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|    rec.games.frp.dnd    |    Dungeons and Dragons    |    82 messages    |
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|    Message 71 of 82    |
|    Mortimer Houghton to All    |
|    CoS, Session 2: Death in the Death House    |
|    21 Jan 26 03:05:50    |
      From: mortimer@VivoBook.X512D              We return to the Death House this session with our heroes: Costin       "Păcălici" Vaduva (Swashbuckler), Gideon Driscoll "The Phantom Walker"       (Bard), Reduvia "Lady Mantis" (Monk), and Zoaphiel (Investigator).              Having just discovered the secret door leading to the passage back to the       Den of Wolves, the group makes careful note of it in case the need arises       for a quick exit out of the dungeon level of the house. They then carry on       their investigation of the first level of the dungeon before finally       descending to it's depths. However, the two cult leaders, now malevolent       ghasts, strike hard at the group, and three of them are at various points       in the fight knocked unconscious, with Gideon being the only one not       downed. However, due to some timely healing, the group manages to overcome       the undead and uncovers more valuable loot, including some powerful cloth       armor.              Following the sound of cultic chant, they at last descend into the depths       of evil and, after some minor detours in the nearby prison block, enter the       ritual chamber. Here they are incredibly cautious, yet, despite their       precautions, were unable to discern the nearby lurking shambler.       Eventually, Lady Mantis takes a leap onto the dias, which prompts the       restless phantoms of the cult to cry out that, "One must die!". Refusing       the demand, the group momentarily catches the attention of Strahd, whose       disembodied voice comments that theirs was an interesting choice, but that       he would now see if they could survive it.              After this brief commentary, the cult cries out to Lorghoth the Decayer to       fall upon the group for their infidelity and the shambler rises out of the       refuse and moves to attack. The group briefly attempts combat, but soon       realises they are outmatched by this foe and quickly begin to retreat       towards the first floor of the mansion. Tragically, not all of them were       as quick to react, with Costin pausing his retreat to try and aid Lady       Mantis in battling the beast. This delay proved costly, however, when he       was caught by Lorghoth and struck down by a single mighty blow from which       he could not recover, especially with the hope of aid vanishing with his       allies rapid retreat.              After some deft attempts at navigating the deadly blades that replaced the       doors after the rejected ritual, the group at last escaped the Death House       and were able to briefly mourn the loss of their compatriot. Time was       running out, however, as the sun began to set and the group needed to see       what could be discovered in the village. They quickly made their way to       the village square, where they found a sparsely populated tavern and       another clue, this time in the form of a person. It was none other than       the son of the Burgomaster, whose letter supposedly drew them into the       land of Barovia in the first place. Speaking quickly with them, Ismark       Kolyanovich discerned that despite the deception, these people could be       the ones he hoped for, people strong and brave enough to rescue his sister       from the clutches of the lord of the land, Count Strahd the vampire.              Here the session ends with the group resting at the manor of the       burgomaster. The group seems willing to take up the quest, but Ireena       Kolyana complicates it by insisting that her adoptive father, the       burgomaster, be given proper last rights, having recently passed away. Our       next session will also introduce a new hero, a native to the village of       Barovia and a stalwart friend of Ismark and Ireena.              --       There are the known knowns, things we know we know; and the known       unknowns, things we know we do not know; but there are also the       unknown unknowns, those things we don't know we don't know...but       what about the unknown knowns, things we do not know we know?              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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