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|    alt.buddha.short.fat.guy    |    Uhhh not sure, something about Buddhism    |    155,846 messages    |
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|    Message 154,445 of 155,846    |
|    Julian to All    |
|    Amelia: the purple-haired goth girl who     |
|    30 Jan 26 21:08:25    |
      From: julianlzb87@gmail.com              It has been obvious for some time that there are basic concepts that the       liberal British Establishment simply does not understand. Like money. Or       tax. Or business. Or going to the pub. Or the fundamental value of free       speech.              Well, now we can add a whole new roster of more baroque concepts to this       list: meme culture, e-girls, semiotics, détournement, the subtext of       black chokers and basic human nature. And all because of a purple-haired       young cartoon woman called Amelia.              Before we get to Amelia, we need to understand what created her –       because the joke can only be grasped once you appreciate the lunacy that       came before her minxy pink dresses. Amelia comes from a game called       Pathways: Navigating Gaming, the Internet and Extremism. It was       developed last year by local authorities in East Yorkshire with public       money as part of the Prevent anti-radicalisation programme. Ostensibly,       it was an educational tool for schoolchildren and college students.              The player starts as ‘Charlie’, a new student trying to settle into       college life. Charlie seems to be gender-fluid and is referred to       throughout as ‘they/them’. And poor old Charlie’s task is to learn what       kind of thinking is officially permitted.              The game is simple. Certain actions are ‘good’; others are ‘bad’. Make       too many bad choices and you are, within the logic of the game, deemed       radicalised. Looking up immigration statistics? Bad. Expressing concern       about job competition? Bad. Watching videos that criticise government       immigration policy? Bad. Talking about English identity, heritage or       cultural continuity? Very bad indeed: do not pass Go, do not collect       £200, go directly to Prevent.              The effect is, to say the least, unsubtle. To question mass immigration,       to care about national identity, to simply wonder about the merits of       multiculturalism, is to place yourself on a conveyor belt towards       extremism. Every Charlie is a potential fascist in the eyes of East       Yorkshire educationalists.              This is where Amelia comes in. She appears in one of the early scenarios       as Charlie’s friend: outspoken, political, sceptical of immigration,       interested in protests and nationalist groups. Within the logic of       Pathways, she’s a warning sign. Stay away from the fash-adjacent temptress.              The problem is that Amelia does not look like a Nazi villain. She looks       intriguing. She has purple hair, a black BDSM-y choker and a goth girl       aesthetic.              For more than a decade, the goth or e-girl archetype has been one of the       most consistently adored figures in online meme culture, from the ‘Big       Tiddy Goth GF’ to the Doomer Girl. These characters are almost always       sympathetic, desirable, aspirational, sexy. They signify non-conformity,       authenticity and resistance.              On 9 January, the game escaped containment and went viral. Screenshots       from it began circulating on X. The tone was ironic admiration – ‘Wait,       they made the cute goth girl the racist?’ – but irony quickly melted       into something warmer and more mischievous. Amelia became an object of       playful devotion, deliberate provocation and delicious eroticism.              Fan art followed. AI-generated images and videos placed her in front of       Big Ben, in English pubs, wrapped in Union Flags, laughing at Keir       Starmer (‘How did we go from Churchill to you, you git?’), and leaping       into a Spitfire to stop boats in the Channel. She was recast not as a       cautionary figure, but as a symbol of exactly the sentiments the game       was trying to suppress.              To get mildly pretentious, what happened was détournement in the       Situationist sense: an institutional message hijacked and turned against       itself. A state-funded warning against nationalism became a nationalist       icon. The sign was turned upside down.              The authorities then made it all worse. Rather than owning and       acknowledging the failure, they took the game offline. Links stopped       working. The Amelia scenario became less accessible. What might have       remained a niche embarrassment became a cause célèbre. The removal       itself became proof, in the eyes of Amelia’s admirers, that the state       was frightened of its own creation. Consequently, Amelia did not       disappear. Go on X, Facebook, TikTok or many other internet sites and       you will find Amelia doing all sorts of politically incorrect things.       Her purple-haired rebellion has also been covered by Die Welt and the       Guardian and birthed copy-cat equivalents across Europe and beyond.              https://twitter.com/AmeliajakSolana/status/2015939362605629846?s=20              Does it mean anything important, or is it all just amusing internet       froth? I believe it does have significance, even if Amelia disappears       tomorrow. Amelia is final proof, in the age of the viral AI meme, that       the government no longer has any chance of controlling the narrative,       let alone establishing one in the first place.              This goes against every instinct and reflex of the British       Establishment. Because, if the Establishment exists to do anything, it       is to control us. This is why Starmer is so desperate to ban X for       putting fake bikinis on women, while taking a year to announce a       possible inquiry into nationwide grooming gangs.              Happily, this is one battle the Establishment simply cannot win. It has       been said that the internet is the subconscious of humanity. And, as       Freud observed, in the end the subconscious will always decide what we       do. Dreams denote desires, and desires determine reality. In other       words: go, Amelia.                     Sean Thomas              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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