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   alt.bbs.majorbbs      Discussion for MajorBBS by Galacticomm      718 messages   

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   Message 252 of 718   
   Questman to Nathan   
   Re: Running multiple copies of a module    
   11 Nov 04 18:59:23   
   
   From: questman@ubesuxthemajorbbs.com   
      
   Because the games are coded to use specific database files.  What most   
   game writers did not do was allow you to specify locations of message   
   files and data files - that would have allowed it.   
      
   It's possible, but most ISV developers did not take advantage of it.   
      
   Rick   
      
   Nathan wrote:   
   > Yea, i get it.   
   > door's on wg seem to suck though.   
   > its just frustrating sometimes, i like wg, i'm getting to know it pretty   
   > well too, and i like what i see, most of the time, but some stuff is   
   > just... well.. dumb.  Why's it have to be so difficult to run 2 copies   
   > of the same game? Its simple to do it with door games on other bbs's,   
   > why can wg do it too... hmph..   
   >   
   > anyway, thanks for the replies.   
   >   
   > Do you get the feeling that you and I are the only one's who read this   
   > group anymore too?   
   >   
   >   
   > Corey wrote:   
   >   
   >>   To: Nathan   
   >>   Re: Re: Running multiple copies of a module on WG2.0   
   >>   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm   
   >>   
   >>  > From Newsgroup: alt.bbs.majorbbs   
   >>  >  > Great, so tell me again, why was WB/Mbbs so popular?  expensive,   
   >>  > proprietary, and very limited expandability.......   
   >>  >  >  > Corey wrote:   
   >>  > >   To: Nathan   
   >>  > >   Re: Running multiple copies of a module on WG2.0   
   >>  > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm   
   >>  > > n   
   >>  > >   
   >>  > >  > From Newsgroup: alt.bbs.majorbbs   
   >>  > >  >   
   >>  > >  > Is there any way to run two or more copies of the same module   
   >> (say, a   
   >>  > >  > game) on a single WGBBS system? Each configurable on its own.   
   >>  > >  >   
   >>  > >  > Thanks.   
   >>  > >  >   
   >>  > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>  > >   
   >>  > > there was a hack for majormud I saw once.   
   >>  > > normally no, becuase the two moduals would clash resources and   
   >> stuff.   
   >>  > >   
   >>  > > Fr Corey Blake OSB   
   >>  > >   
   >>  > > "Photons have mass!!?? I didn't even know they were Catholic..."   
   >>  > >   
   >>  > >   
   >>  > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>  > > From The Three Stooges Gentlemens Club   
   >>  >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>   
   >> it was ahead of it's time.   
   >> no one else could touch it back then for performance.   
   >> it was fast.   
   >> you could do over 128 lines on a 386 computer with 16 megs of ram.   
   >> while most everyone else was multinode, it was multiline.   
   >> for a multinode bbs to even come close to a mbbs system you needed   
   >> a huge room of computers on a fast network, like netware or lantastic.   
   >> it's only even near competitor was Tbbs, and they are dead too.   
   >> and they cost about the same also.   
   >> Mbbs and Tbbs had special games none of the multinode systems had.   
   >> shall I go on?   
   >>   
   >> Fr Corey Blake OSB   
   >>   
   >> "Photons have mass!!?? I didn't even know they were Catholic..."   
   >> --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >> From The Three Stooges Gentlemens Club   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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