From: dont_mail_this@SPAM.com   
      
   Thank you very much Etienne!   
      
   regards   
   Freeloader   
      
   "Etienne von Wettingfeld" skrev i en meddelelse   
   news:etienne-340CCC.09145815052008@news.xs4all.nl...   
   > In article <51JWj.26$cX1.24@news.get2net.dk>,   
   > "Freeloader" wrote:   
   >   
   >> Hi people.   
   >>   
   >> I got alot of questions...   
   >>   
   >> 1. How did the companies made the games? Was it in basic!? (witch is to   
   >> weird for me)   
   >   
   > Most was written in assembler. BASIC isn't that weird, assembler is   
   > (well, for me anyway)!   
   >   
   >> 2. How did they crack the games (Witch programs did Ikari, Triad etc   
   >> use?)   
   >   
   > By being very clever I guess and my next guess is they used   
   > disassemblers to look at the assembly code.   
   >   
   >> 3. The cracked games loaded faster but could bug (especially on tape) but   
   >> why didn't the companies help themselves by at least trying to make the   
   >> games load faster (I remember reading Donald Duck magazines while waiting   
   >> for Panther og Kick Off II to load)   
   >   
   > Perhaps they were affraid it would cause problems with certain hardware   
   > combinations/versions.   
   >   
   >> 4. WHEN the games got cracked and you've loaded the tape-versions, you   
   >> could   
   >> type list, and you would get a SYS-code. Is it possible for me to break   
   >> that   
   >> code, so I could enter the list for the game? (ABC-FLASH loaded basic   
   >> games,   
   >> right!?)   
   >   
   > The SYS command executes code written in assembler. This little piece of   
   > BASIC code just turns it over to the much faster assembler code. The   
   > "code" after SYS is the "address" in memory where the assembler code   
   > begins.   
   >   
   > --   
   > Etienne von Wettingfeld   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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