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   alt.fan.blade-runner      Pretty decent scifi 80's flick      22,770 messages   

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   Message 21,540 of 22,770   
   Lukas Mariman to alfie@mail.invalid   
   Re: Article: 15 real world Blade Runner    
   08 Aug 08 12:22:10   
   
   From: lukas.mariman@REMOVEgmail.com   
      
   "Alfie [UK]"  schreef in bericht   
   news:fdqm94p2i6fapqiq58njkf52nv3kaujfou@4ax.com...   
   > On Thu, 7 Aug 2008 21:42:35 +0200, "Lukas Mariman"   
   >  wrote:   
   >>I mean, are there any guidelines or pointers for playing games on a   
   >>widescreen monitor, especially those that don't actually have widescreen   
   >>support. I've never used a widescreen PC monitor before, so this is scary   
   >>new territory for me. :-)   
   >>   
   > Nope, unless the game specifically supports widescreen at your monitors   
   > native resolution then you're at the mercy of how your graphics card   
   > handles that resolution.   
   >   
   > Your monitor will have a native resolution/frequency, for 19" monitors   
   > like yours it's 1440x900@60Hz. This is the monitor's optimal format,   
   > i.e. it's been designed to work best at this resolution/frequency.   
   >   
   > Your graphics card will also have an optimal format, which may differ   
   > from the monitor. Depending upon the card and the version/control panel   
   > you may be able to customise the graphics card to your monitor. Try   
   > going into Control Panel->Display->Settings->Advanced->[but be careful   
   > playing with these settings]. You may find it allows you to set a   
   > default resolution, frequency, etc, to match your monitor.   
   >   
   > Games usually also have a 'video/graphics settings' option which will   
   > let you set a resolution and sometimes a frequency (also called refresh   
   > rate and occasionally vsync). If you can set the game to match your   
   > monitor/GPU native res/freq then you will likely get the best   
   > performance.   
   >   
   > Some games do not natively support widescreen, but the newer graphics   
   > card drivers support different types of handling of widescrren. For   
   > instance, my Vaio laptop uses an older nVidia driver that let's me set   
   > either smart scaling or fixed-aspect scaling (i.e. keep the game window   
   > within the native resolution by showing black bars at the side).   
   >   
   > I would suggest for older games some form of fixed-aspect scaling is   
   > best as they may use graphics methods to decide where the mouse is   
   > pointing and hence don't work properly when the GPU is post-processing   
   > the output.   
      
   As always, thanks for the advice, Alfie!   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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