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|    Message 89,954 of 90,437    |
|    Corey White to All    |
|    Mage: The Ascension (3/3)    |
|    22 Nov 24 02:09:24    |
      [continued from previous message]              Finishing Touches              Here are some finishing touches to add to your character       sheet.              Traditions              There are 9 Traditions representing the different kinds       of Mages and their world views. You can pick whichever       one you feel resonates with your character:              Akashic Brotherhood - Buddhist Warriors       Celestial Chorus - Gnostic Priests       Cult of Ecstasy - Hippies and New Agers       Dreamspeakers - Shamans       Euthanatos - Terrorists and Activists       Order of Hermes - Ceremonial Magicians       Sons of Ether - Rebel Scientists       Verbena - Wiccans       Virtual Adepts - Reality Hackers       Hollow Ones - Goths              If you have your own Coven you can also list it as your       Cabal.              All characters need to have a concept which can be anything       you want to make up. However here are some example concepts       that you might like to use:              Criminal       Drifter       Entertainer       Intellectual       Investigator       Kid       Night-lifer       Outsider       Politician       Professional       Reporter       Socialite       Soldier       Worker              There are two more important categories at the top of the       character sheet, called Nature & Demeanor. Nature is your       inner character. and Demeanor is what you project into the       outside world. Below you can pick one of these for each:              Architect - Purpose / Obsession       You desire to leave a mark on the world.              Autocrat - Leadership / Dictatorship       You want control.              Bon Vivant - Love of Life / Hedonism       You want to live Life.              Bravo - Strength / Anger       You want power.              Caregiver - Compassion / Smothering       You look out for others.              Celebrant - Passion / Intemperance       You have a calling              Child - Innocence / Immaturity       You never grew up.              Competitor - Striving / Competitiveness       Life is a challenge to be won.              Conformist - Cooperation / Low-Self Esteem       You are a follower.              Conniver - Clever / Envy       You are a manipulator              Curmudgeon - Critical Eye / Lack of Imagination       You find the faults in others.              Deviant - Shatter Boundaries / Perversion       You are an outcast.              Director - Organization / Lack of Tolerance       You want things under control.              Fanatic - Dedication / Stubbornness       You live for a cause.              Gallant - Artistry / Flamboyance       You want to be the center of attention.              Judge - Justice / Lack of Vision       You want to resolve problems.              Loner - Self-Reliance / Lack of Empathy       You work best by yourself.              Martyr - Sacrifice / Self-Deprecation       You devote yourself to helping others.              Masochist - Devotion / Self-Destructiveness       You want to suffer.              Monster - Mirror of Villainy / Depravity       You are an evil person.              Pedagogue - Knowledge / Logorrhea       You are a teacher.              Penitent - Responsibility / Contrition       You are consumed with guilt.              Perfectionist - Exactitude / Incompleteness       You need to be the best.              Rebel - Individuality / Lack of Direction       You like to break the rules.              Rogue - Valor / Selfishness       You look out for yourself.              Survivor - Perseverance / Lack of Trust       You keep going no matter what.              Thrill-Seeker - Daring / Recklessness       You live on the edge.              Traditionalist - Consistency / Complacency       You support the status quo.              Trickster - Empathy / Hypocrisy       Your life is a comedy.              Visionary - Imagination / Pride       You want to remake the future.              Your character's Avatar Essence is also on the character       sheet. An Avatar represents a Mage's soul, and the       essence represents the drive a mage has at their core.       There are four essences you can pick from:              Dynamic - Change       Pattern - Improvement       Primordial - Stability       Questing - Purpose              All Mages also have a Resonance. As a Mage uses magic       their Resonance changes. Other Awakened can read a Mage's       Resonance as well. You start with one dot in one Resonance       trait, and add dots as you continue working magic.              There are three types of Resonance:       Dynamic, Entropic, and Static              Dynamic represents change. Entropic represents destruction.       And Static represents protection.              In these alternate rules we also have another trait called       Purpose. You can fill in the dots anyway you like into       these 3 categories:              Self, Others, and World.              Representing your primary motivation.              Mages tend to have certain tools for using magic. When a       Mage has access to these tools, The difficulty for casting       magic is reduced. You can pick at least one at the start of       the game. Here is a list of suggestions for you to choose       from:              Art       Blood       Books       Bones       Cauldrons / Chalices       Circles       Computers       Crystals       Dancing       Devices       Martial Arts       Drugs       Elements       Feathers       Fire       Formulas       Herbs       Holy Symbols       Incense       Language       Music       Internet       Ordeals       Pure Water       Purification       Ritual Sacrifice       Runes       Science       Sex       Songs       Tarot Cards       Ouija boards       Tattoos       Piercings       Toys       Wands       Weapons              Also, here are some examples of how to attempt       other actions using the abilities and attributes       already mentioned:              Climbing - Dexterity + Athletics              Driving - Dexterity + Drive              Encumbrance - Strength              Intrusion - Dexterity or Intelligence + Technology              Jumping - Strength or Strength + Athletics              Lifting / Breaking - Strength or Willpower              Pursuit - Dexterity + Athletics / Drive              Shadowing - Dexterity + Stealth              Sleight of Hand - Dexterity + Stealth              Sneaking - Dexterity + Stealth              Stealing - Dexterity + Stealth, Perception + Streetwise              Swimming - Stamina + Athletics              Throwing - Dexterity + Athletics              Fast Talk - Manipulation + Subterfuge              Fitting In - Charisma + Expression              Impersonation - Charisma + Expression or Manipulation + Subterfuge              Interrogation - Manipulation + Intimidation or Charisma + Intimidation              Oration - Charisma + Leadership              Performance - Charisma + Performance              Academic Knowledge - Intelligence + Academics              Building Devices - Intelligence + Technology              Cryptography - Intelligence + Linguistics or Intelligence + Computer              Detecting The Supernatural - Perception + Awareness              Foraging - Intelligence + Survival              Fortune Telling - Perception + Awareness              Hacking - Intelligence / Wits + Computer              Inventing - Intelligence + Science              Investigation - Perception + Investigation              Meditation - Stamina / Intelligence + Meditation              Repair - Dexterity + Technology              Research - Intelligence + Investigation / Computer              Surveillance - Perception + Alertness, Dexterity + Stealth              Tracking - Perception + Survival              --- SoupGate-DOS v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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