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   Message 89,956 of 90,437   
   Corey White to All   
   Mage: The Ascension (For Phones) (3/3)   
   22 Nov 24 14:57:19   
   
   [continued from previous message]   
      
   Finishing Touches   
      
   Here are some finishing touches to add to your   
   character sheet.   
      
   Traditions   
      
   There are 9 Traditions representing the different   
   kinds of Mages and their world views. You can   
   pick whichever one you feel resonates with your   
   character:   
      
   Akashic Brotherhood - Buddhist Warriors   
   Celestial Chorus - Gnostic Priests   
   Cult of Ecstasy - Hippies and New Agers   
   Dreamspeakers - Shamans   
   Euthanatos - Terrorists and Activists   
   Order of Hermes - Ceremonial Magicians   
   Sons of Ether - Rebel Scientists   
   Verbena - Wiccans   
   Virtual Adepts - Reality Hackers   
   Hollow Ones - Goths   
      
   If you have your own Coven you can also list   
   it as your Cabal.   
      
   All characters need to have a concept which   
   can be anything you want to make up. However   
   here are some example concepts that you might   
   like to use:   
      
   Criminal   
   Drifter   
   Entertainer   
   Intellectual   
   Investigator   
   Kid   
   Night-lifer   
   Outsider   
   Politician   
   Professional   
   Reporter   
   Socialite   
   Soldier   
   Worker   
      
   There are two more important categories at the   
   top of the character sheet, called Nature &   
   Demeanor. Nature is your inner character. and   
   Demeanor is what you project into the outside   
   world. Below you can pick one of these for each:   
      
   Architect - Purpose / Obsession   
   You desire to leave a mark on the world.   
      
   Autocrat - Leadership / Dictatorship   
   You want control.   
      
   Bon Vivant - Love of Life / Hedonism   
   You want to live Life.   
      
   Bravo - Strength / Anger   
   You want power.   
      
   Caregiver - Compassion / Smothering   
   You look out for others.   
      
   Celebrant - Passion / Intemperance   
   You have a calling   
      
   Child - Innocence / Immaturity   
   You never grew up.   
      
   Competitor - Striving / Competitiveness   
   Life is a challenge to be won.   
      
   Conformist - Cooperation / Low-Self Esteem   
   You are a follower.   
      
   Conniver - Clever / Envy   
   You are a manipulator   
      
   Curmudgeon - Critical Eye / Lack of Imagination   
   You find the faults in others.   
      
   Deviant - Shatter Boundaries / Perversion   
   You are an outcast.   
      
   Director - Organization / Lack of Tolerance   
   You want things under control.   
      
   Fanatic - Dedication / Stubbornness   
   You live for a cause.   
      
   Gallant - Artistry / Flamboyance   
   You want to be the center of attention.   
      
   Judge - Justice / Lack of Vision   
   You want to resolve problems.   
      
   Loner - Self-Reliance / Lack of Empathy   
   You work best by yourself.   
      
   Martyr - Sacrifice / Self-Deprecation   
   You devote yourself to helping others.   
      
   Masochist - Devotion / Self-Destructiveness   
   You want to suffer.   
      
   Monster - Mirror of Villainy / Depravity   
   You are an evil person.   
      
   Pedagogue - Knowledge / Logorrhea   
   You are a teacher.   
      
   Penitent - Responsibility / Contrition   
   You are consumed with guilt.   
      
   Perfectionist - Exactitude / Incompleteness   
   You need to be the best.   
      
   Rebel - Individuality / Lack of Direction   
   You like to break the rules.   
      
   Rogue - Valor / Selfishness   
   You look out for yourself.   
      
   Survivor - Perseverance / Lack of Trust   
   You keep going no matter what.   
      
   Thrill-Seeker - Daring / Recklessness   
   You live on the edge.   
      
   Traditionalist - Consistency / Complacency   
   You support the status quo.   
      
   Trickster - Empathy / Hypocrisy   
   Your life is a comedy.   
      
   Visionary - Imagination / Pride   
   You want to remake the future.   
      
   Your character's Avatar Essence is also on the   
   character sheet. An Avatar represents a Mage's   
   soul, and the essence represents the drive a   
   mage has at their core. There are four essences   
   you can pick from:   
      
   Dynamic - Change   
   Pattern - Improvement   
   Primordial - Stability   
   Questing - Purpose   
      
   All Mages also have a Resonance. As a Mage   
   uses magic their Resonance changes. Other   
   Awakened can read a Mage's Resonance as well.   
   You start with one dot in one Resonance   
   trait, and add dots as you continue working   
   magic.   
      
   There are three types of Resonance:   
   Dynamic, Entropic, and Static   
      
   Dynamic represents change. Entropic represents   
   destruction. And Static represents protection.   
      
   In these alternate rules we also have another   
   trait called Purpose. You can fill in the   
   dots anyway you like into these 3 categories:   
      
   Self, Others, and World.   
      
   Representing your primary motivation.   
      
   Mages tend to have certain tools for using magic.   
   When a Mage has access to these tools, The   
   difficulty for casting magic is reduced. You can   
   pick at least one at the start of the game. Here   
   is a list of suggestions for you to choose from:   
      
   Art   
   Blood   
   Books   
   Bones   
   Cauldrons / Chalices   
   Circles   
   Computers   
   Crystals   
   Dancing   
   Devices   
   Martial Arts   
   Drugs   
   Elements   
   Feathers   
   Fire   
   Formulas   
   Herbs   
   Holy Symbols   
   Incense   
   Language   
   Music   
   Internet   
   Ordeals   
   Pure Water   
   Purification   
   Ritual Sacrifice   
   Runes   
   Science   
   Sex   
   Songs   
   Tarot Cards   
   Ouija boards   
   Tattoos   
   Piercings   
   Toys   
   Wands   
   Weapons   
      
   Also, here are some examples of how to attempt   
   other actions using the abilities and attributes   
   already mentioned:   
      
   Climbing - Dexterity + Athletics   
      
   Driving - Dexterity + Drive   
      
   Encumbrance - Strength   
      
   Intrusion - Dexterity or Intelligence + Technology   
      
   Jumping - Strength or Strength + Athletics   
      
   Lifting / Breaking - Strength or Willpower   
      
   Pursuit - Dexterity + Athletics / Drive   
      
   Shadowing - Dexterity + Stealth   
      
   Sleight of Hand - Dexterity + Stealth   
      
   Sneaking - Dexterity + Stealth   
      
   Stealing - Dexterity + Stealth, Perception + Streetwise   
      
   Swimming - Stamina + Athletics   
      
   Throwing - Dexterity + Athletics   
      
   Fast Talk - Manipulation + Subterfuge   
      
   Fitting In - Charisma + Expression   
      
   Impersonation - Charisma + Expression or Manipulation + Subterfuge   
      
   Interrogation - Manipulation + Intimidation or Charisma + Intimidation   
      
   Oration - Charisma + Leadership   
      
   Performance - Charisma + Performance   
      
   Academic Knowledge - Intelligence + Academics   
      
   Building Devices - Intelligence + Technology   
      
   Cryptography - Intelligence + Linguistics or Intelligence + Computer   
      
   Detecting The Supernatural - Perception + Awareness   
      
   Foraging - Intelligence + Survival   
      
   Fortune Telling - Perception + Awareness   
      
   Hacking - Intelligence / Wits + Computer   
      
   Inventing - Intelligence + Science   
      
   Investigation - Perception + Investigation   
      
   Meditation - Stamina / Intelligence + Meditation   
      
   Repair - Dexterity + Technology   
      
   Research - Intelligence + Investigation / Computer   
      
   Surveillance - Perception + Alertness, Dexterity + Stealth   
      
   Tracking - Perception + Survival   
      
   --- SoupGate-DOS v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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