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|    alt.cyberpunk.tech    |    Cyberpunks LOVE making shit complicated    |    1,115 messages    |
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|    Message 21 of 1,115    |
|    Dirk Mittler to All    |
|    How I use the term "Virtual Reality" dif    |
|    02 Oct 04 18:32:16    |
      From: mdirk@sympatico.ca              When I use the term 'Virtual Reality' , I refer to a type of computer game,       which the player can imagine being immersed in. Whereas when some Science       Fiction uses the term, an interface is required, which projects the virtual       world in a 360º panorama around the 'player' or 'user'. Such interfaces       exist in a limited way, and are generically called VR Interfaces, etc.. A       person can put a set of goggles on in some cases, which through stereoscopic       vision project a three-dimensional world, similarly to how the old       Viewmaster toys did, and when the user turns his head, this scene turns in       the opposite direction (hopefully with as little lag as possible), so that       the simulated 3D world seems to stand still around him or her.              But because my definition of Virtual Reality is any type of computer program       into which a user can place himself through imagination, I don't actually       see any need for that full, 360º interface. To me, it's totally sufficient,       and actually more robust, to create a computer game which stays on one side       of the computer's flat screen physically, because my goal also implies that       some player will think about the game enough, to do the rest in his own       head. And that means, that a text-adventure / role-playing game from the       late 1970s , where the actual interface consists of only words, can also       qualify as Virtual Reality to me, as long as it's written well enough really       to grab the player's attention.              At the same time, when I'm writing about a Graphical User Interface, I mean       a familiar Window on the screen of a computer, through which people already       operate computer programs, and GUI is the generic term for this in       programming textbooks, because the real workings of the computer today are       not really graphical, but rather still based on pieces of code. I might also       mean the advanced cockpits of some airplanes. The purpose of a GUI is to       allow people to use a program, or some device, including programs which I       might write at some point in C++ , without the user needing to concern       himself or herself with the actual code and without having to type in       commands.              It's conceivable though, considering how people talk on the Space Channel,       that some people who receive my email might think that when I use the term       GUI, or "Graphical User Interface", that a user is somehow supposed to melt       into the computer. Even though the real world follows rules just a little       bit more, still, in the year 2004 , and that I state the rules of GUI       design more explicitly.              Dirk              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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