home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   comp.sys.ibm.ps2.hardware      Discussing IBM PS/2 hardware      42,985 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 41,867 of 42,985   
   Ryan Alswede to All   
   Re: another snarky   
   29 Jun 23 06:00:58   
   
   From: ryanalswede@gmail.com   
      
   Game software were coded and built directly against an ISA  bus Sound Blaster   
   so all the ISR (interrupt service routines) DMA (direct memory access)   
   processes are designed for that bus architecture UNLESS the game writer wrote   
   the methods to handle MCA    
   bus architecture the sound cards will fail to produce results in a PS/2.   
      
   I had the white clone snarky board you see on eBay before returning it and   
   tried the following games and software:   
   Simcity (1989)  - no sound   
   Raptor Call of the Shadows - only could get some sound when set to Adlib.    
   Sound Blaster settings, game would not start.   
   Star Trek Final Unity - PS/2 (Model 90 Pentium60 / Model 77 486DX2) machines   
   would crash/lock up with any Sound Blaster settings, Sound Blaster detection   
   in setup would do the same.   
   Duke Nukem 3D - No sound.   
   Duke Nukem 3D Atomic Edition - Had sound, no problems   
   Windows 98 - Auto detects and installs MS Win 95 driver fine and plays Windows   
   Sounds ok.   
   Windows NT 4.0 - has popping noise on start and end of Windows Sounds using MS   
   Sound Blaster Driver for NT.   
      
   I also own a Sound Piper 16 which uses an ESS688F Sound Blaster compatible   
   chipset.  In DOS games above it fairs the same even though the ESS688F ISA   
   version is celebrated in the DOS game world.   
      
   If you saw Louis' other post about Sound Blaster/MCV, even they admit that   
   their Sound Blaster software doesn't work on MCA and you have to update to MCA   
   versions of their utilities.   
      
   "CAUSE: It is due to the hardware differences in interrupt handling   
   between the AT bus machine and the Micro Channel machine. Therefore,   
   Sound Blaster program which is designed for AT bus cannot be used on   
   PS/2* machine directly"   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca