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|    alt.astronomy    |    Staring up at the stars...    |    132 messages    |
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|    Message 117 of 132    |
|    Thomas 'PointedEars' Lahn to Stephen Harding    |
|    Re: Star Travel ?    |
|    20 Feb 26 05:16:35    |
      XPost: rec.aviation.military       From: PointedEars@web.de              Stephen Harding wrote:       > I recall reading "somewhere"              "The Science of 'Interstellar'"? 8-)              > that space travel in the future (very, very, very* future) won't involve       > actually traveling gazillions of light years away but instead, "punching       > through" the space-time fabric as a sort of short cut.              _Spacetime_ is not a fabric, but a way to assign coordinates to events.              You mean a wormhole, an additional path between events that is spatially       shorter than the one along the spacetime manifold.              > I suppose it would be like a great circle route on a       > globe is shorter than the apparent straight line route              It is the other way around, of course. With a positively curved spatial       manifold, the Euclidean (straight-line) distance between points on it is the       shortest. This can be seen by considering the corresponding metrics.              Euclidean metric:               ds^2 = dx^2 + dy^2 + dz^2.              Spherical coordinates:               x = r sin(theta) cos(phi)        y = r sin(theta) sin(phi)        z = r cos(theta)              ==>               dx = dr sin(theta) cos(phi)        + r cos(theta) (d theta) cos(phi)        - r sin(theta) sin(phi) (d phi)               dy = dr sin(theta) sin(phi)        + r cos(theta) (d theta) sin(phi)        + r sin(theta) cos(phi) (d phi)               dz = dr cos(theta) - r sin(theta) (d theta)              ==>               ds^2 = dr^2 + r^2 (d theta)^2 + r^2 sin^2(theta) (d phi)^2.              A path P along the equator, dr = 0, theta = pi/2 ==> (d theta) = 0:               ds = r (d phi) ==> s = int_P ds = r int_0^phi d phi' = r (Delta phi).               [Due to the spherical symmetry, we can rotate the coordinate system        such that any geodesic lies on the equator.]              Suppose, for example, the first point on a sphere with radius r has coordinates               (r, theta = pi/2, phi = 0) <--> (x = r, y = 0, z = 0),              and the second point has coordinates               (r, theta = pi/2, phi = pi/2) <--> (x = 0, y = r, z = 0)              then the Euclidean distance between them is               s_2 = sqrt[(0 - r)^2 + (r - 0)^2 + (0 - 0)^2]        = sqrt(2 r^2)        = r sqrt(2) =~ r * 1.41              but the geodesic distance (along the equator) is               s = r (pi/2 - 0) = r pi/2 =~ r * 1.57 > s.              You are maybe confusing this with the *apparent* straight-line path if the       curved surface is being projected on a flat surface.              > or as we think of SciFi wormholes and such.       >       > But without that sort of mechanism, there is no way we'll see other life       > forms,              Not true. We might see lifeforms on Mars, and possibly Europa and Enceladus       (there are oceans under the frozen surfaces of those moons).              > let alone intelligent ones.              There are intelligent lifeforms on Earth, not counting humans :-p              > As far as we know, even with exoplanet systems that we have now found,       > the odds are scarce that a planet will have the requirements for life       > (as we know it) let alone the roll of the dice evolutionary process       > to produce intelligence.              Humans know too little about the conditions for life to make even educated       guesses. Currently they are in a position similar to that of person who       knows a hammer as the only tool.              > That's a primary reason I don't believe in UFOs and extraterrestrial       > incidents. Some weird stuff no doubt, but explainable at some point,       > now or in the future with more knowledge.              There are much better reasons for not believing that UFOs are of       extra-terrestrial origin.              --       PointedEars              Twitter: @PointedEars2       Please do not cc me. / Bitte keine Kopien per E-Mail.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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