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   alt.bbs.majorbbs      Discussion for MajorBBS by Galacticomm      718 messages   

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   Message 257 of 718   
   Questman to Nathan   
   Re: Running multiple copies of a module    
   12 Nov 04 13:43:05   
   
   From: questman@ubesuxthemajorbbs.com   
      
   Nathan wrote:   
   > I take it theres no easy way to trick a module into using a different db?   
   >   
      
   Actually, yes.  the calls to open the database files are 99% like this:   
      
      pointer_variable = dfaOpen("filename.dat",null);   
      
   therefore, you should be able to see "filename.dat" if you hex-edit the   
   module.   
      
   same with the .MCV file (compiled message file)   
      
      pointer_variable = opnmsg("filename.mcv");   
      
   You'd also have to change which MDF file it looks at (and that, too is   
   usually in "modulename.mdf" so hexable)... so you could make   
      
   My Game be named My Game 2   
      
   However, I don't think this will work.  The reason is that while you'd   
   have two module definition files (MDFs) referring to two different DLLs   
   (original and hexed) that use two sets of MSG/MCV and DAT files, you   
   still have the one problem of the module plug-in structure being named   
   the same on both modules.  I do not think it will work if there are two   
   modules named "module_mygame".   
      
   And of course, that isn't hexable.  But I could be wrong!!! It's worth a   
   try.   
      
      
      
   >   
   >   
   > Questman wrote:   
   >   
   >>   
   >> Because the games are coded to use specific database files.  What most   
   >> game writers did not do was allow you to specify locations of message   
   >> files and data files - that would have allowed it.   
   >>   
   >> It's possible, but most ISV developers did not take advantage of it.   
   >>   
   >> Rick   
   >>   
   >> Nathan wrote:   
   >>   
   >>> Yea, i get it.   
   >>> door's on wg seem to suck though.   
   >>> its just frustrating sometimes, i like wg, i'm getting to know it   
   >>> pretty well too, and i like what i see, most of the time, but some   
   >>> stuff is just... well.. dumb.  Why's it have to be so difficult to   
   >>> run 2 copies of the same game? Its simple to do it with door games on   
   >>> other bbs's, why can wg do it too... hmph..   
   >>>   
   >>> anyway, thanks for the replies.   
   >>>   
   >>> Do you get the feeling that you and I are the only one's who read   
   >>> this group anymore too?   
   >>>   
   >>>   
   >>> Corey wrote:   
   >>>   
   >>>>   To: Nathan   
   >>>>   Re: Re: Running multiple copies of a module on WG2.0   
   >>>>   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm   
   >>>>   
   >>>>  > From Newsgroup: alt.bbs.majorbbs   
   >>>>  >  > Great, so tell me again, why was WB/Mbbs so popular?  expensive,   
   >>>>  > proprietary, and very limited expandability.......   
   >>>>  >  >  > Corey wrote:   
   >>>>  > >   To: Nathan   
   >>>>  > >   Re: Running multiple copies of a module on WG2.0   
   >>>>  > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm   
   >>>>  > > n   
   >>>>  > >   
   >>>>  > >  > From Newsgroup: alt.bbs.majorbbs   
   >>>>  > >  >   
   >>>>  > >  > Is there any way to run two or more copies of the same   
   >>>> module (say, a   
   >>>>  > >  > game) on a single WGBBS system? Each configurable on its own.   
   >>>>  > >  >   
   >>>>  > >  > Thanks.   
   >>>>  > >  >   
   >>>>  > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>>>  > >   
   >>>>  > > there was a hack for majormud I saw once.   
   >>>>  > > normally no, becuase the two moduals would clash resources and   
   >>>> stuff.   
   >>>>  > >   
   >>>>  > > Fr Corey Blake OSB   
   >>>>  > >   
   >>>>  > > "Photons have mass!!?? I didn't even know they were Catholic..."   
   >>>>  > >   
   >>>>  > >   
   >>>>  > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>>>  > > From The Three Stooges Gentlemens Club   
   >>>>  >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>>>   
   >>>> it was ahead of it's time.   
   >>>> no one else could touch it back then for performance.   
   >>>> it was fast.   
   >>>> you could do over 128 lines on a 386 computer with 16 megs of ram.   
   >>>> while most everyone else was multinode, it was multiline.   
   >>>> for a multinode bbs to even come close to a mbbs system you needed   
   >>>> a huge room of computers on a fast network, like netware or lantastic.   
   >>>> it's only even near competitor was Tbbs, and they are dead too.   
   >>>> and they cost about the same also.   
   >>>> Mbbs and Tbbs had special games none of the multinode systems had.   
   >>>> shall I go on?   
   >>>>   
   >>>> Fr Corey Blake OSB   
   >>>>   
   >>>> "Photons have mass!!?? I didn't even know they were Catholic..."   
   >>>> --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>>> From The Three Stooges Gentlemens Club   
   >>   
   >>   
   >>   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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