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|    comp.lang.pascal.borland    |    Borland Pascal was actually pretty neat    |    2,978 messages    |
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|    Message 2,756 of 2,978    |
|    Marco van de Voort to Ivan Levashew    |
|    Re: Floating point mystery    |
|    05 May 09 08:52:03    |
   
   From: marcov@stack.nl   
      
   On 2009-05-05, Ivan Levashew wrote:   
   >> Trying to get a fixed DosBox seems the most logical. I doubt you'll find a   
   >> "support broken DOSBox floating emulation" switch in a Turbo product from   
   >> the early nineties :-)   
   >   
   > I'm not sure about the exact nature of this problem. All the 3D games   
   > are full of floating point calculations yet they are indeed working in   
   > DOSBox.   
      
   It sounds to me like related to missing floating point error handling. I   
   would expect BP to runtime error on FPU errors, not show "nan".   
      
   And 3D games usually don't do any.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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