home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   rec.arts.tv.mst3k.misc      Mystery Science Theater 3000 fan chat      22,866 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 21,300 of 22,866   
   George Johnson to All   
   Re: WOTP Re: The Sugarland Express A Sin   
   26 Jan 08 09:14:06   
   
   0a078867   
   From: matrix29@charter.net   
      
   "Doug Elrod"  wrote in message   
   news:7c412166-176e-492b-9e3a-62ad7b51b171@c23g2000hsa.googlegroups.com...   
   | I'm sure you could *save money* by shooting The Sugarland Express with   
   | a Single Light, but wouldn't that make the images kind of *dim*?   
   | Maybe they make 1,000,000K spots, but you'd have to hire a helicopter   
   | to put one at a usable distance, I would think!   
   |   
   | And what would you do if it burned out???   
   |   
   | -Doug Elrod (dre1@cornell.edu) :-)   
      
       Could be a single light akin to those multi-LED white light arrays.   
      
       With the odd dispersion pattern of LED lights, a wall's worth of them   
   could illuminate the scene very interestingly especially if driven by the   
   same software that runs a LED billboard..   
       They'd still need some kind of back-lighting for contrast with the main   
   characters and a bit of overhead lighting to give a decent level of ambient   
   light.   
      
       Maybe it's a tri-color dynamic LED laser illumination.  Sharp contrast,   
   nearly infinite shaping capacity, superb distance spot-lighting, but highly   
   vulnerable to flicker and it has to be ran through cross-polarizing LCD   
   filters to dim it decently.  Shadowing effects would be highly undesirable   
   (edges would be tri-colored and flicker with movement) and you'd have to   
   deal with three off-focus shadows in dimmer versions of the main colors.   
      
       It could be a computer-controlled high-frequency burst phase strobe   
   light field.  The bursting effect has a sine-pulse shaped intensity   
   variation to not only illuminate the scene, but also convert all in-field   
   objects into relief maps suitable for rendering in 2+1/2 dimension 3D   
   effect.  Of course, this requires a digital camera array with a fast RAID   
   hard drive server and a few gigabytes of RAM to buffer the influx of raw   
   images to process.  The nifty thing about this camera-lighting-sync   
   technique is that virtual 3D lighting can be introduced at any angle and any   
   number of virtual 3D lights can relight the scene without distinctly   
   requiring a full-CGI rendering system.  More on the basic prototypes here...   
   http://photo.net/learn/technology/mflash/merl-non-photo.html   
   http://www.merl.com/people/raskar/NprCamera/   
   http://www.youtube.com/watch?v=9dLabbCHhZA   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca