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   alt.c64      Putting Jack Tramiel on a big pedestal      4,524 messages   

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   Message 3,700 of 4,524   
   Etienne von Wettingfeld to Freeloader   
   Re: questions about the C64   
   15 May 08 09:14:58   
   
   From: etienne@xs4none.nl.invalid   
      
   In article <51JWj.26$cX1.24@news.get2net.dk>,   
    "Freeloader"  wrote:   
      
   > Hi people.   
   >   
   > I got alot of questions...   
   >   
   > 1. How did the companies made the games? Was it in basic!? (witch is to   
   > weird for me)   
      
   Most was written in assembler. BASIC isn't that weird, assembler is   
   (well, for me anyway)!   
      
   > 2. How did they crack the games (Witch programs did Ikari, Triad etc use?)   
      
   By being very clever I guess and my next guess is they used   
   disassemblers to look at the assembly code.   
      
   > 3. The cracked games loaded faster but could bug (especially on tape) but   
   > why didn't the companies help themselves by at least trying to make the   
   > games load faster (I remember reading Donald Duck magazines while waiting   
   > for Panther og Kick Off II to load)   
      
   Perhaps they were affraid it would cause problems with certain hardware   
   combinations/versions.   
      
   > 4. WHEN the games got cracked and you've loaded the tape-versions, you could   
   > type list, and you would get a SYS-code. Is it possible for me to break that   
   > code, so I could enter the list for the game? (ABC-FLASH loaded basic games,   
   > right!?)   
      
   The SYS command executes code written in assembler. This little piece of   
   BASIC code just turns it over to the much faster assembler code. The   
   "code" after SYS is the "address" in memory where the assembler code   
   begins.   
      
   --   
   Etienne von Wettingfeld   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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