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|    alt.cyberpunk    |    Ohh just weirdo cyber/steampunk chat    |    2,235 messages    |
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|    Message 1,190 of 2,235    |
|    Xomicron to All    |
|    Cyberpunk - 1980s => 2080s    |
|    19 May 04 04:33:12    |
      From: xomicron@wp.pl              As far as I can tell, nobody here has acknowledged one of the biggest       problems with Cyberpunk:              Cyberpunk is an obsolete future.              Cyberpunk was the future we anticipated back in the 1980s. However, today,       Cyberpunk has in many ways actually happened. We don't have flying cars or       cheap cybernetics, but we do have most of the key elements...              Corporate power is totally out of control              The US is involved in foggy foreign wars              There is a global infonet              Terrorism has become a real problem              And, most importantly, it is the 21st century              Basically, we got the "Cyber" part of the future, but we didn't get the       "punk." Instead of there being an edgerunner counterculture, there is       virtually NO counterculture. Any fringe trend is immediately co-opted by       the mainstream and neutered. Instead of rebelliousness, the modern day is       characterized by complacency. Its sad, but its true.              This is why we dont see Cyberpunk movies, books, or even many RPGs       anymore. The Cyberpunk future is obsolete, like the future of Flash       Gordon.              My proposal for a revival of Cyberpunk is to EMBRACE the obsolesence of       the genre. Retro 1980s revivalism is all the rage now -- So, why not       re-envision Cyberpunk as The Future of the Eighties? Going further,       Cyberpunk could be re-envisioned as The Future AS The Eighties.              Set Cyberpunk in 2084! Have the 2080s be a "futurized" version of the       1980s! 1984 was THE seminal year for the 1980s and for Cyberpunk (its when       Neuromancer came out, IIRC). I plan to run a game soon in which the 2080s       are similar to the 1980s in terms of style and atmosphere:              New Wave music              Thin ties              Paranoia about global extinction due to a cold war between superpowers              Casual sex and drug use              Greed              Etcetera, etcetera, etcetera. Essentially, I am looking at not so much       extending the Cyberpunk timeline as redistributing it. 1990-2027 is a       37-year timeline. For a game set in 2084, move this timeline to start in       2010, and double the years. This gives us a 74-year timeline, cumlinating       in 2084. In other words, the events of, say, Cyberpunk's 2003 would happen       in this "eighties-ized" Cyberpunk in the years 2038 and 2039. That way,       Cyberpunk's 2027 becomes "EightiesPunk's" 2084.              There is certainly a kitch-factor to this approach, but I think that       today, Cyberpunk IS kitch. The key is to avoid campiness.              Thoughts?              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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