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   alt.disasters.aviation      Joey do you like movies about gladiators      31,131 messages   

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   Message 30,739 of 31,131   
   Bertie the Bunyip to All   
   Re: Didn't know that....   
   21 Jan 09 20:04:39   
   
   725d3e8a   
   XPost: rec.aviation.piloting   
   From: BtB@BB.not.aaaaaaa   
      
   the.sargon@gmail.com wrote in   
   news:ee6cc075-b399-4bf8-8b42-950a970cfdd0@t39g2000prh.googlegroups.com:   
      
      
   > With all my arguments against worrying about the dip, er, 'ditch'   
   > switch I wonder of what benefit it would truly be in any condition   
   > other dead level calm?  Ditching at see would (I would think) most   
   > often occur in conditions that would tear up the aircraft sufficiently   
   > to make 'the Switch' totally useless.   
      
   Well, experience has certainly proven this to be the case!   
   >   
   > In this particular case it appears, from reading an article early on,   
   > that one or more pax may have partially opened a rear door and allowed   
   > water ingress and this, more than anything, contributed to the tail   
   > down sinking.   
      
   Yeh, makes sense.   
   >   
   > It all comes down to basic necessities.  I've had two high speed   
   > parachute malfunctions and my first reaction was "what do I do to get   
   > a chute open right f'ing now?"  I didn't worry until after that   
   > occurred as to wear I would land or what I would have for dinner.  You   
   > really have to experience something to realize the difference a 'real'   
   > emergency will make in your focus.  Failure to maintain that focus   
   > results in the 'oh shit' moments.   
      
      
   Well, exactly, Even in the sim when a mad situation is thrown up where   
   things are forgotten, such as checklist items, but the performance as whole   
   was exemplerary, the crew get kudos, not a kicking. It encourages the kind   
   of thinking that makes situations like this come out as they did.   
      
      
   Bertie   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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