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|    rec.games.frp.dnd    |    Dungeons and Dragons    |    82 messages    |
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|    Message 67 of 82    |
|    Mortimer Houghton to All    |
|    Curse of Strahd, Session 1 (spoilers)    |
|    13 Jan 26 15:41:34    |
      From: mortimer@VivoBook.X512D              I have converted Curse of Strahd to Pathfinder Second Edition, this is our       campaign. We have a party of four adventurers: Costin "Păcălici" Vaduva, a       clever, but slightly mysterious Swashbuckler; Gideon Driscoll       "The Phantom Walker", a Bard of some renown in the region; Reduvia, aka       "Lady Mantis", a young and somewhat naively pretentious Monk; and Zoaphiel       Valisynzarin, a determined Investigator driven to find the truth.              I decided to use the Plea for Help hook, since it fit nicely with the       the possibility of other clues left in CoS (namely, finding the authentic       letter from Burgomaster Indirovich). This was especially true since the party       has an Investigator and it would be good to play up these elements. Zoaphiel       the       investigator was in fact the one who detected poor Olensky and promptly       compared       the contents and handwriting, so that part is proceeding well.              The group then began to hear that the wolves, who until this point had been       only sporadically howling in the distance, begin to draw closer. They decided       that beating a hasty retreat back to the gates of Barovia the wiser course,       but unfortunately, the wolves proved too fast and confronted them along the       road, blocking the way back. Noticing that the wolves didn't seem interested in       approaching the group, but only in blocking the way, they turned back and       proceeded to the only known destination in the land, the Village of Barovia.              On the way, there was a random encounter, and it took an unfortunate roll of       the dice. The group stumbled upon a group of six werewolves. Clearly this       would be the end if the lycanthropes decided to fight, as at this point, they       were still level 1. Instead, the werewolves exchanged questions and answers       with       the group, the werewolves mostly interested in learning that this was Strahd's       latest playthings and the group trying, unsuccessfully, to gather more       information about the situation in the Village. The werewolves played up their       simple trapper identification and claimed that they had only vague knowledge of       what "townies" were up to, but did seem to show signs of discomfort when       questioned about the vampire or why it was they didn't often go to town       (because they are werewolves). The werewolves parted ways with the party with a       vague farewell that could be taken as either threat or potential friendship.              After this, they arrived without event at the Village, where we immediately       transported them to the dungeon of the Death House, as the first half had been       run by the group multiple times as a test for my conversion. They wisely pulled       the ghoul encounter into a bottleneck to keep from being overwhelmed, and the       Gideon the bard cast a clever Illusory Object to create a barrier between the       group and some of the ghouls, with one ghoul in particular struggling with the       perception check to disbelieve the illusion. Lady Mantis the monk, their only       significant frontline presence, successfully handled most of the attacks and       the group weathered the assault well.              In the shrine, the shades were no match for the group and quickly dispatched.       The investigator easily found the secret door, but the group didn't explore the       ladder yet, as they opted to check the door to the west, where the mimic's       deception proved too clever for the investigator to detect.              Lady Mantis attempted to open the door, only to discover that her hand was       being       drawn in rather than the door moving. Both the mimic's reaction strike and it's       first attack after initiative was rolled dealt considerable damage to the monk,       but she fought on bravely until finally the mimic swallowed her. She valliantly       carried on from within, but lacking access to either piercing or slashing       damage, she could do nothing to affect her escape, and after two rounds of       digestive acid damage succumbed and began her death saves.              Gideon, who had bravely tried to help Lady Mantis, was the next victim. He was       quickly felled by two powerful pseudopod strikes (the mimic's mouth currently       occupied by the monk). Thankfully, Zoaphiel came to the rescue and was       able to finish off the mimic with a critical strike from her light pick.              This ended the session, as the group busied itself with recovering it's members       from the trauma of the battle.              The group was granted all treasures from the first part of the Death House:       Here is the equipment from that:       Steel Shield w/ shield boss       +1 longsword       +1 heavy crossbow w/ 20 bolts       +1 crossbow w/ 20 bolts       +1 hand crossbow w/20 bolts       Cantrip Deck (Full Pack) but Scatter Scree for Dancing Lights since the pf2e       remaster makes this the same as the Light Spell       Full Plate armor       Hooded Lantern       Writing Set       Leather armor       Scroll of Bless (Rank 1)       Scroll of Cleanse Affliction (Rank 2)       Scroll of Spiritual Armament (Rank 2)       Ventriloquist's Ring (+1 to Deception skill)       Pendant of the Occult (+1 to Occult skill)       Bracelet of Dashing (+1 to Acrobatics skill)       Bracer of Missile Deflection       Doubling Rings       Shining Symbol (+1 to Religion skill)              Treasure found during the session:       72 gold worth of coin and other valuables       Crafter's Eyepiece (+1 to Crafting skill)       +1 Silver Shortsword              --       There are the known knowns, things we know we know; and the known       unknowns, things we know we do not know; but there are also the       unknown unknowns, those things we don't know we don't know...but       what about the unknown knowns, things we do not know we know?              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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