home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   alt.bbs.majorbbs      Discussion for MajorBBS by Galacticomm      718 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 260 of 718   
   Corey to All   
   Re: Running multiple copies of a module    
   13 Nov 04 02:42:35   
   
   From: corey@tsgc.dyndns.org.remove-mwc-this   
      
     To: Richupinu   
     Re: Re: Running multiple copies of a module on WG2.0   
     By: Richupinu to alt.bbs.majorbbs on Sat Nov 13 2004 01:48 am   
      
    > From Newsgroup: alt.bbs.majorbbs   
    >   
    > I know majormud can have multiple instances running. It is a little complex   
    > and allot of hex editing but it is doable. as far as the others I would   
    > ***ume it could be done the same way. I have never tried other games except   
    > majormud.   
    > "Corey"  wrote in message   
    > news:419403A0.2338.major@tsgc.dyndns.org...   
    > >   To: Nathan   
    > >   Re: Re: Running multiple copies of a module on WG2.0   
    > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:51 pm   
    > >   
    > >  > From Newsgroup: alt.bbs.majorbbs   
    > >  >   
    > >  > Yea, i get it.   
    > >  > door's on wg seem to suck though.   
    > >  > its just frustrating sometimes, i like wg, i'm getting to know it   
    > pretty   
    > >  > well too, and i like what i see, most of the time, but some stuff is   
    > >  > just... well.. dumb.  Why's it have to be so difficult to run 2 copies   
    > >  > of the same game? Its simple to do it with door games on other bbs's,   
    > >  > why can wg do it too... hmph..   
    > >  >   
    > >  > anyway, thanks for the replies.   
    > >  >   
    > >  > Do you get the feeling that you and I are the only one's who read this   
    > >  > group anymore too?   
    > >  >   
    > >  >   
    > >  > Corey wrote:   
    > >  >   
    > >  > >   To: Nathan   
    > >  > >   Re: Re: Running multiple copies of a module on WG2.0   
    > >  > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm   
    > >  > >   
    > >  > >  > From Newsgroup: alt.bbs.majorbbs   
    > >  > >  >   
    > >  > >  > Great, so tell me again, why was WB/Mbbs so popular?  expensive,   
    > >  > >  > proprietary, and very limited expandability.......   
    > >  > >  >   
    > >  > >  >   
    > >  > >  > Corey wrote:   
    > >  > >  > >   To: Nathan   
    > >  > >  > >   Re: Running multiple copies of a module on WG2.0   
    > >  > >  > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm   
    > >  > >  > > n   
    > >  > >  > >   
    > >  > >  > >  > From Newsgroup: alt.bbs.majorbbs   
    > >  > >  > >  >   
    > >  > >  > >  > Is there any way to run two or more copies of the same module   
    > (say   
    > >  > >  > >  > game) on a single WGBBS system? Each configurable on its own.   
    > >  > >  > >  >   
    > >  > >  > >  > Thanks.   
    > >  > >  > >  >   
    > >  > >  > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >  > >  > >   
    > >  > >  > > there was a hack for majormud I saw once.   
    > >  > >  > > normally no, becuase the two moduals would clash resources and   
    > stuff.   
    > >  > >  > >   
    > >  > >  > > Fr Corey Blake OSB   
    > >  > >  > >   
    > >  > >  > > "Photons have mass!!?? I didn't even know they were Catholic..."   
    > >  > >  > >   
    > >  > >  > >   
    > >  > >  > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >  > >  > > From The Three Stooges Gentlemens Club   
    > >  > >  >   
    > >  > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >  > >   
    > >  > > it was ahead of it's time.   
    > >  > > no one else could touch it back then for performance.   
    > >  > > it was fast.   
    > >  > > you could do over 128 lines on a 386 computer with 16 megs of ram.   
    > >  > > while most everyone else was multinode, it was multiline.   
    > >  > > for a multinode bbs to even come close to a mbbs system you needed   
    > >  > > a huge room of computers on a fast network, like netware or   
    > lantastic.   
    > >  > > it's only even near competitor was Tbbs, and they are dead too.   
    > >  > > and they cost about the same also.   
    > >  > > Mbbs and Tbbs had special games none of the multinode systems had.   
    > >  > > shall I go on?   
    > >  > >   
    > >  > > Fr Corey Blake OSB   
    > >  > >   
    > >  > > "Photons have mass!!?? I didn't even know they were Catholic..."   
    > >  > >   
    > >  > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >  > > From The Three Stooges Gentlemens Club   
    > >  >   
    > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >   
    > > yep, it's hard to run 2 of a door because mbbs don't really use doors...   
    > > they are dlls, just like any other part of the system, a linkable library   
    > > that inits and loads on system bootup. so, it init and grabs a set of   
    > system   
    > > varibles in bootup, and if another modual trys to init those again you   
    > will   
    > > get a big GP crash. the few multi games I have seen had thier source code   
    > > modified or thier dlls hex edited. yep, me and you, a few others read the   
    > group   
    > > but not too many will reply.   
    > >   
    > > Fr Corey Blake OSB   
    > >   
    > > "Photons have mass!!?? I didn't even know they were Catholic..."   
    > >   
    > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > > From The Three Stooges Gentlemens Club   
    >   
    >   
    >   
    > --- Synchronet 3.12a-Win32 NewsLink 1.76   
      
   yep, I found a file on how to do it.   
      
      
   Fr Corey Blake OSB   
      
   "Photons have mass!!?? I didn't even know they were Catholic..."   
      
   --- Synchronet 3.12a-Win32 NewsLink 1.76   
   From The Three Stooges Gentlemens Club   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca