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|    alt.bbs.majorbbs    |    Discussion for MajorBBS by Galacticomm    |    718 messages    |
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|    Message 253 of 718    |
|    Nathan to Questman    |
|    Re: Running multiple copies of a module     |
|    11 Nov 04 19:10:27    |
      From: gangrif@mindless.com              I take it theres no easy way to trick a module into using a different db?                            Questman wrote:              >       > Because the games are coded to use specific database files. What most       > game writers did not do was allow you to specify locations of message       > files and data files - that would have allowed it.       >       > It's possible, but most ISV developers did not take advantage of it.       >       > Rick       >       > Nathan wrote:       >       >> Yea, i get it.       >> door's on wg seem to suck though.       >> its just frustrating sometimes, i like wg, i'm getting to know it       >> pretty well too, and i like what i see, most of the time, but some       >> stuff is just... well.. dumb. Why's it have to be so difficult to run       >> 2 copies of the same game? Its simple to do it with door games on       >> other bbs's, why can wg do it too... hmph..       >>       >> anyway, thanks for the replies.       >>       >> Do you get the feeling that you and I are the only one's who read this       >> group anymore too?       >>       >>       >> Corey wrote:       >>       >>> To: Nathan       >>> Re: Re: Running multiple copies of a module on WG2.0       >>> By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm       >>>       >>> > From Newsgroup: alt.bbs.majorbbs       >>> > > Great, so tell me again, why was WB/Mbbs so popular? expensive,       >>> > proprietary, and very limited expandability.......       >>> > > > Corey wrote:       >>> > > To: Nathan       >>> > > Re: Running multiple copies of a module on WG2.0       >>> > > By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm       >>> > > n       >>> > >       >>> > > > From Newsgroup: alt.bbs.majorbbs       >>> > > >       >>> > > > Is there any way to run two or more copies of the same module       >>> (say, a       >>> > > > game) on a single WGBBS system? Each configurable on its own.       >>> > > >       >>> > > > Thanks.       >>> > > >       >>> > > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >>> > >       >>> > > there was a hack for majormud I saw once.       >>> > > normally no, becuase the two moduals would clash resources and       >>> stuff.       >>> > >       >>> > > Fr Corey Blake OSB       >>> > >       >>> > > "Photons have mass!!?? I didn't even know they were Catholic..."       >>> > >       >>> > >       >>> > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >>> > > From The Three Stooges Gentlemens Club       >>> > > --- Synchronet 3.12a-Win32 NewsLink 1.76       >>>       >>> it was ahead of it's time.       >>> no one else could touch it back then for performance.       >>> it was fast.       >>> you could do over 128 lines on a 386 computer with 16 megs of ram.       >>> while most everyone else was multinode, it was multiline.       >>> for a multinode bbs to even come close to a mbbs system you needed       >>> a huge room of computers on a fast network, like netware or lantastic.       >>> it's only even near competitor was Tbbs, and they are dead too.       >>> and they cost about the same also.       >>> Mbbs and Tbbs had special games none of the multinode systems had.       >>> shall I go on?       >>>       >>> Fr Corey Blake OSB       >>>       >>> "Photons have mass!!?? I didn't even know they were Catholic..."       >>> --- Synchronet 3.12a-Win32 NewsLink 1.76       >>> From The Three Stooges Gentlemens Club       >       >              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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