 
 NEWTHUND.ZIP   12-08-1997   16k   Quake: - Quake 
New - graphic (by GamesNet FDN) 
It's just a new thunderbolt model that kinda 
looks like the one in turok. 
 NEXXXUS.ZIP   01-29-1998   226k   Quake II: - NeXxXuS Quake II 
DeathMatch Level P 1997 by TripleX 
mrbrain cs tu berlin de 
 NOMOVE.ZIP   12-08-1997   243k   Quake: - No Moving Parts 
Playing - deathmatch (by GamesNet FDN) 
Er... A level. For Quake. 
 NUDECHIK.ZIP   01-29-1998   53k   Quake II: - NudeChikskin for the 
Quake2 female playerby Dan 
Bickelldanbickell loop comTools used 
Paintshop Pro 4Photoshop 4NPherno s 
Skin Tool v0 65based on original Q2 
skins by Adrian Carmack You can use it 
or modify it as you please please just 
don t take credit for it or sell it 
 NUDECHK2.ZIP   01-29-1998   56k   Quake II: - NudeChik 2skin for the 
Quake2 female playerby Dan 
Bickelldanbickell loop comTools used 
Paintshop Pro 4Photoshop 4NPherno s 
Skin Tool v0 65based on original Q2 
skins by Adrian Carmack You can use it 
or modify it as you please please just 
don t take credit for it or sell it 
 NUKESCRI.ZIP   01-29-1998   5k   Quake II: - Title Nukelear DualScript 
Version 1 5 Date 1 26 98 Contat 
Nukelear hotmail comInstall Unzip the 
files into your quake2 baseq2 
directory Backup your autoexec cfg if 
you have one Run Quake2 enjoy New in 1 
5 Added CTF support for Vanilla CTF 
one of the nicer CTF games requires no 
d l Goto http home earthlink net 
nukelear q2 index html for more 
 NULLGLAS.ZIP   02-08-1998   539k   Quake: - NULL Glass - TeamFortress Map 
for Quake 
Info: SP TF! (by GamesNet) 
A two team TF map. This map plays like 
2fort4 in that it is a capture the 
flag level. This is a large map, but 
not a complicated map. HERE ARE THE 
REASONS U WILL WANT TO USE THIS MAP: 
Have u ever wanted to know what the 
hell is going on in the other guys 
 OBIDM1.ZIP   12-02-1997   162k   Quake: - Greetings from South AfricaSome 
infoFiles included are OBIDM1 BSP OBIDM1 
TXT this text file MAP Title Let s play 
some QUAKEMAP Author Obi WanE Mail 
address erich softconn co zaA little 
description This is my very first MAP I 
ever made for Quake I thought it made a 
pretty good DM MAP a real frag fest so 
ENJOY 
 OBIDM2.ZIP   12-02-1997   464k   Quake: - Greetings from South AfricaSome 
infoFiles included are OBIDM2 BSP OBIDM2 
TXT this text file MAP Title Mother 
Goose Land don t ask MAP Author Obi WanE 
Mail address erich softconn co zaA 
little description What can I say It s 
DM 
 OBIDM3.ZIP   12-02-1997   230k   Quake: - Greetings from South AfricaSome 
infoFiles included are OBIDM3 BSP OBIDM3 
TXT this text file MAP Title The VideMAP 
Author Obi WanE Mail address erich 
softconn co zaA little description Who 
can find the Pentagram Power first 
 OHCTF.ZIP   01-31-1998   304k   Quake: - The Old Houses: CTF Version of The Old Ho 
Quake I Capture The Flag level converted from star 
level of episode, which never got ready. :( Two hu 
opposite of each other. Small, ideal for 2 vs. 2 o 
up to 4 vs. 4 players. Works (at least :) with Thr 
Wave CTF version 4.2. 
 OMENV11.ZIP   12-02-1997   524k   Quake: - Joost you can also wipe out 
omenmace zip and omenprogs zip those 
werepatches for the Omen Demo and no 
longer needed This file is just a patch 
for Omenv1 to bring it up to 1 1Thanx 
OMEN Version 1 1 Patch Fixes Adds new 
scorebar and menu graphicsAdds better 
animation for SatanInstallation Copy 
Omenv11 zip into your omen dir and 
pkunzip d It will write over the 
 ORGAN.ZIP   02-08-1998   247k   Quake: - Organised Chaos 
Info: SP DM (by GamesNet) 
Deathmatch arena. One main area where 
most fraggin' is done few smaller 
areas are pretty hectic. Two secrets, 
one u can tell be using the light 
source comeout from under the door. 
The other secret requires u to have 
your own light source. Cut down on 
secrets this map. Plenty of fraggin' 
 OUTPOST2.ZIP   02-08-1998   729k   Quake: - The Outpost v2.0 
Info: SP CO (by GamesNet) 
TeamFortress v2.65 Quake Map 
 P100.ZIP   12-08-1997   441k   Quake: - "A P100's Renge" 
Info: SP (by GamesNet) 
A CTF map which was relesed with the 
Thunderwalker 4.0 CTF patch. 
