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|    alt.bbs.majorbbs    |    Discussion for MajorBBS by Galacticomm    |    718 messages    |
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|    Message 268 of 718    |
|    Corey to All    |
|    Re: Running multiple copies of a module     |
|    19 Nov 04 00:55:46    |
   
   From: corey@tsgc.dyndns.org.remove-rc9-this   
      
    To: Nathan   
    Re: Re: Running multiple copies of a module on WG2.0   
    By: Nathan to alt.bbs.majorbbs on Thu Nov 18 2004 07:21 pm   
      
    > From Newsgroup: alt.bbs.majorbbs   
    >   
    > It seems that the ONLY thing i've been able to change is the module   
    > name... i've figured out which dat file the game uses, but i cant seem   
    > to find any reference to that dat file in any of the games files. and i   
    > mean any, i wasnt sure where to start, so i edited each one!   
    >   
    > Now, these are not the live version, would that matter? i wouldnt think so.   
    >   
    > Questman wrote:   
    >   
    > > Nathan wrote:   
    > >   
    > >> I take it theres no easy way to trick a module into using a different db?   
    > >>   
    > >   
    > > Actually, yes. the calls to open the database files are 99% like this:   
    > >   
    > > pointer_variable = dfaOpen("filename.dat",null);   
    > >   
    > > therefore, you should be able to see "filename.dat" if you hex-edit the   
    > > module.   
    > >   
    > > same with the .MCV file (compiled message file)   
    > >   
    > > pointer_variable = opnmsg("filename.mcv");   
    > >   
    > > You'd also have to change which MDF file it looks at (and that, too is   
    > > usually in "modulename.mdf" so hexable)... so you could make   
    > >   
    > > My Game be named My Game 2   
    > >   
    > > However, I don't think this will work. The reason is that while you'd   
    > > have two module definition files (MDFs) referring to two different DLLs   
    > > (original and hexed) that use two sets of MSG/MCV and DAT files, you   
    > > still have the one problem of the module plug-in structure being named   
    > > the same on both modules. I do not think it will work if there are two   
    > > modules named "module_mygame".   
    > >   
    > > And of course, that isn't hexable. But I could be wrong!!! It's worth a   
    > > try.   
    > >   
    > >   
    > >   
    > >>   
    > >>   
    > >> Questman wrote:   
    > >>   
    > >>>   
    > >>> Because the games are coded to use specific database files. What   
    > >>> most game writers did not do was allow you to specify locations of   
    > >>> message files and data files - that would have allowed it.   
    > >>>   
    > >>> It's possible, but most ISV developers did not take advantage of it.   
    > >>>   
    > >>> Rick   
    > >>>   
    > >>> Nathan wrote:   
    > >>>   
    > >>>> Yea, i get it.   
    > >>>> door's on wg seem to suck though.   
    > >>>> its just frustrating sometimes, i like wg, i'm getting to know it   
    > >>>> pretty well too, and i like what i see, most of the time, but some   
    > >>>> stuff is just... well.. dumb. Why's it have to be so difficult to   
    > >>>> run 2 copies of the same game? Its simple to do it with door games   
    > >>>> on other bbs's, why can wg do it too... hmph..   
    > >>>>   
    > >>>> anyway, thanks for the replies.   
    > >>>>   
    > >>>> Do you get the feeling that you and I are the only one's who read   
    > >>>> this group anymore too?   
    > >>>>   
    > >>>>   
    > >>>> Corey wrote:   
    > >>>>   
    > >>>>> To: Nathan   
    > >>>>> Re: Re: Running multiple copies of a module on WG2.0   
    > >>>>> By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 06:07 pm   
    > >>>>>   
    > >>>>> > From Newsgroup: alt.bbs.majorbbs   
    > >>>>> > > Great, so tell me again, why was WB/Mbbs so popular? expensive,   
    > >>>>> > proprietary, and very limited expandability.......   
    > >>>>> > > > Corey wrote:   
    > >>>>> > > To: Nathan   
    > >>>>> > > Re: Running multiple copies of a module on WG2.0   
    > >>>>> > > By: Nathan to alt.bbs.majorbbs on Thu Nov 11 2004 04:57 pm   
    > >>>>> > > n   
    > >>>>> > >   
    > >>>>> > > > From Newsgroup: alt.bbs.majorbbs   
    > >>>>> > > >   
    > >>>>> > > > Is there any way to run two or more copies of the same   
    > >>>>> module (say, a   
    > >>>>> > > > game) on a single WGBBS system? Each configurable on its own.   
    > >>>>> > > >   
    > >>>>> > > > Thanks.   
    > >>>>> > > >   
    > >>>>> > > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >>>>> > >   
    > >>>>> > > there was a hack for majormud I saw once.   
    > >>>>> > > normally no, becuase the two moduals would clash resources and   
    > >>>>> stuff.   
    > >>>>> > >   
    > >>>>> > > Fr Corey Blake OSB   
    > >>>>> > >   
    > >>>>> > > "Photons have mass!!?? I didn't even know they were Catholic..."   
    > >>>>> > >   
    > >>>>> > >   
    > >>>>> > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >>>>> > > From The Three Stooges Gentlemens Club   
    > >>>>> > > --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >>>>>   
    > >>>>> it was ahead of it's time.   
    > >>>>> no one else could touch it back then for performance.   
    > >>>>> it was fast.   
    > >>>>> you could do over 128 lines on a 386 computer with 16 megs of ram.   
    > >>>>> while most everyone else was multinode, it was multiline.   
    > >>>>> for a multinode bbs to even come close to a mbbs system you needed   
    > >>>>> a huge room of computers on a fast network, like netware or lantastic.   
    > >>>>> it's only even near competitor was Tbbs, and they are dead too.   
    > >>>>> and they cost about the same also.   
    > >>>>> Mbbs and Tbbs had special games none of the multinode systems had.   
    > >>>>> shall I go on?   
    > >>>>>   
    > >>>>> Fr Corey Blake OSB   
    > >>>>>   
    > >>>>> "Photons have mass!!?? I didn't even know they were Catholic..."   
    > >>>>> --- Synchronet 3.12a-Win32 NewsLink 1.76   
    > >>>>> From The Three Stooges Gentlemens Club   
    > >>>   
    > >>>   
    > >>>   
    > >>>   
    > >   
    >   
    >   
    > --   
    >   
    >   
    > http://www.undrground.org:8000/bbs/   
    >   
    > --- Synchronet 3.12a-Win32 NewsLink 1.76   
      
   I found my majorbbs mod, I can send that so you can get a idea of how they did   
   it.   
      
   Corey+   
      
   Fr Corey Blake OSB   
      
   "Photons have mass!!?? I didn't even know they were Catholic..."   
      
   --- Synchronet 3.12a-Win32 NewsLink 1.76   
   From The Three Stooges Gentlemens Club   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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