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|    alt.c64    |    Putting Jack Tramiel on a big pedestal    |    4,524 messages    |
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|    Message 3,992 of 4,524    |
|    Daniel Mandic to Andrew Owen    |
|    Re: Campaign on Indiegogo for a Bloowych    |
|    22 Feb 13 10:50:13    |
      XPost: comp.sys.amiga.games, comp.sys.sinclair       From: daniel_mandic@hotmail.com              Andrew Owen wrote:              > I'm a huge fan of the game and I wish you luck. One of these days I       > may get around to doing an unofficial multiplayer remake a using the       > Neverwinter Nights engine.              By Strategic Simulations, Inc.       Developed by Beyond Software, Inc.       Released       1991       ?              I am still an enthusiast of the 8x8 grid combat mode. Less is more...              I can think about an online version. Max. 7 players... (6+1DM).       Monsters moved by a real human would be much more effective.       Of course, you can take Pen and Paper (offline). But the old SSI engine       should be enough for the online version. Never again being scorched in       the front rows by a fireball from the mage in the party, due to       chess-like exact demarcations. etc.              Well, modern 3D community says: That's life, in reality you can miss       with a fireball too.       Weasel words...       Tsk, a real horse is not riding 2 steps forward and 1 slantwise too,       and chess is still one of the best games.                     --       Daniel Mandic              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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