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|    rec.arts.tv.mst3k.misc    |    Mystery Science Theater 3000 fan chat    |    22,866 messages    |
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|    Message 21,247 of 22,866    |
|    George Johnson to All    |
|    New American Gladiators    |
|    06 Jan 08 21:56:51    |
      From: matrix29@charter.net               Flipped over at 9:08 PM today to take a peek.               Noticed the people had a "digitally accellerated" look to them. Then       noticed the camera was tracking the players and "Gladiators" way too       accurately for a human hand to move so I realized they're using digitally       controlled cameras with an location sensor in the helmets of the players &       Gladiators (probably with an averaging system to keep 3 humans in the shot       at all times). The shots minus the helmets are all notable of drifting       shoulder-cam human control (though these movements can be faked with a       simple program too for a gliding standard TV camera).               The lighting system is interesting too. The "digitally accellerated"       look could be the sife effect of deliberately using fast strobes + regular       lighting to fast light the movements of the people onscreen. If you look       closely at the people in the stands while the action is onscreen, there is a       trace flicker of a strobe. On the other hand there does seem to be a       deliberate clipping of frames in the action + audio too to digitally       compress the time onscreen. The lighting system reminds me of "The Weakest       Link" and I get vibes of the large studio being the same.               I do notice some problems with the set design this time around. The       rigid platform tops appear to have sharp edges and if a person were to hit       one, they'd get a nasty slice. I notice that they're including neck braces       and some other token safety items to players and Gladiators, but a few spots       on the action rigs "Earthquake Event" for the closeup cams could cause a       nasty event for any person falling on them.               The male Gladiators look acceptable (no horrible perms this time       around). "Wolf" has a deliberate "Ted Nugent" crazy-man look to him. The       former gay porn star "Militia" looks pretty good (the ones worth watching       usually do). The rest of the dudes look like they have muscles that are       usable rather than for show.               The events are still silly from the distance camera shots, but they do       give glimpses of how the game looks from the player's viewpoint on       occassion. The swinging teardrop pendulums with the bridge over the water       looks silly from a distance, but the closer cams under the player and from       the end of the bridge make the event look somewhat scary. The "Pyramid"       event looks fairly interesting when the players tumbled down with one of the       Gladiators. The distance shots made the thing look only moderately silly.       The events tend too not look too bad at a distance of about 45 feet, but       look really silly at a distance of about 200 feet. The player's exhaustion       in the "Eliminator" obstacle course did finally lend an air of credibility       to the action versus the 1989 series where many of the events looked totally       effortless in the distance shots. They need some cameras that give an       impression of "this is big" from the player's viewpoint (at minimum a few       "Worms Eye Viewpoint" shots) to give the viewers the impression that the       show is not a bunch of distance shots from cameras placed in the rafters.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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