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   alt.bbs.doors      For discussing BBS door games, Mud's      1,094 messages   

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   Message 852 of 1,094   
   MRoblivious1bmf to All   
   usurper maint taking fore (1/3)   
   26 Apr 11 18:44:57   
   
   From: mroblivious1bmf@THRWHITE.remove-146-this   
      
   hello, found out the problem with usurper taking forever with the maint.   
   it's due to the npc settings   
      
   --begin usurper.cfg --   
      
   Jakob Dangarden   
   Silent Service   
   50   
   8   
   0   
   50   
   100   
   0   
   Valhalla   
   4   
   YES   
   Anchor road   
   10   
   50000   
   Tully   
   Reese   
   Liu Zei   
   Ravanella   
   Lobba   
   Garth   
   Groggo   
   1   
   YES   
   0   
   2   
   2   
   2   
   3   
   3   
   3   
   4   
   4   
   4   
   YES   
   NO   
   YES   
   5   
   25   
   YES   
   3   
   3   
   YES   
   Drunghin   
   no   
   no   
   no   
   YES   
   5   
   125   
   400   
   YES   
   1000   
   2   
   YES   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   NO   
   YES   
   no   
   Thanks to Me who registered Usurper!   
   SCORES\USCORES.ANS   
   SCORES\USCORES.ASC   
   SCORES\TSCORES.ANS   
   SCORES\TSCORES.ASC   
   SCORES\WSCORES.ANS   
   SCORES\WSCORES.ASC   
   SCORES\ASCORES.ANS   
   SCORES\ASCORES.ASC   
   SCORES\ESCORES.ANS   
   SCORES\ESCORES.ASC   
   SCORES\PKILLER.ANS   
   SCORES\PKILLER.ASC   
   SCORES\MKILLER.ANS   
   SCORES\MKILLER.ASC   
   YES   
   YES   
   YES   
   YES   
   1   
   5000   
   0   
   new   
   YES   
   YES   
   no   
   100   
   YES   
   3   
   5   
   NODE\   
   YES   
   yes   
   YES   
   yes   
   yes   
   yes   
   yes   
   yes   
   yes   
   yes   
   YES   
   NO   
   yes   
   yes   
   yes   
   yes   
   30   
   SCORES\NEWS.ASC   
   SCORES\NEWS.ANS   
   SCORES\YNEWS.ASC   
   SCORES\YNEWS.ANS   
   10   
   ANY   
   YES   
   NO   
   90   
   50   
   YES   
   YES   
   YES   
   100   
   3   
   5   
   3   
   YES   
   NO   
   NO   
   1   
   1   
   1   
   50   
   Green   
   LightGreen   
   Cyan   
   LightRed   
   LightCyan   
   LightMagenta   
   black   
   lightgreen   
   YES   
   5   
   YES   
   0   
   no   
   YES   
   YES   
   YES   
   YES   
   YES   
   2   
   shrunken skulls   
   coin   
   coins   
   5   
   YES   
   Sly   
   18   
   Bobs Beer Hut   
   Bob   
   Jakobinus   
   Lydia   
   Ted   
   Hazzan   
   Yes   
   25   
   15   
   3   
   YES   
   15   
   Rand the Human   
   Ordlof   
   5   
   Yes   
   0   
   1   
   1   
   YES   
   LightGreen   
   YES   
   10   
   NO   
   3   
   YES   
   5   
   YES   
   5   
   Ulgmog   
      
   * Line 1  => Sysops name   
   * Line 2  => BBS name   
   * Line 3  => Number of days to keep items in Player Market (default is 20)   
   * Line 4  => Number of days to keep Player Mail (default is 8)   
   * Line 5  => Registration Number (0 if unregistered)   
   * Line 6  => Daily Number of Dungeonfights (5-99)   
   * Line 7  => Days of inactivity before deletion (15-999)   
   * Line 8  => NonPlayerCharacters vicious tendencies :   
   	        0=Passive, 1=Random, 2=Annoying, 3=Persecution   
   * Line 9  => Name of Town (max 40 characters)   
   * Line 10 => Dungeon difficulty (1-10)  10 is the toughest   
   * Line 11 => Display INTRO-menu? (Yes/No)   
   * Line 12 => Name of Challenges place (Anchor road)   
   * Line 13 => Daily Number of Teamfights per player (1-99)   
   * Line 14 => Amount of money for new players (100-1,000,000)   
   * Line 15 => Name of Weaponshop owner (Tully)    [max 20 characters]   
   * Line 16 => Name of Armorshop owner (Reese)     [max 20 characters]   
   * Line 17 => Name of Combat Trainer (Liu Zei)    [max 20 characters]   
   * Line 18 => Name of Magicshop owner (Ravanella) [max 20 characters]   
   * Line 19 => Name of Bank manager (Lobba)        [max 20 characters]   
   * Line 20 => Name of Inn owner (Garth)           [max 20 characters]   
   * Line 21 => Name of Mad & Evil Mage (Groggo)    [max 20 characters]   
   * Line 22 => Quaffing Healing Potions in the Dungeons :   
                 1 : Player quaffs potions and then autoattacks monster.   
                 2 : Player quaffs potions, and then the monster gets a   
                     free attack round.   
                 3 : Player quaffs potions and can then choose another option.   
   * Line 23 => Display monster comments (Y/N)   
   * Line 24-33 => How many % of his experience shall a player lose when dying   
                  in the dungeons (0-25). Example :   
    Line [24] : 0        (Players at level 1 -10 lose 0% of their xp)   
    Line [25] : 2        (Players at level 11-20 lose 2% of their xp)   
    Line [26] : 2        (Players at level 21-30 lose 2% of their xp)   
    Line [27] : 2        (Players at level 31-40 lose 2% of their xp)   
    Line [28] : 3        (Players at level 41-50 lose 3% of their xp)   
    Line [29] : 3        (Players at level 51-60 lose 3% of their xp)   
    Line [30] : 3        (Players at level 61-70 lose 3% of their xp)   
    Line [31] : 4        (Players at level 71-80 lose 4% of their xp)   
    Line [32] : 4        (Players at level 81-90 lose 4% of their xp)   
    Line [33] : 4        (Players at level 91-100 lose 4% of their xp)   
      
   * Line 34 => Allow players in who have been killed offline (Yes/No)   
   * Line 35 => Allow players to attack their teammates (Yes/No)   
   * Line 36 => Allow players to resurrect teammates (Yes/No)   
   * Line 37 => Maximum level difference for players to attack each other. (0-25)   
                (Example : a value of 5 would mean that a level 10 character   
                 only can attack players with a level of 5 and up...   
                 a value of 0 means that there are NO LIMITS!)   
   * Line 38 => The armor basevalue can now be set freely ( 0-60 % ). A value of   
                10 means that all armors absorb 10% of their armorvalues as base   
                value. The higher you set this figure, the more effective the   
                armors get  (default is 25%).   
   * Line 39 => Make NPC characters available in the Dormitory (thus increasing   
                the number of opponents available to players) (Yes/No).   
   * Line 40 => Number of Player Fights allowed (1-99).   
   * Line 41 => Bank interest (1-15 %)   
   * Line 42 => Allow NPC:s to create their own teams (Yes/No)   
   * Line 43 => Name of Dungeon Complex 	(Moria, Disney Land....it's up to   
   you)   
   * Line 44 => Include NPC:s level raises in the Daily news? (Yes/No)   
   * Line 45 => Allow NPC:s to buy new Weapons/Armors for themselves? (Yes/No)   
   * Line 46 => Include NPC weapon/armor purchases in the daily news (Yes/No)   
   * Line 47 => Allow Teams to fight in the Dungeons (Yes/No)   
   * Line 48 => Difficulty for Teams fighting in the dungeons (1-20) 1=easy   
   * Line 49 => Maximum numbers of Healing potions a player can carry (1-9999)   
   * Line 50 => Maximum number of players allowed in the game (1-250)   
   * Line 51 => Allow player to be on more than 1 node simultaneously ? ([Yes]/No)   
   * Line 52 => Cost for identification of an Item in Magic Shop (1-9999999)   
   * Line 53 => Allow Victor to take defeated players In Hand Eq.    (0,1,2,3,4)   
   * Line 54 => Allow Victor to take defeated players Head Eq.       (yes/No)   
   * Line 55 => Allow Victor to take defeated players Body Eq.       (yes/No)   
   * Line 56 => Allow Victor to take defeated players Arm Eq.        (yes/No)   
   * Line 57 => Allow Victor to take defeated players Fingers Eq.    (yes/No)   
   * Line 58 => Allow Victor to take defeated players Legs Eq.       (yes/No)   
   * Line 59 => Allow Victor to take defeated players Feet Eq.       (yes/No)   
   * Line 60 => Allow Victor to take defeated players Waist Eq.      (yes/No)   
   * Line 61 => Allow Victor to take defeated players Neck Eq.       (yes/No)   
   * Line 62 => Allow Victor to take defeated players Face Eq.       (yes/No)   
   * Line 63 => Allow Victor to take defeated players Shield         (yes/No)   
   * Line 64 => Allow Victor to take defeated players On Hands Eq.   (yes/No)   
   * Line 65 => Allow Victor to take defeated players Around Body Eq (yes/No)   
   * Line 66 => Allow Victor to take defeated players Inventory Eq.  (yes/No)   
   * Line 67 => Automatic Maintenance? (YES/no)   
   * Line 68 => Resurrect Dead Players at maintenance? (yes/NO)   
   * Line 69 => Credits to user(s) helping out registering Usurper   
   * Line 70 => Path and name of ANSI  score file (none is created if left blank)   
      
   [continued in next message]   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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