XPost: rec.arts.sf.tv, rec.arts.tv   
   From: ANIM8Rfsk@cox.net   
      
   in article 11m1md9i952fv44@news.supernews.com, Paul Vader at   
   pv+usenet@pobox.com wrote on 10/27/05 6:44 AM:   
      
   > ANIM8Rfsk writes:   
   >>> On the other hand, TOS era ships are so overpowered that you wonder why   
   >>> they bother going into orbit at all - they could just hang there in the   
   >>> same way that bricks don't. *   
   >>   
   >> That's exactly what they do. They call it 'standard orbit' but it really   
   >> ain't no such thing.   
   >   
   > I guess this isn't really a fanwank. The military uses the term orbit to   
   > mean 'circling in the air over one place', so we can say that's what   
   > they're doing, because it DOES explain the constant instabilities that   
   > they're always experiencing when they lose power, as you said.   
   >   
   > It's a shame that it was never SHOWED that way in any series. Orbits always   
   > look like the conventional kind (other than the planets always being   
   > ridiculously too small in TOS). *   
      
   Damn damn damn.   
      
   Now that I've made my case, I thought of an exception.   
      
   Mirror, Mirror   
      
   "Planet's rotation is carrying primary target   
   beyond arc of phaser lock.   
   Shall I correct orbit to new firing position?   
   No.   
   Lock on to secondary city."   
      
   "Secondary target now moving beyond our phaser lock.   
   Put phasers on standby, Mr. Sulu.   
   A serious breach of orders, Captain.   
   I have my reasons,   
   and I'll make them clear to you ...   
   in my own good time."   
      
   Of course, that WAS the Mirror Enterprise. Upon reflection, maybe they do   
   things somewhat .. differently.   
      
   --   
      
   You Can't Stop the Signal   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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