 PALACE.ZIP   12-08-1997   423k   Quake: - This map designed for the 
TeamFortress v2 6 quakeC mod The 
Palaceby GrenathorThis is my first try 
at making a map for Team Fortress so 
there may besome bugs I m looking for a 
server to play this map cuz I tested 
itwith one player only and I really don 
t know what it s gonna look likewhen 25 
people will be in it Email me if you put 
this map on your server Grenathor 
 PALCNV12.ZIP   12-02-1997   14k   Quake: - Palette Converter 1 2 Copyright 
C UAC 1997 Written by Torben Giesselmann 
Version 1 2 of the Palette Converter 
will now convert between any of the 
following palette formats Quake palette 
LMP Paint Shop Pro palette PAL 
 PB10B1.ZIP   12-02-1997   2284k   Quake: - Paintball beta build 12 by 
Quake InnovationsEmail Gary Griggs qteam 
stomped comWebsite http qteam stomped 
comNOTE This is beta software and 
contains a few known bugs and unfinished 
work However it is far enough along 
where it very playable We hope youenjoy 
it Please report any bugs to us 
immediately so we can fix them beforethe 
final release I Overview Congratulations 
 PEEJDM1.ZIP   01-31-1998   155k   Quake: - The Funky Place 
Blue/metal/brick style map, three rooms linked 
by many different routes. 
All weapons, 2 RL's, RA, and no artifacts. 
 PLAT.ZIP   12-02-1997   77k   Quake: - Path of Burning Flesh A Quake 
Deathmatch BSP by Paul HindtSingle 
Player NoCoop NoDM YesRecommended of 
players 2 4Notes This map is really 
small but it s got a lot of cool 
platformsto walk around on I will 
probably improve the architecure more in 
further developments I have made some 
other BSP s but they all suckcompared to 
this one Build Time 
 PMASTER.ZIP   01-31-1998   7k   Quake: - name of the patch directory, i.e for 'req 
 PRO_DMR.ZIP   01-31-1998   236k   Quake: - pro_deathmatch 
Playing - deathmatch (by GamesNet FDN) 
For you to decide 
 PRUN3214.ZIP   12-02-1997   17k   Quake: - The accompanying zip prun3214 
zip contains a Shareware Quake Patch 
Runner The author David Lenk me assures 
that the contents of these two files are 
virus free I think that this set should 
be placed into the frontends section or 
mabye the utils section but I have no 
descretion Thanks for taking your time 
to review these files David Lenk s Quake 
Patch Runner Prun32 Copyright 1997 PLT 
 PRWRSLDE.ZIP   12-08-1997   114k   Quake: - Prower's Slide Map 
Playing - single (by GamesNet FDN) 
Basically it justs tests my ability and the funnes 
Slide 
 PRXMIN10.ZIP   12-28-1997   164k   Quake: - Quake 2 Weapons patch Proximity 
minesIntel Win32 DLL docs source 
included Paul Donovanpaul cholo demon co 
ukDec 19 1997 
 PULSE42.ZIP   01-31-1998   247k   Quake: - Acknowldgements Jonathan 
Wright help and some great patches 
Good luck at Ion Storm nelno 
resurrection comMatt Wright help utils 
and some other great patches Punk93 
mymail netMagnus Blikstad The original 
cool pulse rifle Even though his 
models and sound are no longer used I 
would not have got this far without 
his patch shockman brutality comAndy 
 Q2DIR02.ZIP   01-29-1998   32k   Quake II: - Q2DIR v0 2 2 new commands 
for the quake 2 console demodir lists 
all demos mapdir listsall maps you 
have installed New in 0 2 No more 
limited number of files Shows 
filesizes 
 Q2DM7A.ZIP   02-08-1998   522k   Quake II: - Smashedophobia 
Info: SP DM (by GamesNet) 
Based on the "lost level of id" DM7 - 
"Acrophobia". This is a Quake 2 
version of DM7 and not strictly a 
straight conversion. 
 Q2LT1.ZIP   01-29-1998   195k   Quake: - The Little Tower 
Playing - deathmatch (by GamesNet FDN) 
A small deathmatch area with 4/3 Rooms 
: Quake teleporters, lifts 
: I did the level in a warehouse/base theme. 
: Please let me know what you think 
 Q2MINIIN.ZIP   02-05-1998   90k   Quake 2 mini driver. Should improve 
frame rates. 
 Q2PERLAP.ZIP   01-29-1998   25k   Quake: - 86.dll, and type 'cmd japh' at the consol 
'Just Another 
 Q2RANGEF.ZIP   01-29-1998   22k   Quake II: - If you re a big bad space 
marine you ought to have a rangefinder 
inyour HUD right Here s a quick and 
easy patch to add one Thanks toDecker 
for the Statusbar tutorial that this 
patch borrows heavily from First we ll 
define the rangefinder s entry in the 
stats array Editq shared h and add the 
following at about line 803 s indicate 
linesadded define STAT FRAGS 14 define 
 Q2TOWAD.ZIP   01-29-1998   30k   Quake: - Q2toWad 
Utility to extract Quake2 wal textures 
from a pak into a specfied number of wad2 
files. 
* Includes the ability to convert to a new 
palette, like for Quake or Hexen2 
* Can include Quake2 dir names in textures 
so that most any editor can compile the 
level for Quake2 
* Works on any standard Quake2 pak files 
 Q2_306.ZIP   12-15-1997   144k   Quake II 3.06 
 QDETH2.ZIP   12-15-1997   484k   Quake: - QDeth2 (QuickDeth) 
New - graphic (by GamesNet FDN) 
 QFIG.ZIP   12-02-1997   367k   Quake: - Welcome to QFig The Quake 
Configuration Editor For the REAL scoop 
on QFig latest news and startling 
pictures of the Force Clan come to http 
www mindspring com forceclan qfighttp 
www mindspring com forceclanUsing the 
program should be pretty self 
explanatory All you need to do is run 
the single executable I tried to make it 
as idiot proof as possible so that 
 QICONS2.ZIP   12-28-1997   24k   Quake: - Quake Icons by eXodusIcons in 
this file include Quake Quake2 Half Life 
and Unreal More available soon 1 
Installation2 UsageInstallationPlace the 
quake dll file in your WINDOWS SYSTEM 
directory UsageRight click on an 
application or an application shortcut 
Then hit the Shortcut tab and choose 
Change Icon Where it says X WINDOWS 
SYSTEM SHELL32 DLL X being the drive 
 QMENU10.ZIP   01-29-1998   241k   Quake II: - Quake 2 Menuing System Mod 
v1 0 for Quake2 1 24 98Note This is 
our inital release of our easy to use 
menuing system for Quake 2 mod authors 
Features Extremely easy to us 
Unlimited number of 
menusDescriptionQMENU is a menuing 
systme for Quake 2 Mod authors It 
allows youto quickly and painlessly 
implement graphical menus like those 
 QNOID.ZIP   12-08-1997   541k   Quake: - 'Arkanoid'. It is a very loose adaptatio 
 QON_096.ZIP   12-02-1997   1935k   Quake: - QuakeOn Windows 95 NT Front End 
for Quake http quakeon stomped com 
Version 0 96 Beta by Brian Kelly a k a 
Fragbert fragbert stomped com Additional 
Support by Greg Bronzert 
 QON_096P.ZIP   12-02-1997   162k   Quake: - QuakeOn Windows 95 NT Front End 
for Quake http quakeon stomped com 
Version 0 96 Beta by Brian Kelly a k a 
Fragbert fragbert stomped com Additional 
Support by Greg Bronzert 
 QPED21.ZIP   02-06-1998   236k   QPed v2.10 - Program to create new and 
editing existing .pak files for id 
software's Quake 
 QRANKB03.ZIP   01-29-1998   138k   Quake II: - QRANK Quake 2 Automated 
Ranking Mod v0 003 for Quake2Note This 
MOD is currently undergoing beta 
Please view the QRANK TXT and QRANK 
DOC files DescriptionQRANK is an 
automated ranking system for Quake 2 
Now server ownerscan offer players 
detailed ranking ladders like those 
found on TEN Mpathand Heat QRANK uses 
the ELO formula for determining player 
 QSB.ZIP   01-29-1998   427k   Quake II: - Quake II Scene Builder pre 
release version January 18 1998 Quake 
II Scene Builder QSB is a program that 
allows you to view themodels monsters 
and other objects that appear in the 
game Quake 2from id Software Features 
Load from md2 or pak files 
Automatically loads related textures 
Animation User controlled lighting 
effects Save to bitmap files 
 QSIGNII.ZIP   12-02-1997   43k   Quake: - Nice quake symbol design that i 
drew up Use it for whatever just dont 
take credit Cheers Kirk Williamsmanic 
mobsters comlunatic iaccess com au 
 QT12-UPG.ZIP   12-28-1997   1636k   Quake: - Qtracker v1 2Written by Ronald 
E Mercer the DM Ohio rmercer1 mindspring 
comHomepage http qtracker stomped 
comDocumentation http qtracker stomped 
com helpCopyright C 1997 Ronald E 
 QUADS_SP.ZIP   12-28-1997   984k   Quake: - QuAdS single player level image 
packThis file contains 400x300 images of 
many of the best availablesingle player 
Quake levels released after the last 
image pack quadsspq zip They are 
intended to be used with QuAdS 
levelpreview image feature Unzip this 
file into your id1 maps directory You 
can of courseremove images for levels 
you don t have but I recommend you totry 
 QUAK2DUK.ZIP   12-28-1997   369k   Quake: - by NOAM SCHER israel 1997 TIME 
BUILD about 4 hours NEW STUFF sound to 
you more then 8 sounds and to some 
monsteres 2 sounds MENU SOUNDS yes there 
are 3 new menu sounds 2 for single 
player and 1 new for the multyplayer 
option NEW LEVEL yes but only a test 
mini level HOW TO USE THIS just make a 
new directory inside quake directory 
called for example dukesnd and unzip the 
 QUAK2_01.ZIP   12-02-1997   2k   QUAKE II DEMO SECRETS 
 QUAKVIEW.ZIP   12-03-1997   37k   Quake: - Quake Map Viewer Alpha Version 
5th June 1997 Quake and the Quake logo 
are trademark and copyright id software 
This is a Quake map viewer that was 
written using OpenGL It was designed for 
the 3dfx using opengl32 dll from GLQuake 
but will run under any OpenGL 
implementation NOTE Hardware 
acceleration is strongly recommended The 
demo usestexture mapping and billinear 
 QUASS.ZIP   12-03-1997   452k   Quake: - Quass: The Gauss Cannon 
New weapon for Quake. 
Replaces Nailgun (who uses that weapon, anyway?) 
Fires depleted-uranium shells at super-shotgun rat 
Each shell does 100 points of damage, uses 5 cells 
move at rocket speed. 
 QWADMIN.ZIP   12-02-1997   11k   Quake: - qwadminremotely control a 
quakeworld server from win95 nt 
Installation First you need MFC dlls You 
can get them here http activex microsoft 
com controls vc mfc42 cabJust copy 
qwadmin exe somewhere and you are all 
set Send comments bugs to pierre andre 
cote gel ulaval ca 
 RCTF1UPD.ZIP   01-31-1998   608k   Quake: - Fortress Base (CtF) - updated version 
3wave CtF level. Style selection is a 
little unholy, but it fits together 
nicely.. The size/layout should 
favour 10-20 player games. 
 REAPER2.ZIP   12-02-1997   143k   Quake: - Level Name Reaper 2 Wholesale 
Death DestructionFile Name Reaper2 
zipEditors Used QED for the map and 
AdQedit for some texture work keep 
watching the skies Type of level Single 
player nope not this time Deathmatch 
heaps of start points and weapons Also a 
lot of the start points are teleport 
destinations and a lot of destinations 
are shared time to get telefragged Notes 
 REFV1KB3.ZIP   12-20-1997   155k   Quake II (Rendition Verite driver, beta 3!) 
 REMAINS.ZIP   12-08-1997   253k   Quake: - Beneath The Remains 
Playing - single/deathmatch (by GamesNet FDN) 
This is a medium-small sized Deathmatch map. There 
single-player start and all the items are there, b 
no monsters. I made this map with "The Place of Tw 
(dm1) in mind. Its' style is mostly the same as th 
It has what I think is a "dungeon"-type atmosphere 
is 
only one secret area and it shouldn't be to hard t 
Stuff I didn't put in include: green armor, lighti 
 RONZO1Q2.ZIP   02-08-1998   572k   Quake II: - Ronzo1Q2 
Info: SP DM (by GamesNet) 
Quake2 maps for Deathmatch Play Only. 
 RORITOR.ZIP   12-08-1997   973k   Quake: - RORITOR 
Playing - single (by GamesNet FDN) 
Based on the feature film "Brain Candy" which 
I Production Designed. This level is 
based on a mutated "Happy Drug". 
 ROSIE.ZIP   01-29-1998   80k   Quake II: - Rosieskin for the Quake2 
female playerby Dan Bickelldanbickell 
loop comTools used Paintshop Pro 
4Photoshop 4NPherno s Skin Tool v0 
65based on original Q2 skins by Adrian 
Carmack and a photo of my girlfriend 
Rosie Ain t that sweet You can use it 
or modify it as you please please just 
don t take credit for it or sell it 
 ROTATE.ZIP   01-29-1998   211k   Quake: - Quake2 
Playing - deathmatch (by GamesNet FDN) 
Rotate is a smaller dm with some interesting space 
Best with 4-10 players 
 SCAR.ZIP   12-02-1997   16k   Quake: - Here is version 2 skin for the 
Warzog Clan Created by Marc Ares on 
November 19 1997 viceroy compusmart ab 
ca 
 SECONDW.ZIP   01-29-1998   1k   Quake II: - Config file for secondary 
weapons by Tristian Tub Barrett 
 SECRETBA.ZIP   12-08-1997   417k   Quake: - DeathMarcher's Domain: The Secret Base 
This was a new level from scratch, it took me waay 
long to make it, after I was half done with it, I  
my mind 
and redesigned it. It's mainly a DeathMatch level 
with a few 
monsters in it, in case you want to check it out f 
There 
are two actual secrets, but there are more, if you 
them. 
 SEXDRSTF.ZIP   12-08-1997   119k   Quake: - Sexdroid Stuff 
New stuff for the Quake plug in monster SexDroid, 
includes new sounds and several new skins. 
 SFORT.ZIP   12-28-1997   591k   Quake: - This map is designed for the 
TeamFortress QuakeC patch Title Small 
FortsFilename sfort bspAuthor Tony 
CabeAlias MagmaEmail Address bcabe 
mindspring comDescription This is a 
fairly small map that may get crowded 
and turn into chaos with 16 people It 
s simple in design with a fair amount 
of water occupying the 
 SGHUNT1.ZIP   01-31-1998   181k   Quake: - Stargate SG-1 Hunted 
New - graphic (by GamesNet FDN) 
THis Level was inspired by the Showtime Series 
"Stargate Sg-1" particularly the episode "THor's 
Hammer". THe Blue team(team 1)are the asgards 
(viking gods) who try and protect the human(team 3 
and get him to the Stargate. And the Red team (te 
is the Goa'ulds(egyptian gods), who try to kill th 
human. ANd the Yellow Team is the Human(team 3, 1 
player) and he runs like hell trying to get to the 
 SGODDM1.ZIP   12-08-1997   180k   Quake: - lay-wise the map is modelled after DM4, s 
expect 
Playing - single (by GamesNet FDN) 
A small metal/base style deathmatch level 
designed for 2-3 players. 
 SHAMBLEI.ZIP   01-29-1998   2k   Quake II: - Name Dann ThombsHomepage 
http www frag com halflife e mail 
dannman frag com Shamblein This is a 
skin for the shambler plug in model 
taken from the Shambler skin All 
graphics are from id 
 SHAMSNOR.ZIP   01-29-1998   2k   Quake II: - Name Dann ThombsHomepage 
http www frag com halflife e mail 
dannman frag com Shamsnork This is a 
skin for the snork taken from the 
Shambler skin All graphics are from id 
 SHIPQUAK.ZIP   12-28-1997   214k   Quake: - ShipQuake V0 1B Made By Your 
Imagination What is Shipquake ShipQuake 
is Quake with SHIPSCooperative Naah no 
maps for it DeathMatch YES SinglePlayer 
Just for testingNew Sounds Not for this 
versionNew Graphics SureThere are 3 
classes of ships 
 SINFUL.ZIP   01-29-1998   26k   Quake II: - Hey folks Well I locked 
myself in my room today and pounded 
out my first skin for the Morbo model 
I really love workin with the Morbo 
model took me awhile to get this one 
done but it was alota fun doin it Ok 
so whenever i do a skin its based on 
some kind of inspiration this one was 
based on a dream i had last night ok 
so why was a green cyborg mutant in my 
 SK_FORTS.ZIP   12-08-1997   502k   Quake: - lay on this map is great! Have a good tim 
enjoy the map. This is 
New - model (by GamesNet FDN) 
 SLABRYNT.ZIP   02-08-1998   185k   Quake II: - Slabrynth: The 
Replimutilation 
Info: SP DM (by GamesNet) 
Slabrynth is a multi-tiered arena that 
the aliens use for their war games. 
Being that you already disposed of the 
alien contingent that was there, you 
are waiting for the next contingent to 
arrive. In the mean time you prepare 
for their arrival by practicing on 
 SNEEVO.ZIP   12-02-1997   16k   Quake: - Here is version 1 skin for the 
Warzog Clan Created by Marc Ares on 
November 19 1997 viceroy compusmart ab 
ca 
 SP1.ZIP   12-28-1997   456k   Quake: - Staging Point 
Playing - single (by GamesNet FDN) 
New - graphic 
This level is slated for use in the upcoming Quake 
Total Conversion project, after new QuakeC and mod 
added 
...This level, along with Ohzarm (ohzarm.bsp) are  
"regular" 
quake varieties of the levels that 
I plan on using in the TC...I feel that these leve 
 SPBOTDM1.ZIP   02-08-1998   90k   Quake II: - SPBOTDM1 
Info: SP (by GamesNet) 
This is the first dm level designed 
around bots to my knowledge. It takes 
on the form of a warehouse more or 
less. 
