Forums before death by AOL, social media and spammers... "We can't have nice things"
|    alt.buddha.short.fat.guy    |    Uhhh not sure, something about Buddhism    |    155,846 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 154,447 of 155,846    |
|    Dude to Julian    |
|    Re: Amelia: the purple-haired goth girl     |
|    30 Jan 26 15:21:00    |
      From: punditster@gmail.com              On 1/30/2026 1:08 PM, Julian wrote:       > It has been obvious for some time that there are basic concepts that the       > liberal British Establishment simply does not understand. Like money. Or       > tax. Or business. Or going to the pub. Or the fundamental value of free       > speech.       >       > Well, now we can add a whole new roster of more baroque concepts to this       > list: meme culture, e-girls, semiotics, détournement, the subtext of       > black chokers and basic human nature. And all because of a purple-haired       > young cartoon woman called Amelia.       >       > Before we get to Amelia, we need to understand what created her –       > because the joke can only be grasped once you appreciate the lunacy that       > came before her minxy pink dresses. Amelia comes from a game called       > Pathways: Navigating Gaming, the Internet and Extremism. It was       > developed last year by local authorities in East Yorkshire with public       > money as part of the Prevent anti-radicalisation programme. Ostensibly,       > it was an educational tool for schoolchildren and college students.       >       > The player starts as ‘Charlie’, a new student trying to settle into       > college life. Charlie seems to be gender-fluid and is referred to       > throughout as ‘they/them’. And poor old Charlie’s task is to learn what       > kind of thinking is officially permitted.       >       > The game is simple. Certain actions are ‘good’; others are ‘bad’.       Make       > too many bad choices and you are, within the logic of the game, deemed       > radicalised. Looking up immigration statistics? Bad. Expressing concern       > about job competition? Bad. Watching videos that criticise government       > immigration policy? Bad. Talking about English identity, heritage or       > cultural continuity? Very bad indeed: do not pass Go, do not collect       > £200, go directly to Prevent.       >       > The effect is, to say the least, unsubtle. To question mass immigration,       > to care about national identity, to simply wonder about the merits of       > multiculturalism, is to place yourself on a conveyor belt towards       > extremism. Every Charlie is a potential fascist in the eyes of East       > Yorkshire educationalists.       >       > This is where Amelia comes in. She appears in one of the early scenarios       > as Charlie’s friend: outspoken, political, sceptical of immigration,       > interested in protests and nationalist groups. Within the logic of       > Pathways, she’s a warning sign. Stay away from the fash-adjacent temptress.       >       > The problem is that Amelia does not look like a Nazi villain. She looks       > intriguing. She has purple hair, a black BDSM-y choker and a goth girl       > aesthetic.       >       > For more than a decade, the goth or e-girl archetype has been one of the       > most consistently adored figures in online meme culture, from the ‘Big       > Tiddy Goth GF’ to the Doomer Girl. These characters are almost always       > sympathetic, desirable, aspirational, sexy. They signify non-conformity,       > authenticity and resistance.       >       > On 9 January, the game escaped containment and went viral. Screenshots       > from it began circulating on X. The tone was ironic admiration – ‘Wait,       > they made the cute goth girl the racist?’ – but irony quickly melted       > into something warmer and more mischievous. Amelia became an object of       > playful devotion, deliberate provocation and delicious eroticism.       >       > Fan art followed. AI-generated images and videos placed her in front of       > Big Ben, in English pubs, wrapped in Union Flags, laughing at Keir       > Starmer (‘How did we go from Churchill to you, you git?’), and leaping       > into a Spitfire to stop boats in the Channel. She was recast not as a       > cautionary figure, but as a symbol of exactly the sentiments the game       > was trying to suppress.       >       > To get mildly pretentious, what happened was détournement in the       > Situationist sense: an institutional message hijacked and turned against       > itself. A state-funded warning against nationalism became a nationalist       > icon. The sign was turned upside down.       >       > The authorities then made it all worse. Rather than owning and       > acknowledging the failure, they took the game offline. Links stopped       > working. The Amelia scenario became less accessible. What might have       > remained a niche embarrassment became a cause célèbre. The removal       > itself became proof, in the eyes of Amelia’s admirers, that the state       > was frightened of its own creation. Consequently, Amelia did not       > disappear. Go on X, Facebook, TikTok or many other internet sites and       > you will find Amelia doing all sorts of politically incorrect things.       > Her purple-haired rebellion has also been covered by Die Welt and the       > Guardian and birthed copy-cat equivalents across Europe and beyond.       >       > https://twitter.com/AmeliajakSolana/status/2015939362605629846?s=20       >       > Does it mean anything important, or is it all just amusing internet       > froth? I believe it does have significance, even if Amelia disappears       > tomorrow. Amelia is final proof, in the age of the viral AI meme, that       > the government no longer has any chance of controlling the narrative,       > let alone establishing one in the first place.       >       > This goes against every instinct and reflex of the British       > Establishment. Because, if the Establishment exists to do anything, it       > is to control us. This is why Starmer is so desperate to ban X for       > putting fake bikinis on women, while taking a year to announce a       > possible inquiry into nationwide grooming gangs.       >       > Happily, this is one battle the Establishment simply cannot win. It has       > been said that the internet is the subconscious of humanity. And, as       > Freud observed, in the end the subconscious will always decide what we       > do. Dreams denote desires, and desires determine reality. In other       > words: go, Amelia.       >       >       > Sean Thomas        >       "I love England!" - Amelia              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca