home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   comp.lang.pascal.borland      Borland Pascal was actually pretty neat      2,978 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 2,905 of 2,978   
   Jim Leonard to All   
   Extending Turbo Vision with graphics?   
   26 Dec 13 09:27:58   
   
   From: MobyGamer@gmail.com   
      
   I know this is a longshot as this group is nearly dead, but I have to try   
   asking:  I will be writing a menu front-end that must run on any DOS-based PC   
   (even 808x systems, this is for a museum project) and would like to avoid   
   writing an entire CUI    
   framework from scratch.  Turbo Vision obviously comes to mind, however one of   
   the requirements is that, while running in text mode is ok, on VGA/SVGA   
   systems the front-end should also display a bitmap that changes as the user   
   selects a new item.   
      
   I have seen code that tries to extend Turbo Vision to run in graphics mode, so   
   that it looks/feels identical to text mode but also lets you display   
   graphics.  I have also seen complete Turbo Vision replacements such as   
   GraphicVision, but those have no    
   text mode equivalent (and IIRC require a 386).  So far the closest solution   
   has been something like this:  http://aeinc.ru/gtv.php  but the documentation   
   is all in Russian which I do not read.   
      
   Does anyone have any suggestions on how to (very simply) extend Turbo Vision   
   to graphics mode?  Is it as simple as hooking where the 80x25/43/50 raw screen   
   data is and then redrawing that in graphics mode, or is that not feasible?  Is   
   there a prewritten    
   library that I'm unaware of that fits the bill?   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca