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   alt.bbs.majorbbs      Discussion for MajorBBS by Galacticomm      718 messages   

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   Message 261 of 718   
   Questman to Richupinu   
   Re: Running multiple copies of a module    
   13 Nov 04 01:13:21   
   
   From: questman@ubesuxthemajorbbs.com   
      
   It'd just be better if this was supported natively by the module.  I   
   think I'm going to tinker with this with my modules.  If it works,   
   it'd be a nice feature to offer users of them.   
      
   Rick   
      
      
   Richupinu wrote:   
   > I know majormud can have multiple instances running. It is a little complex   
   > and allot of hex editing but it is doable. as far as the others I would   
   > assume it could be done the same way. I have never tried other games except   
   > majormud.   
   > "Corey"  wrote in message   
   > news:419403A0.2338.major@tsgc.dyndns.org...   
   >   
   >>  To: Nathan   
   >>  Re: Re: Running multiple copies of a module on WG2.0   
   >>  By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:51 pm   
   >>   
   >> > From Newsgroup: alt.bbs.majorbbs   
   >> >   
   >> > Yea, i get it.   
   >> > door's on wg seem to suck though.   
   >> > its just frustrating sometimes, i like wg, i'm getting to know it   
   >   
   > pretty   
   >   
   >> > well too, and i like what i see, most of the time, but some stuff is   
   >> > just... well.. dumb.  Why's it have to be so difficult to run 2 copies   
   >> > of the same game? Its simple to do it with door games on other bbs's,   
   >> > why can wg do it too... hmph..   
   >> >   
   >> > anyway, thanks for the replies.   
   >> >   
   >> > Do you get the feeling that you and I are the only one's who read this   
   >> > group anymore too?   
   >> >   
   >> >   
   >> > Corey wrote:   
   >> >   
   >> > >   To: Nathan   
   >> > >   Re: Re: Running multiple copies of a module on WG2.0   
   >> > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm   
   >> > >   
   >> > >  > From Newsgroup: alt.bbs.majorbbs   
   >> > >  >   
   >> > >  > Great, so tell me again, why was WB/Mbbs so popular?  expensive,   
   >> > >  > proprietary, and very limited expandability.......   
   >> > >  >   
   >> > >  >   
   >> > >  > Corey wrote:   
   >> > >  > >   To: Nathan   
   >> > >  > >   Re: Running multiple copies of a module on WG2.0   
   >> > >  > >   By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm   
   >> > >  > > n   
   >> > >  > >   
   >> > >  > >  > From Newsgroup: alt.bbs.majorbbs   
   >> > >  > >  >   
   >> > >  > >  > Is there any way to run two or more copies of the same module   
   >   
   > (say   
   >   
   >> > >  > >  > game) on a single WGBBS system? Each configurable on its own.   
   >> > >  > >  >   
   >> > >  > >  > Thanks.   
   >> > >  > >  >   
   >> > >  > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >> > >  > >   
   >> > >  > > there was a hack for majormud I saw once.   
   >> > >  > > normally no, becuase the two moduals would clash resources and   
   >   
   > stuff.   
   >   
   >> > >  > >   
   >> > >  > > Fr Corey Blake OSB   
   >> > >  > >   
   >> > >  > > "Photons have mass!!?? I didn't even know they were Catholic..."   
   >> > >  > >   
   >> > >  > >   
   >> > >  > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >> > >  > > From The Three Stooges Gentlemens Club   
   >> > >  >   
   >> > >  > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >> > >   
   >> > > it was ahead of it's time.   
   >> > > no one else could touch it back then for performance.   
   >> > > it was fast.   
   >> > > you could do over 128 lines on a 386 computer with 16 megs of ram.   
   >> > > while most everyone else was multinode, it was multiline.   
   >> > > for a multinode bbs to even come close to a mbbs system you needed   
   >> > > a huge room of computers on a fast network, like netware or   
   >   
   > lantastic.   
   >   
   >> > > it's only even near competitor was Tbbs, and they are dead too.   
   >> > > and they cost about the same also.   
   >> > > Mbbs and Tbbs had special games none of the multinode systems had.   
   >> > > shall I go on?   
   >> > >   
   >> > > Fr Corey Blake OSB   
   >> > >   
   >> > > "Photons have mass!!?? I didn't even know they were Catholic..."   
   >> > >   
   >> > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >> > > From The Three Stooges Gentlemens Club   
   >> >   
   >> > --- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>   
   >>yep, it's hard to run 2 of a door because mbbs don't really use doors...   
   >>they are dlls, just like any other part of the system, a linkable library   
   >>that inits and loads on system bootup. so, it init and grabs a set of   
   >   
   > system   
   >   
   >>varibles in bootup, and if another modual trys to init those again you   
   >   
   > will   
   >   
   >>get a big GP crash. the few multi games I have seen had thier source code   
   >>modified or thier dlls hex edited. yep, me and you, a few others read the   
   >   
   > group   
   >   
   >>but not too many will reply.   
   >>   
   >>Fr Corey Blake OSB   
   >>   
   >>"Photons have mass!!?? I didn't even know they were Catholic..."   
   >>   
   >>--- Synchronet 3.12a-Win32 NewsLink 1.76   
   >>From The Three Stooges Gentlemens Club   
   >   
   >   
   >   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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