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   Message 89,965 of 90,437   
   Corey White to All   
   Mage: The Ascension [Update 2] (3/4)   
   25 Nov 24 01:25:24   
   
   [continued from previous message]   
      
   5) Mental Link   
      
      
   Production   
      
   Power: Attraction / Creation   
      
   Knowledge: Synchronicity - Uniting the   
   threads of existence.   
      
   Description: The Power of Production   
   empowers a wizard to draw situations   
   and desires into their reality. This   
   ability stems from a profound   
   understanding of Synchronicity, the   
   cosmic principle that everything is   
   interconnected and influences each   
   other. It acknowledges that the power   
   to attract lies within, awaiting   
   manifestation.   
      
      
   1) Sensing Opportunity   
      
   2) Arranging situations   
      
   3) Attracting Wealth   
      
   4) Produce Small Objects   
      
   5) Win Lotteries & Elections   
      
      
   Influence   
      
   Power: Charisma / Hypnotism   
      
   Knowledge: Possession - Will shaping   
   the realm of the mind.   
      
   Description: The Power of Influence   
   grants a wizard the power to captivate   
   others. Known as Possession, it allows   
   one to enchant and charm, eliciting   
   positive perceptions or even gaining   
   control over anothers thoughts and   
   actions. The essence of this mastery   
   lies in the understanding that ones   
   will can wield dominion over the minds   
   of others.   
      
      
   1) Sensing Willpower   
      
   2) Social Influence   
      
   3) Hypnotic Suggestion   
      
   4) Mind Control   
      
   5) Altering Identities   
      
      
   Penetration   
      
   Power: Escape / Intangibility   
      
   Knowledge: Spiritualism - Perceiving   
   the world as a realm of spirit.   
      
   Description: The Power of Penetration   
   delves into the realm of Spiritualism.   
   It unveils the truth that the world is   
   fundamentally composed of spirit,   
   allowing a wizard to transcend physical   
   boundaries and become intangible.   
   Chains and locks lose their hold,   
   dissolving effortlessly under the   
   wizards touch.   
      
      
   1) Find Exits   
      
   2) Open Locks   
      
   3) Escape From Restraints   
      
   4) Escape From Prisons   
      
   5) Becoming Intangible   
      
      
   Control   
      
   Power: Energy / Telekinesis   
      
   Knowledge: Evocation - Harnessing the   
   forces of the spiritual realm.   
      
   Description: The Power of Control   
   enables a wizard to command powerful   
   forces. Through evocation, the   
   practitioner can manipulate energy and   
   bend it to their will. This   
   understanding arises from recognizing   
   that spiritual entities are themselves   
   embodiments of force and possess the   
   capacity to shape and impact the   
   physical world.   
      
      
   1) Quick Reactions   
      
   2) Bonus to Physical Abilities   
      
   3) Influencing Physical Outcomes   
      
   4) Moving Objects   
      
   5) Controlling Natural Forces   
      
      
   Restoration   
      
   Power: Renewal / Healing   
      
   Knowledge: Forgiveness - Liberating   
   from suffering caused by   
   transgressions.   
      
   Description: The Power of Restoration   
   holds the gift of healing. It grants   
   the ability to alleviate pain, cure   
   diseases, and bring renewal to the   
   afflicted. This power emerges from the   
   understanding of Forgiveness,   
   recognizing that suffering often stems   
   from transgressions. By embracing   
   forgiveness, a wizard becomes a conduit   
   for healing and restoration.   
      
      
   1) Sense illness   
      
   2) Relieve Pain   
      
   3) Protection from Disease   
      
   4) Heal Sickness / Damage   
      
   5) Resurrection   
      
      
   Vanishing   
      
   Power: Stealth / Invisibility   
      
   Knowledge: Misdirection - Manipulating   
   attention and perception.   
      
   Description: The Power of Vanishing   
   encompasses the art of Misdirection. It   
   allows a wizard to control focus and   
   attention, rendering themselves unseen   
   and secrets concealed. Meticulous study   
   and practice grant the ability to   
   achieve complete invisibility as the   
   wizard manipulates perception and   
   directs attention elsewhere.   
      
      
   1) Detect Lies   
      
   2) See in The Dark   
      
   3) Stealth   
      
   4) Disguise   
      
   5) Invisibility   
      
      
   Travel   
      
   Power: Direction / Teleportation   
      
   Knowledge: Unity - Dissolving the   
   illusion of separation.   
      
   Description: The Power of Travel   
   operates on the understanding that all   
   separation is illusory. By harnessing   
   this power, a wizard can navigate   
   without traditional directions and   
   locate objects or places that are lost   
   or hidden. A skilled practitioner can   
   transcend distance, stepping from one   
   location to any desired destination.   
      
      
   1) Locate Lost Objects   
      
   2) Find Directions   
      
   3) See at a Distance   
      
   4) Teleport Objects   
      
   5) Make a Portal   
      
      
   Transformation   
      
   Power: Developing / Shapeshifting   
      
   Knowledge: Personification - Authoring   
   ones own identity.   
      
   Description: The Power of   
   Transformation allows a wizard to   
   assume the form and essence of another   
   being, whether it be an abstract   
   concept, an animal, or even a deity.   
   The essence of this mastery lies in the   
   understanding that one has the power to   
   create and define their own identity,   
   refusing to be shaped by external   
   forces. The power of transformation can   
   also be used to improve who you already   
   are.   
      
      
   1) Sense Others Attributes   
      
   2) Bonus to Attributes   
      
   3) Developing Attributes   
      
   4) Shapeshifting   
      
   5) Transmutation   
      
      
   Destruction   
      
   Power: Curses / Annihilation   
      
   Knowledge: Pragmatism - Dissolving the   
   constructs of right and wrong.   
      
   Description: The Power of Destruction   
   holds immense power that should be   
   wielded with caution. It encompasses   
   the ability to curse, annihilate, and   
   disrupt the natural order. However, the   
   utilization of this power draws one   
   away from their true path and blurs the   
   distinction between right and wrong.   
      
      
   1) Sense Black Magic   
      
   2) Protection from Curses   
      
   3) Curse Enemies   
      
   4) Cause Physical Damage   
      
   5) Kill & Destroy   
      
      
   Revelation   
      
   Power: Visions / Rapture   
      
   Knowledge: Above as Below - The   
   symbiotic connection between gods,   
   angels, and humanity.   
      
   Description: The Power of Revelation   
   unveils profound visions and grants   
   enlightenment to the practitioner. It   
   is rooted in the understanding of the   
   symbiotic connection between gods,   
   angels, and humanity. By tapping into   
   this power, a wizard gains access to   
   celestial knowledge, perceiving the   
   intricate tapestry that binds all   
   realms and entities together.   
      
      
   1) Sense Spirits   
      
   2) Speak with Spirits   
      
   3) Banish Spirits   
      
   4) Summon Spirits   
      
   5) Spirit Travel   
      
      
   Paradox & Quiet   
      
      
   The official rules say Paradox is   
   caused by Vulgar magic. In these   
   alternative rules Paradox happens when   
   a Mage fails at casting their spells.   
   When a Mage fails a magic roll they   
   gain a Paradox point. A botched roll   
   will then releases that Paradox in the   
   form of a Quiet (Insanity).   
      
   If a Mage has a Paradox level of 1-3,   
   the Quiet happens in one of three   
   ways:   
      
   Hallucinations, Fixations, or   
   Depression   
      
   If they have a Paradox level of 4-6,   
   the Quiet happens in three more ways:   
      
   Delusions & Mood Swings, Repetitive   
   Behaviors, or Suicidal Thoughts   
      
   If they have a Paradox level of 7-10,   
   the Quiet happens as:   
      
   Wild Hallucinations, Compulsions, and   
   Anti-Social Behavior   
      
   If they have a Paradox level of 11+,   
   the Quiet happens in more severe ways:   
      
   Complete Madness, Obsession, or   
   Violence   
      
   Quintessence can be spent to reduce   
   Paradox, but it has to be done before   
   the Insanity of Quiet occurs. If   
   Paradox reaches a level greater than 10   
   it is released automatically.   
      
      
   Occult   
      
      
   This system of magic can connect to   
   occult themes, for interesting role   
   playing.   
      
   There are 12 Spheres in this system.   
   Each Sphere connects to one of the 12   
   signs of the Zodiac. And each Zodiac   
   sign connects to one of 10 planets in   
   Astrology. The 10 planets and 12 signs   
   connect with the 22 Major Arcana of the   
   Tarot.   
      
      
   Control:   
      
   Energy / Telekinesis   
      
   (Aries / Emperor) + (Mars / Tower)   
      
      
   Transformation:   
      
   Developing / Shapeshifting   
      
   (Taurus / Hierophant) + (Venus /   
   Empress)   
      
      
   Understanding:   
      
   Wisdom / ESP   
      
   (Libra / Justice) + (Venus / Empress)   
      
      
   Revelation:   
      
   Visions / Rapture   
      
   (Pisces / High Priestess) + (Neptune /   
   Hanged Man)   
      
      
   Feeling:   
      
   Empathy / Telepathy   
      
   (Virgo / Hermit) + (Mercury /   
   Magician)   
      
      
   Influence:   
      
   Charisma / Hypnotism   
      
   (Leo / Strength) + (Sun / Sun)   
      
      
   Penetration:   
      
      
   [continued in next message]   
      
   --- SoupGate-DOS v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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