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|    alt.bbs.majorbbs    |    Discussion for MajorBBS by Galacticomm    |    718 messages    |
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|    Message 252 of 718    |
|    Questman to Nathan    |
|    Re: Running multiple copies of a module     |
|    11 Nov 04 18:59:23    |
      From: questman@ubesuxthemajorbbs.com              Because the games are coded to use specific database files. What most       game writers did not do was allow you to specify locations of message       files and data files - that would have allowed it.              It's possible, but most ISV developers did not take advantage of it.              Rick              Nathan wrote:       > Yea, i get it.       > door's on wg seem to suck though.       > its just frustrating sometimes, i like wg, i'm getting to know it pretty       > well too, and i like what i see, most of the time, but some stuff is       > just... well.. dumb. Why's it have to be so difficult to run 2 copies       > of the same game? Its simple to do it with door games on other bbs's,       > why can wg do it too... hmph..       >       > anyway, thanks for the replies.       >       > Do you get the feeling that you and I are the only one's who read this       > group anymore too?       >       >       > Corey wrote:       >       >> To: Nathan       >> Re: Re: Running multiple copies of a module on WG2.0       >> By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm       >>       >> > From Newsgroup: alt.bbs.majorbbs       >> > > Great, so tell me again, why was WB/Mbbs so popular? expensive,       >> > proprietary, and very limited expandability.......       >> > > > Corey wrote:       >> > > To: Nathan       >> > > Re: Running multiple copies of a module on WG2.0       >> > > By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm       >> > > n       >> > >       >> > > > From Newsgroup: alt.bbs.majorbbs       >> > > >       >> > > > Is there any way to run two or more copies of the same module       >> (say, a       >> > > > game) on a single WGBBS system? Each configurable on its own.       >> > > >       >> > > > Thanks.       >> > > >       >> > > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >> > >       >> > > there was a hack for majormud I saw once.       >> > > normally no, becuase the two moduals would clash resources and       >> stuff.       >> > >       >> > > Fr Corey Blake OSB       >> > >       >> > > "Photons have mass!!?? I didn't even know they were Catholic..."       >> > >       >> > >       >> > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >> > > From The Three Stooges Gentlemens Club       >> > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >>       >> it was ahead of it's time.       >> no one else could touch it back then for performance.       >> it was fast.       >> you could do over 128 lines on a 386 computer with 16 megs of ram.       >> while most everyone else was multinode, it was multiline.       >> for a multinode bbs to even come close to a mbbs system you needed       >> a huge room of computers on a fast network, like netware or lantastic.       >> it's only even near competitor was Tbbs, and they are dead too.       >> and they cost about the same also.       >> Mbbs and Tbbs had special games none of the multinode systems had.       >> shall I go on?       >>       >> Fr Corey Blake OSB       >>       >> "Photons have mass!!?? I didn't even know they were Catholic..."       >> --- Synchronet 3.12a-Win32 NewsLink 1.76       >> From The Three Stooges Gentlemens Club              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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