From: admin@127.0.0.1   
      
   On Sat, 25 Jun 2022 15:01:24 -0700   
   Les Albert wrote:   
      
   > On Sat, 25 Jun 2022 21:51:20 +0100, "Kerr-Mudd, John"   
   > wrote:   
   > >On Sat, 25 Jun 2022 10:57:26 -0700   
   > >Les Albert wrote:   
   > >> On Sat, 25 Jun 2022 18:18:45 +0100, "Kerr-Mudd, John"   
   > >> wrote:   
   > >> >On Sat, 25 Jun 2022 09:54:42 -0700   
   > >> >Les Albert wrote:   
   > >> >> On Sat, 25 Jun 2022 08:06:53 -0700 (PDT), Bob    
   > >> >> wrote:   
   > >> >> >On Friday, June 24, 2022 at 2:31:15 PM UTC-4, Les wrote:   
   >   
      
   []   
   > >> I think it belongs to those who still play 8k DOS based games   
   > >> (confession: I still use a DOS based data-base program that I think   
   > >> can still outperform any other data-base, InfoSelect from Micro   
   > >> Logic).   
   >   
   > >8k??? 256 bytes will do! see pouet & other extreme coding (OK, it's mostly   
   graphics "intros") competitions.   
   >   
   >   
   > Maybe I misunderstood back then, but I remember reading about guys who   
   > were considered amazing because they could fashion a game in 8k   
   > (I think they all went into computer repair ... or maybe plumbing).   
   > I was not much of a game player; even from the earliest days I used a   
   > computer mostly for information gathering and record keeping   
   > (confession #2: I will sometimes run Sim Earth, the planet simulator,   
   > using DosBox.).   
   >   
      
   No 8k's great!, 256 bytes is amazing.   
      
      
   --   
   Bah, and indeed Humbug.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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