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   alt.cyberpunk      Ohh just weirdo cyber/steampunk chat      2,235 messages   

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   Message 689 of 2,235   
   Omixochitl to ajfriesen@sasktel.net   
   Re: Cyberpunk is dead?   
   08 Dec 03 02:37:37   
   
   From: Omixochitl2002@yahoo.com   
      
   3ngine  wrote in   
   news:44n7tv8a1m55gkbfot5gn5q9r7cqrfhcqa@4ax.com:   
      
   > On 8 Dec 2003 02:00:40 GMT, Omixochitl    
   > wrote:   
   >   
   > Haven't read the books, but from what I've heard aren't they more like   
   > s/f adventure than CP?  I can't find any info about them on any CP   
   > resources on the Net, either :(   
      
   Well, there is a whole lot of time travel, but it's definitely a   
   cyberpunk series.  :)   
      
   If it was S/F adventure then it would have have robots and/or space   
   aliens instead of cyborgs, government authorities like Star Trek's   
   Federation giving orders instead of private sector heavyweights,   
   characters who think about money a lot less often, etc.   
      
   And the setting counts as futuristic and computer-based because it's sort   
   of a split setting: Company operatives do their jobs on extended business   
   trips to the past (Ice Age, pre-Columbian Amazon jungle, 1800s   
   California, etc.) but bring tech with them and behind those scenes   
   there's this whole cyborg scene with cultural roots on the 2300s a.D..   
   Kinda like the way the Harry Potter series counts as having a fantasy   
   setting even though Hogwarts et al. are behind the scenes of the Muggle   
   world.   
      
   Besides, it's more obviously cyberpunk than _Ash_ is, and I'm open enough   
   with the genre to count that as CP.  ;)   
      
   >>3ngine  wrote in   
   >>news:vpl7tv4ccs9fipka635fhc8uid1j73jvk0@4ax.com:   
   >>   
   >>> On Mon, 08 Dec 2003 01:04:24 GMT, Ross Winn    
   >>> wrote:   
   >>>   
   >>> Okay, having thought about it a little more, I think that cyberpunk   
   >>> could be defined as literature that exists between Shirley's   
   >>> _Walkin'_ and the rise of the Internet's popularity in the beginning   
   >>> of the 90's.  I'd then focus it to works of lit that deal with AIs,   
   >>> tech augmentation, zaibatsus/megacorps, antiheroes (or fall and   
   >>> redemption of the hero, perhaps akin to the protagonists in gothic   
   >>> literature circa 19th century or hard-boiled detective fiction of   
   >>> the early 20th), and especially the concept of a pre-Internet   
   >>> Internet.   
   >>>   
   >>> Neuromancer trilogy -> cyberspace   
   >>> Islands in the Net -> VR goggles that connected to the rest of the   
   >>> company   
   >>> Snow Crash -> Metaverse   
   >>> City come a walkin' -> pre-computer link between incarnated Cities   
   >>>   
   >>> After '92, works by Gibson, Sterling, Cadigan, Stephenson become   
   >>> much more aware of the Net and incorporate it into their writing;   
   >>> this presents a marked difference between works before and after   
   >>> '92.   
   >>>   
   >>> Am I being too dogmatic here?   
   >>   
   >>What about all the cyborgs and megacorps (which get emphasized a lot   
   >>more than the Net) in Kage Baker's _Company_ series (first published   
   >>in 1997, not yet finished)?   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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