Forums before death by AOL, social media and spammers... "We can't have nice things"
|    comp.lang.pascal.borland    |    Borland Pascal was actually pretty neat    |    2,978 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 2,296 of 2,978    |
|    Jonas Maebe to Marco van de Voort    |
|    Re: Operating System written in (Turbo)     |
|    30 Oct 06 15:13:17    |
   
   From: Jonas.Maebe@rug.SPAM.ac.ME.be.NOT   
      
   In article ,   
    Marco van de Voort wrote:   
      
   > > Zone 66 by Epic MegaGames:   
   > > http://www.abandonia.com/games/en/387/Zone66.htm   
   > >   
   > > And I believe most of the Dos version(s) of Comanche Maximum Overkill   
   > > also used flat real mode.   
   >   
   > Thanks. I meant it more in TP/Pascal context, but this is still a new and   
   > interesting fact for me.   
   >   
   > How were these programmed btw? 16-bit compiler + hand crafting the 32-bit   
   > parts? Or 32-bit compiler modified to emit prefixes?   
      
   I have no idea, but I guess both contained a lot of assembler since they   
   really pushed the limits of the machines available at that time.   
      
      
   Jonas   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
|
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca