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|    alt.bbs.doors    |    For discussing BBS door games, Mud's    |    1,094 messages    |
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|    Message 878 of 1,094    |
|    rhythmnp to All    |
|    Re: Doors/Utility Suggest    |
|    29 Apr 11 18:40:39    |
      From: rhythmnp@THRWHITE.remove-s6e-this               To: alt.bbs.doors       >> I think there's an easier way to arrange this that doesn't require a       >> larger program like GameSrv. I think all that's needed is:       >>       >> 1. a 16-bit door (routes user's I/O to a shared file)       >> 2. a 32-bit program (routes I/O from the shared file to a localhost       >> socket)              >I saw you postted a link to a door.sys <-> door32.sys convertter. ;)              Err, huh? No, I didn't post that link. I posted a reply to it saying that I       didn't think the converter works :(              >Without the uses of sockets, because I could just pass the handle of       >the applications along and have it run locally on the computer. Wouldn't       >have to go through sockets.              I'm not sure I follow? The setup you originally described said your setup is       16bit door -> custom 32bit telnet program -> GameSrv. If you're writing a       32bit telnet program, you'd be using sockets...              The setup I described simplifies it a bit, basically you'd change that 32bit       telnet program into a client+server that connects to itself on localhost, and       then launches the 32bit door... this would eliminate the need for GameSrv, and       also wouldn't need to run constantly (hence much more efficient)...              ---        * Synchronet * The Whitehouse BBS --- whitehouse.hulds.com --- check it out       free usenet!       --- Synchronet 3.15a-Win32 NewsLink 1.92       Time Warp of the Future BBS - telnet://time.synchro.net:24              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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