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|    alt.comp.os.windows-xp    |    Actually wasn't too bad for a M$-OS    |    17,273 messages    |
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|    Message 17,012 of 17,273    |
|    R.Wieser to All    |
|    3D coordinate system with Z=Up - rotatio    |
|    26 Jan 25 08:13:47    |
      XPost: comp.os.ms-windows.programmer.win32, alt.windows7.general       From: address@is.invalid              Hello all,              I've used OpenGL to create a basic 3D coordinate system (which works) with       Z=Up, X=to the right and Y=into the screen.              The thing is that I've picked rotation directions and starting axis for       those rotations in a "I need it to work, and this does" way. :-|              Now I'm at a point where I want to make it conform to a/the standard, and       have done a few websearches for 3D coodinate systems and their specifics.              Alas, although I've been able to find pictures of the Y=Up and Z=Up       coordinate systems and even a Z=up, rotation=anti-clockwise description       (right-hand rule), I could not find anything more - which suprises me to be       honest. :-|                            What I'm looking for, for both the Y=up and Z=Up coordinate systems :              rotation directions for all three axis/planes, as well as starting axis*.              * Although I've found that for Z=Up the rotation direction is       counter-clockwise I do not know at with axis it starts: +X ? +Y ?        Perhaps -X or -Y ?. No idea. :-(              Regards,       Rudy Wieser              --- SoupGate-DOS v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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