 SPEED1.ZIP   12-28-1997   856k   Quake: - This map designed for the 
TeamFortress v2 6 quakeC mod 12 2 
97Title SPEEDWAY a map for Scouts 
Filename speed1 bsp speed1 zip Author 
Matt Armstrong HellFace Email Address 
armstron flash netDescription 
TeamFortress v2 65 Quake MapTeam 
Fortress http www planetquake com 
teamfortress Play Information This map 
does not work properly without the 
 SPIDEYSK.ZIP   01-29-1998   28k   Quake II: - 18th Jan 1998Your Name 
JaruzelEmail Address Jaruzel dircon co 
ukWeb Site address if any http www 
ghost co uk yes thats it my own server 
Your Player Name Jaruzel More a LAN 
player than an Internet Player Your 
Clan Name If any Black Friars BLKF 
Very brief description Spiderman 
Spiderman He can do what a Spider Can 
Well I did Spidey for Quakeworld and 
 SPISPOPD.ZIP   12-02-1997   501k   Quake: - S P I S P O P D Smashing 
Pumpkins Into Small Pieces of Putrid 
Debris c 1997 by Dave Wallin SPISPOPD is 
The Quake Mod of the Century Some 
Magazine It brings new meaning to the 
term quake Patch John BlascockDisclaimer 
This patch in now way promotes sensless 
vandalism killingyourself killing your 
friends or eating pumpkin pie Legal 
stuff This Patch may not be included on 
 SPLASH09.ZIP   12-02-1997   124k   Quake: - Splash v0 9Name Splashes v0 
9Type QCAuthor s KidEmail nandt erols 
comBuild Time about 2 3 hoursEditors 
used QC EditType of ModSingle Player not 
reallyDeathmatch YES 
 SQUAD_DS.ZIP   01-29-1998   123k   Quake II: - 260198Squad DSH War 
Colorsmale Lillebror dsh04 pcx dsh04 i 
pcxWIN95 background Squad DSH jpg 
Skins made by JanJ These skins may be 
used as base if you wish JanJICQ 
7362766E mail home grendel vip 
cybercity dk 
 STARSHP2.ZIP   12-08-1997   1685k   Quake: - "STARSHIP 2" 
Playing - single (by GamesNet FDN) 
New - sound 
Quake Single Player level 
 STATD2A.ZIP   12-08-1997   191k   Quake: - statd2a (revision) 
Playing - deathmatch (by GamesNet FDN) 
deathmatch!!! sorta like dm2 style of textures 
 STICKY02.ZIP   01-29-1998   138k   Quake II: - Sticky Proximity Bombs 
 STING01.ZIP   01-29-1998   110k   Quake: - Quake2 Stinger Missile Mod v0.1 (sting) 
Playing - single/deathmatch (by GamesNet FDN) 
Adds a homing missile with some extra personality. 
 STORM7.ZIP   01-31-1998   235k   Quake: - storm7 
A two team version of Storm1 
 STORMIT.ZIP   02-08-1998   530k   Quake: - Storm The Castle 
Info: SP DM (by GamesNet) 
Deathmatch Quake Level This is a 
multi-level castle that features a 
good mix of small dueling areas and 
big open spaces. It flows best with 5+ 
players. 
 STROGGDM.ZIP   12-28-1997   465k   Quake: - StroggDM2: House of Glass 
Playing - deathmatch (by GamesNet FDN) 
Q2 DM map with plenty of transparent brushes 
 SUPERSNO.ZIP   01-29-1998   9k   Quake II: - QUAKE2 SKIN SuperSnork pcx 
Jan 20 1998Author SuperPhattyE Mail 
super phatty usa netFiles SuperSnork 
pcx SuperSnork i pcx supersnork txt 
Instructions Just unzip all these 
files to your quake2 baseq2 players 
snork directory Important I am not 
responsible if you stuff this up your 
actions are your own and I take no 
responsability Other This is ver 2 of 
 SWCTF10.ZIP   12-02-1997   1975k   Quake: - Star Wars CTF by Maxime 
Asselin1 Unzip all these files in a 
StarWars directory under your Quake 
directory 2 Connect to a Star Wars CTF 
server or run the Star Wars CTF server 
The maps1 Diplomatic Mission Leia s 
corvette is captured 2 Detention Block 
Luke Han Ben R2 and C3PO enter the Death 
Star to save Leia 3 Central Core Our 
heroes escape the Death Star in the 
 SWSKINS1.ZIP   12-02-1997   382k   Quake: - Star Wars Skin Set 1by Dan 
BickellThis is a set of Quake player 
skins depicting some of the original 
Star Wars characters Han Solo Chewbacca 
C3 PO Stormtrooper 4 LOM Boba Fett 
 S_TECH1.ZIP   12-08-1997   83k   Quake: - s_tech1 
Playing - deathmatch (by GamesNet FDN) 
Deathmatch Quake map. 
Three floors plus water in a single 
room. Two elevators and one stair. 
 T3FARENA.ZIP   12-08-1997   476k   Quake: - "Tiny Team TF -- Arena" 
Tiny Team TF level 
 TEMPLE_M.ZIP   12-02-1997   209k   Quake: - Temple of MurBSP Temple mClass 
DM level for 2 6 playersQBsp 69 
secsLight 162 secsVIS 346 secsIf you 
copy this level to your friends net etc 
Please keep the txt with it 
FalconnaEMAIL pekka hurme dlc fi 
 TFARENA.ZIP   01-31-1998   141k   Quake: - This map designed for the 
TeamFortress v2 6 quakeC mod Title 
Team Fortress Arena Filename tfarena 
zip Author Glorfindel Email jfraser 
geocities com Description TeamFortress 
v2 6 Quake MapSection 2 This map does 
not work properly without the 
TeamFortress QuakeC patch which can be 
downloaded from http www planetquake 
com teamfortressor from ftp cdrom com 
 TFL4.ZIP   12-08-1997   974k   Quake: - The Final Level 
Playing - single (by GamesNet FDN) 
Large base-style map 
 TF_COOLS.ZIP   12-02-1997   365k   Quake: - These are Skins for Team 
fortress First of I would like to thank 
all the orginal artists who made the 
skinsthat I chopped edited cut pasted 
and drew over to create these skins 
Where possible I left the skins as much 
unchanged as possible otherthan drawing 
them a bit neater and cleaner I ve also 
avoided changingthe look of the classes 
too much from the orginal skins theme 
 TIMMCFG2.ZIP   01-31-1998   9k   Quake: - TimmConFiG v2.05 
One of the most user friendly cfg's out there. 
 TOWER.ZIP   01-31-1998   156k   Quake: - small deathmatch level by 
Paul Edwardsmail at bobdfish geocities 
com for the source oranything else 
 TRENCHES.ZIP   01-29-1998   743k   Quake: - Trenches of Death 
Playing - single/deathmatch (by GamesNet FDN) 
Deathmatch level for Quake 2. 
It's basically a battle field with trenches 
and towers for some good deathmatches. Every 
now and then you might need to go down to the 
underground fortresses for some health and 
other powerups. I've used the last room of 
base1.map for the underground fortresses. 
 TTEMPLE.ZIP   01-29-1998   502k   Quake: - ttemple.bsp / The technological temple of 
Yeah! 
Dm level which should provide you with lots 
of different pleaasures! 
 TWISTDM.ZIP   02-08-1998   222k   Quake: - Twisted Terror 
Info: SP DM +GFX (by GamesNet) 
Deathmatch arena. Three main areas. 
Plenty of secrets. Most require the 
rocket jump or even a QRJ. Did'nt 
really try to put pretty textures and 
runes on the walls. I'll do that on 
another map later on. Anyway your here 
to deathmatch not to look at the 
scenery. Lighting is rather good I 
 UMBRIEL.ZIP   12-28-1997   268k   Quake: - UMBRIEL STATION: Reactor Core 
Playing - deathmatch (by GamesNet FDN) 
Umbriel, frozen moon of 
Uranus, was abandoned by 
Terran space forces four 
years ago. A virulent 
plague had wiped out most 
of the colony, causing a 
hurried evacuation. Much 
was left behind... 
 URSP100.ZIP   02-08-1998   381k   Quake: - Maddes' Ultimate Regular 
Scourge Patch 
Info: DM DM +MDL (by GamesNet) 
URSP100.* 
 VERTIGO.ZIP   01-29-1998   473k   Quake: - Ziggurat Vertigo for Quake 2 
Playing - deathmatch (by GamesNet FDN) 
Pretty much a straight copy of E1M8 from 
Quake 1. I left out one of the original 
secret areas (under the lava) and added 
a new one (you find it). 
 VILLAGE.ZIP   12-28-1997   135k   Quake: - Village 
Deathmatch level for Quake 2. 
 VOTE1.ZIP   12-02-1997   170k   Quake: - Vote A Map for Team Fortress 2 
6By Sgt ThundercokVersion 1Other maps 
The Well The Rock Spaz BallUsed 
Worldcraft EntEd Paint shop Pro TextPad 
MipDipLevel 4 vis full vis jek19 idt 
netFIRST Put vote1 bsp in your fortress 
maps folder This is a voting map that 
runs between levels Players shoot the 
doors of the map they want to play 
Eventually a door will open Run in and 
 VOTE40.ZIP   12-28-1997   295k   Quake: - Vote 40 Doors A Map for Team 
Fortress 2 6By Sgt ThundercokVote40 
zipVersion 1Other maps The Well The Rock 
Spaz Ball Vote1Used Worldcraft EntEd 
Paint shop Pro TextPad MipDip 
RemipdlxLevel 4 vis full vis jek19 idt 
netNOTES FOR VOTE40 I have allowed 4 
teams and all classes for vote40 but 
have included different 
 VULCAN.ZIP   01-31-1998   254k   Quake: - Vulcan (The Tensar Project heh heh) 
Pure racing 
Loosely based on a (rather large) figure of 8 
Lava themed with some multiplayer crossovers 
(If anyone wants it converting to racingdm, let me 
 WEDGE10.ZIP   12-02-1997   22k   Quake: - Wedge Skin v1 0This is a pcx 
file to be used mainly for quake 
deathmatch It is Wedge Antilles or 
another rebel x wing pilot from Star 
Wars Included in this file should be 
wedge pcx for player mdl wedge txt this 
text file h wedge pcx the gibbed head of 
the texture Artwork done by Jeff 
Lulewicz of Clan Womprat E mail jeff 
mhtc net Clan womprat s website http www 
 WEIGHTY.ZIP   02-08-1998   199k   Quake: - Weightfulness 
Info: SP DM (by GamesNet) 
Deathmatch Scourge of Armagon Level 
This is basically an arena type level 
with arches that you pass through to 
change your gravity. You MUST have 
Scourge of Armagon or it won't run. 
 WINQBSP3.ZIP   01-29-1998   87k   Quake II: - WinQBSP3 v0 90 
NotesWinQBSP3 is a level compiler for 
Quake 2 used the same was asQBSP3 by 
id Software What makes WinQBSP3 
different is it has a Windows GUI the 
ability to logoutput to a file and 
many more featuresDocumentation is 
provided as HTML in the zip Lee Smith1 
24 98 
 WJGDM1.ZIP   01-29-1998   73k   Quake: - . Weapons include hyperblaster, rocket l 
and 2 machine 
Playing - deathmatch (by GamesNet FDN) 
Fairly small deathmatch level suitable for 1 on 1 
 WODDM.ZIP   02-08-1998   296k   Quake: - World Of Darkness 
Info: SP DM (by GamesNet) 
Deathmatch arena. 4 main area's with a 
circular idea as that seems to make 
the best levels for one on one. Goes 
to dm2 after your fragin fest. Also 
various stuff that makes recognisable 
sounds as to where people are. 2 rooms 
that require a button to be shot to 
open the door. (Easy to find i tell 
 WOTN101.ZIP   01-31-1998   349k   Quake: - Name of Mod War Of The 
NationsFile Name wotnbeta zipVersion 
Client Side Public Beta 1 01 Date 
January 23 1998E mail mattp3d ten 
netWeb Site www geocities com 
siliconvalley way 5304 index htmlThe 
site is a bit deranged AUTHOR INFO 
 WQMODV8.ZIP   12-02-1997   2441k   Quake: - The wacky quake modfilename 
wqmodv 8 zipVersion 80Date October 13 
1997 Author Cole HabbleyE mail jhabbley 
mc net Type of modQuakeC yes from the 
execellent grappling hook not by me 
Sound yesmdl files yes based mostly on 
quakes original models 
 WRUSH.ZIP   12-15-1997   121k   Quake: - Weenie Rush!! v1.2b )ohnny Ringo 
TeamFortress v2.6 Quake Map 
 W_TECH1.ZIP   12-08-1997   86k   Quake: - w_tech1 
Playing - deathmatch (by GamesNet FDN) 
Deathmatch Quake map. 
 W_TECH2.ZIP   12-08-1997   119k   Quake: - w_tech2 
Playing - deathmatch (by GamesNet FDN) 
Deathmatch Quake map. 
Four floors high. Two of the floors 
are made of bars. Many slopes connect 
the floors. 
 XMASQK15.ZIP   12-25-1997   1006k   Christmas Quake update v1.5. 
Adds Christmas Musik and fixes a few bugs. 
 XOMIS.ZIP   02-08-1998   393k   Quake: - xomis 
Info: SP DM (by GamesNet) 
For you to decide 
 ZAHGURIM.ZIP   12-02-1997   4k   Quake: - ZAHGURIM S CONFIG v1 0 by 
Andrew Doro and Nick DoroThis config has 
several cool features Freelook locked on 
A crosshair toggle Sniper mode zoom in 
and crosshair combined X ray mode Night 
Vision Cheat Toggle this toggles cheats 
on and off depending on whether or not 
you want to cheat 
 ZANY.ZIP   12-02-1997   53k   Quake: - Here s some zany new skins for 
quake Enjoy All skins courtesy of The 
Mighty Matt Shults Sanford2 pcx Fred 
Sanford from the popular 70 s 
sitcomDestro pcx The chrome headed GI 
Joe villainApollo pcx Apollo Creed from 
the Rocky seriesE Mail Dviertel io com 
 ZERVSDM6.ZIP   02-08-1998   396k   Quake: - "Zerstorer meets DM6" 
Info: SP DM (by GamesNet) 
A deathmatch map inspired from dm6 and 
the zerstorer pc. 
 ZTN2DM1.ZIP   01-29-1998   162k   Quake: - Painkiller 
Playing - deathmatch (by GamesNet FDN) 
Quake II deathmatch level 
suited for 1-on-1 play 

(c) 1994,  bbs@darkrealms.ca