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|    Message 926 of 2,118    |
|    Murray to All    |
|    Marvel Heroes publisher Gazillion shuts     |
|    24 Nov 17 16:58:16    |
      XPost: rec.arts.comics.marvel.universe, rec.arts.comics.marvel.xbooks,       sac.politics       XPost: alt.politics.homosexuality       From: murray@seattle.com              Gazillion Entertainment shut down on Wednesday just ahead of the       Thanksgiving holiday, according to Kotaku. The move to lay off       all staff came after Disney severed ties with the company and       announced that Gazillion’s Marvel Heroes game would shut down.              The game was originally due to shut on December 31, but the       company also got hit with a lot of requests for refunds, Kotaku       said. Gazillion didn’t make an announcement, but numerous       employees relayed what they were told.              Today we were told no severance. Not even paying out PTO. Good       job, Gaz. I feared this would happen so I appreciate all the       support you’ve given to shasta :https://t.co/aWyk0ja8Jh              — Anthony Gallegos (@Chufmoney) November 23, 2017       https://platform.twitter.com/widgets.js              The employees said they are not being paid severance or paid       time off, and that their medical insurance ends next week. In a       statement, Disney had said earlier, “We regret to inform our       Marvel Heroes fans that we have ended our relationship with       Gazillion Entertainment, and that the Marvel Heroes games will       be shut down. We would like to sincerely thank the players who       joined the Marvel Heroes community, and will provide any further       updates as they become available.”              It’s a sad Thanksgiving for those associated with the company,       which has had a rich history. The San Mateo, Calif.-based       Gazillion had legendary ambitions as a maker of massively       multiplayer online role-playing games.              Rob Hutter, the former head of Revolution Ventures, founded       Gazillion with Doom co-creator John Romero in 2005 in an effort       to create MMO games that could rival Blizzard’s World of       Warcraft. Over time, Hutter raised more than $250 million for       Gazillion, and he got the deal for a Marvel MMO in 2009.       Previously, Cryptic Studios had a license to make a Marvel MMO,       but that game was cancelled in 2007. MMOs proved to be hard to       make and World of Warcraft was the toughest of rivals.              Romero’s own game was canceled and his Slipgate Ironworks       division was shut down. About a year after that, Romero left.       The industry also shifted from premium subscription games to       free-to-play online games with microtransactions. That prompted       big changes at Gazillion, which at its peak had more than 350       employees.              David Brevik, co-creator of Diablo and one of the former       Blizzard North leaders, spent 6.5 years at the company. In early       2011, Brevik was named president and chief operating officer of       Gazillion. Shortly after that, John Needham, former head of       Cryptic Studios, replaced Hutter as CEO in 2011. One of the       games that Gazillion shipped was Marvel Super Hero Squad, built       by the now-defunct The Amazing Society studio in Seattle. That       studio was run by Jason Robar and Jay Minn, and they focused on       creating a family-friendly Marvel game for kids. Their game       helped keep Gazillion afloat.              Brevik’s game was a version for adults, and it was renamed       Marvel Heroes. It launched in 2013. Around that time, David       Dohrmann, a board member who was then at Roth Capital Partners,       and investors at Oak Investment Partners recapitalized the       company, meaning they took control and put more money into the       firm. Brevik became CEO.              Marvel Heroes was buggy at launch, and the developers had to fix       it. They relaunched it in 2014, and its average Metacritic       rating rose from 58 out of 100 to 81 after a number of key       adjustments to content and the pricing model. The company did a       further update and renamed Marvel Heroes as Marvel Heroes 2015.       The game was a moderate success in its new form, but Gazillion       laid off some staff in September 2015. Brevik resigned as CEO in       January 2016, and Dohrmann took over.              Dohrmann, who later changed his name to David Von Dorman,       attempted to reboot the company and launched the PlayStation 4       version of the Marvel Heroes — dubbed Marvel Heroes Omega —       earlier this year. Von Dorman said early results were good, but       apparently the players didn’t stick around.              In an email, Von Dorman said, “It’s obviously been a really       difficult period – a turn of events that is very hard to fathom.       You know we were very committed to building Gazillion and we       were on that trajectory – but yes, sadly due to a series of       events that happened at an incredible pace (the last 30 days)       the company is preparing to wind down. I can tell you that above       anything else, the management team tried as best we could to       make sure our employees would be treated with respect and given       severance packages. It is heart breaking that things ended up       this way, but as mentioned our intent has always been to take       care of our people. If we could have done this differently we       would have.”              I interviewed each of Gazillion’s leaders over the years, and it       was sad to see the company’s decline. Sorry to deliver a downer       on Thanksgiving, but this is one of those cases where I cover a       company from cradle to grave.              https://venturebeat.com/2017/11/23/marvel-heroes-publisher-       gazillion-shuts-down-after-disney-severs-ties/              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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