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   alt.fan.power-rangers      Homoerotic costumed crap for preteens      10,244 messages   

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   Message 9,354 of 10,244   
   Aaron Thall to All   
   Re: How to destroy the Power Rangers   
   27 Jun 05 18:46:42   
   
   From: cyberv@wowway.com   
      
   >     Wow...  Now THAT is what I'm talkin' about!  Well thought out, Aaron.   
   >   
      
   You can take it a step further, although this is a tad extreme and   
   difficult, given how long ago these monsters were beaten or destroyed. Once   
   they're mind controlled and helpless, first, free Face Stealer, so he can do   
   his thing, and then bring back Terror Toad, and he can EAT THEM. Nothing   
   they can do once they're turned into helpless balls of energy in a monster's   
   stomach. And even if they were freed, they'd still be zombies. And if Face   
   Stealer went down, they'd still be mind controlled. Triple protection   
   against the Rangers returning.   
      
   Or, just kill them, but that leaves out many tandalizing possibilities.   
      
   Glad I could entertain you with my multi layered plan. Note, the more the   
   public sees the Rangers go down, the more demoralized they'll become, making   
   them easier to control. You WILL need to plan ahead, because there ARE   
   retired Rangers out there that still have access to their powers, like   
   Justin, Wes, Eric, Jason, ect... Once you have the main Rangers down, you   
   MUST... I repeat, MUST, hit the veteran Rangers with everything you've got,   
   before they can organize a resistance. ESPECIALLY the likes of Eric, Tommy,   
   Taylor, Merrick (and his friend Zen-Aku, who would certainly defy you.).   
   Doesn't matter if they have powers, they have experience. Experience is   
   almost as dangerous.   
      
   And remember, the Zeo Rangers still have a full arsenal of Zeo Zords,   
   Quantum Ranger still has Q-Rex, there's an entire island of Wild Zords up in   
   the sky... You MUST plan for the inevitable revival of old Rangers,   
   especially the ones who still have Zord access. Not to mention offplanet   
   Rangers, such as the Aquitians and the Galaxy Rangers, and Trey. Focus on   
   each team to the necessary extent. If they have no Zords any longer, don't   
   bother with giant monsters. If they have no powers, overwhelm with grunts   
   and a general or two. But the more Rangers you put in custody, and under   
   your control, the less likely the odds are that veterans will turn things   
   around.   
      
   Also, make sure to squash Masked Rider. On principle. Just threaten his   
   adopted family, and he'll crumble.   
      
   Let's now take a look at established teams who still have Zord access and/or   
   powers. Note, I'm leaving out SPD, since they're 15 years away, but I am   
   allowing for the chance of Time Force, since they have access to time   
   travel.   
      
   MMPR: Look out for Jason, Zach, and Trini. Jason has been proven to still   
   have powers, so Zach and Trini must as well, having been the only ones to   
   not lose Dino Powers. No Zord access, but they're dangerous. Jason's a born   
   leader, and the others aren't far behind. The rest are helpless, save Tommy.   
      
   Zeo: All five are a threat, complete with Zords. You will need to employ the   
   same tactics used for the primary Ranger team your attack was against. Trey   
   may attempt to interfere. Erect a barrier around the planet to block   
   Pyramidas.   
      
   Aquitians, Galaxy: Blocked by the barrier against Trey. Deal with them only   
   as the need arises. But Billy is on Aquitar, so it's only a matter of time.   
   In the Aquitians' case, dehydration is the key. For the LG Rangers, keep   
   deperated so they cannot use the Lights of Orion. Same with the   
   Galactabeasts, so they cannot form the Megazord. Trey, solo, can be easily   
   defeated, as the Varox proved.   
      
   Turbo: Justin and TJ are the only threats here. Zordless (except TJ, who   
   also has space powers.). The real threat here are the Lightning Cruiser and   
   Storm Blaster. Eliminate the cars quickly, then go after Blue Senturion and   
   Robo Racer. Same usual tactics. Justin will be older now, and more of a   
   threat. Be cautious.   
      
   Space: All six have their powers. They have a new Megaship, and presumably   
   it can become Astro Megazord. Mega Winger MIGHT be rebuilt. Use standard   
   tactics, but be wary of Kerovian telekinesis, which can be a dangerous thing   
   to overlook.   
      
   Lightspeed: The most obvious threat to your rule. Government run, it can   
   easily be set against you in a well coordinated effort. Hit this team first,   
   and hit them hard. Their Zords could be rebuilt by now. The sibling   
   relationship between Ryan and Dana can be exploited.   
      
   Time Force: The Silver Guardians will prove troublesome, but easily   
   overcome, save Wes and Eric. They both have armor, so caution recommended.   
   Eric has Q-Rex, so he's the primary target. Move quickly to prevent contact   
   with the future. Otherwise, you'll be dealing with the most technologically   
   advanced Rangers of all at full strength, and you CAN'T attack their support   
   crew, except Circuit, who will be heavily guarded. Bluntly, you fail to stop   
   the remainder of the team from being called, you're hosed.   
      
   Wild Force: Zen-Aku must be destroyed. The six Rangers have no powers, but   
   can be reactivated. Thus, erect a magical barrier around the Animarium to   
   prevent Shayla from releasing the Zords and Growl Phones. Taylor must aso be   
   eliminated quickly, due to her air force training.   
      
   Ninja Storm: Super powered ninjas, including a super genius. Contain   
   quickly.   
      
   Dino Thunder: Powerless, aside from Tommy. Easily beaten by grunts.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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