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   rec.games.frp.dnd      Dungeons and Dragons      82 messages   

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   Message 78 of 82   
   J.O. Aho to Spalls Hurgenson   
   Re: The Trouble With Dungeons   
   09 Feb 26 08:18:17   
   
   XPost: alt.games.adnd   
   From: user@example.net   
      
   On 08/02/2026 17.20, Spalls Hurgenson wrote:   
   > On Sun, 8 Feb 2026 00:59:37 +0100, "J.O. Aho"    
   > wrote:   
   >   
   >   
   >> In a campaign (not me as DM), we had characters that started to have   
   >> their own strong holds, and it was time to build some defenses against   
   >> powerful monsters who was kind of after the characters, it ended up that   
   >> the players built their "dungeon" and the DM sent in the monster, it can   
   >> be a fun time for them to plan how to defeat a Beholder in a dungeon   
   >> they construct.   
   >   
   > Oooh, it's "Dungeon Keeper" (a video game) on the table-top!   
      
   This was far many years before the video game, but still quite fun, as   
   good people, the characters of course didn't force people into the   
   dungeon to fight "invading" high level monsters, it was the characters   
   themselves.   
      
      
   > we tended to retire our   
   > characters when they started getting to stronghold-level. D&D just   
   > played better at the lower levels, we found (especially in our   
   > campaigns, which tended to be lower-magic). The retired PCs became   
   > 'semi-NPCs' who continued to exist in the gameworld (and the players   
   > still had some control over them) but they weren't active participants   
   > in the adventures.   
      
   We had some characters I had DM:ed and they were somewhere around level   
   14 that had been retired as I had to have a longer break from RPG, some   
   years later I did dust of the characters, wrote down highlights what   
   they been up to the last years and then handed out the characters to the   
   players with a kind of "grand final" adventure.   
      
   Sure they became legends in that home made world, places named after   
   them, monsters telling stories about how their ancestors had almost been   
   completely wiped out in this or that battle.   
      
      
   > It was always fun when the players, with entirely new and often   
   > completely unrelated characters, stumbled across some of their old   
   > PCs. I tried not to do it too often (usually by putting the new group   
   > in an entirely different region) but it was always memorable.   
      
   One DM we used to have, he was more of killing of characters, except for   
   one players character, we got quite pissed when all expect the favorite   
   player was killed of for the 3rd time in a week, that character looting   
   the dead, this was the time last straw and we begun to DM ourself, each   
   weekend another person...   
      
   --   
     //Aho   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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