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|    comp.lang.pascal.borland    |    Borland Pascal was actually pretty neat    |    2,978 messages    |
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|    Message 2,905 of 2,978    |
|    Jim Leonard to All    |
|    Extending Turbo Vision with graphics?    |
|    26 Dec 13 09:27:58    |
      From: MobyGamer@gmail.com              I know this is a longshot as this group is nearly dead, but I have to try       asking: I will be writing a menu front-end that must run on any DOS-based PC       (even 808x systems, this is for a museum project) and would like to avoid       writing an entire CUI        framework from scratch. Turbo Vision obviously comes to mind, however one of       the requirements is that, while running in text mode is ok, on VGA/SVGA       systems the front-end should also display a bitmap that changes as the user       selects a new item.              I have seen code that tries to extend Turbo Vision to run in graphics mode, so       that it looks/feels identical to text mode but also lets you display       graphics. I have also seen complete Turbo Vision replacements such as       GraphicVision, but those have no        text mode equivalent (and IIRC require a 386). So far the closest solution       has been something like this: http://aeinc.ru/gtv.php but the documentation       is all in Russian which I do not read.              Does anyone have any suggestions on how to (very simply) extend Turbo Vision       to graphics mode? Is it as simple as hooking where the 80x25/43/50 raw screen       data is and then redrawing that in graphics mode, or is that not feasible? Is       there a prewritten        library that I'm unaware of that fits the bill?              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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