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   Message 89,974 of 90,437   
   Corey White to All   
   Mage: The Ascension (Update 4) (4/5)   
   26 Nov 24 02:50:49   
   
   [continued from previous message]   
      
   If a Mage has a Paradox level of 1-3,   
   the Quiet happens in one of three   
   ways:   
      
   Hallucinations, Fixations, or   
   Depression   
      
   If they have a Paradox level of 4-6,   
   the Quiet happens in three more ways:   
      
   Delusions & Mood Swings, Repetitive   
   Behaviors, or Suicidal Thoughts   
      
   If they have a Paradox level of 7-10,   
   the Quiet happens as:   
      
   Wild Hallucinations, Compulsions, and   
   Anti-Social Behavior   
      
   If they have a Paradox level of 11+,   
   the Quiet happens in more severe ways:   
      
   Complete Madness, Obsession, or   
   Violence   
      
   Quintessence can be spent to reduce   
   Paradox, but it has to be done before   
   the Insanity of Quiet occurs. If   
   Paradox reaches a level greater than 10   
   it is released automatically.   
      
      
   Occult   
      
      
   This system of magic can connect to   
   occult themes, for interesting role   
   playing.   
      
   There are 12 Spheres in this system.   
   Each Sphere connects to one of the 12   
   signs of the Zodiac. And each Zodiac   
   sign connects to one of 10 planets in   
   Astrology. The 10 planets and 12 signs   
   connect with the 22 Major Arcana of the   
   Tarot.   
      
      
   Control:   
      
   Energy / Telekinesis   
      
   (Aries / Emperor) + (Mars / Tower)   
      
      
   Transformation:   
      
   Developing / Shapeshifting   
      
   (Taurus / Hierophant) + (Venus /   
   Empress)   
      
      
   Understanding:   
      
   Wisdom / ESP   
      
   (Libra / Justice) + (Venus / Empress)   
      
      
   Revelation:   
      
   Visions / Rapture   
      
   (Pisces / High Priestess) + (Neptune /   
   Hanged Man)   
      
      
   Feeling:   
      
   Empathy / Telepathy   
      
   (Virgo / Hermit) + (Mercury /   
   Magician)   
      
      
   Influence:   
      
   Charisma / Hypnotism   
      
   (Leo / Strength) + (Sun / Sun)   
      
      
   Penetration:   
      
   Escape / Intangibility   
      
   (Gemini / Lovers) + (Mercury /   
   Magician)   
      
      
   Travel:   
      
   Direction / Teleportation   
      
   (Sagittarius / Temperance) + (Jupiter /   
   Wheel of Fortune)   
      
      
   Production:   
      
   Attraction / Creation   
      
   (Capricorn / Devil) + (Saturn /   
   World)   
      
      
   Restoration:   
      
   Renewal / Healing   
      
   (Aquarius / Star) + (Uranus / Fool)   
      
      
   Vanishing:   
      
   Stealth / Invisibility   
      
   (Cancer / Chariot) + (Moon / Moon)   
      
      
   Destruction:   
      
   Curses / Annihilation   
      
   (Scorpio / Death) + (Pluto /   
   Judgement)   
      
      
   Finishing Touches   
      
   Here are some finishing touches to add   
   to your character sheet.   
      
      
   Traditions   
      
      
   There are 9 Traditions representing the   
   different kinds of Mages and their   
   world views. You can pick whichever one   
   you feel resonates with your   
   character:   
      
      
   Akashic Brotherhood - Buddhist   
   Warriors   
      
   Celestial Chorus - Gnostic Priests   
      
   Cult of Ecstasy - Hippies and New   
   Agers   
      
   Dreamspeakers - Shamans   
      
   Euthanatos - Terrorists and Activists   
      
   Order of Hermes - Ceremonial Magicians   
      
   Sons of Ether - Rebel Scientists   
      
   Verbena - Wiccans   
      
   Virtual Adepts - Reality Hackers   
      
   Hollow Ones - Goths   
      
      
   If you have your own Coven you can also   
   list it as your Cabal.   
      
      
   Concept   
      
      
   All characters need to have a concept   
   which can be anything you want to make   
   up. However here are some example   
   concepts that you might like to use:   
      
      
   Criminal   
      
   Drifter   
      
   Entertainer   
      
   Intellectual   
      
   Investigator   
      
   Kid   
      
   Night-lifer   
      
   Outsider   
      
   Politician   
      
   Professional   
      
   Reporter   
      
   Socialite   
      
   Soldier   
      
   Worker   
      
      
   Nature and Demeanor   
      
      
   There are two more important categories   
   at the top of the character sheet,   
   called Nature & Demeanor. Nature is   
   your inner character. and Demeanor is   
   what you project into the outside   
   world. Below you can pick one of these   
   for each:   
      
      
   Architect - Purpose / Obsession   
      
   You desire to leave a mark on the   
   world.   
      
      
   Autocrat - Leadership / Dictatorship   
      
   You want control.   
      
      
   Bon Vivant - Love of Life / Hedonism   
      
   You want to live Life.   
      
      
   Bravo - Strength / Anger   
      
   You want power.   
      
      
   Caregiver - Compassion / Smothering   
      
   You look out for others.   
      
      
   Celebrant - Passion / Intemperance   
      
   You have a calling   
      
      
   Child - Innocence / Immaturity   
      
   You never grew up.   
      
      
   Competitor - Striving /   
   Competitiveness   
      
   Life is a challenge to be won.   
      
      
   Conformist - Cooperation / Low-Self   
   Esteem   
      
   You are a follower.   
      
      
   Conniver - Clever / Envy   
      
   You are a manipulator   
      
      
   Curmudgeon - Critical Eye / Lack of   
   Imagination   
      
   You find the faults in others.   
      
      
   Deviant - Shatter Boundaries /   
   Perversion   
      
   You are an outcast.   
      
      
   Director - Organization / Lack of   
   Tolerance   
      
   You want things under control.   
      
      
   Fanatic - Dedication / Stubbornness   
      
   You live for a cause.   
      
      
   Gallant - Artistry / Flamboyance   
      
   You want to be the center of   
   attention.   
      
      
   Judge - Justice / Lack of Vision   
      
   You want to resolve problems.   
      
      
   Loner - Self-Reliance / Lack of   
   Empathy   
      
   You work best by yourself.   
      
      
   Martyr - Sacrifice / Self-Deprecation   
      
   You devote yourself to helping   
   others.   
      
      
   Masochist - Devotion /   
   Self-Destructiveness   
      
   You want to suffer.   
      
      
   Monster - Mirror of Villainy /   
   Depravity   
      
   You are an evil person.   
      
      
   Pedagogue - Knowledge / Logorrhea   
      
   You are a teacher.   
      
      
   Penitent - Responsibility / Contrition   
      
   You are consumed with guilt.   
      
      
   Perfectionist - Exactitude /   
   Incompleteness   
      
   You need to be the best.   
      
      
   Rebel - Individuality / Lack of   
   Direction   
      
   You like to break the rules.   
      
      
   Rogue - Valor / Selfishness   
      
   You look out for yourself.   
      
      
   Survivor - Perseverance / Lack of   
   Trust   
      
   You keep going no matter what.   
      
      
   Thrill-Seeker - Daring / Recklessness   
      
   You live on the edge.   
      
      
   Traditionalist - Consistency /   
   Complacency   
      
   You support the status quo.   
      
      
   Trickster - Empathy / Hypocrisy   
      
   Your life is a comedy.   
      
      
   Visionary - Imagination / Pride   
      
   You want to remake the future.   
      
      
   Essence   
      
      
   Your character's Avatar Essence is also   
   on the character sheet. An Avatar   
   represents a Mage's soul, and the   
   essence represents the drive a mage has   
   at their core. There are four essences   
   you can pick from:   
      
      
   Dynamic - Change   
      
   Pattern - Improvement   
      
   Primordial - Stability   
      
   Questing - Purpose   
      
      
   Resonance   
      
      
   All Mages also have a Resonance. As a   
   Mage uses magic their Resonance   
   changes. Other Awakened can read a   
   Mage's Resonance as well. You start   
   with one dot in one Resonance trait,   
   and add dots as you continue working   
   magic.   
      
   There are three types of Resonance:   
   Dynamic, Entropic, and Static   
      
   Dynamic represents change.   
      
   Entropic represents destruction.   
      
   And Static represents protection.   
      
      
   Purpose   
      
      
   In these alternate rules we also have   
   another trait called Purpose. You can   
   fill in the dots anyway you like into   
   these 3 categories:   
      
   Self, Others, and World.   
      
   Representing your primary motivation.   
      
      
   Foci   
      
      
   Mages tend to have certain tools for   
   using magic. When a Mage has access to   
   these tools, they receive a +1 bonus to   
   their magic roll. You can pick at least   
   one at the start of the game. Here is a   
   list of suggestions for you to choose   
   from:   
      
      
   Art   
      
   Blood   
      
   Books   
      
   Bones   
      
   Cauldrons   
      
   Chalices   
      
   Chanting   
      
   Circles   
      
   Computers   
      
   Crystals   
      
   Dancing   
      
   Devices   
      
   Martial Arts   
      
   Drugs   
      
   Elements   
      
   Feathers   
      
   Fire   
      
   Formulas   
      
   Herbs   
      
   Holy Symbols   
      
   Incense   
      
   Language   
      
   Music   
      
   Internet   
      
   Ordeals   
      
   Pure Water   
      
   Purification   
      
   Ritual Sacrifice   
      
   Runes   
      
   Science   
      
   Sex   
      
   Songs   
      
   Tarot Cards   
      
   Ouija boards   
      
   Tattoos   
      
   Piercings   
      
   Toys   
      
   Wands   
      
   Weapons   
      
      
   Examples   
      
      
   Also, here are some examples of how to   
   attempt other actions using the   
   abilities and attributes already   
   mentioned:   
      
      
   Climbing - Dexterity + Athletics   
      
   Driving - Dexterity + Drive   
      
   Encumbrance - Strength   
      
   Intrusion - Dexterity or Intelligence +   
   Technology   
      
   Jumping - Strength or Strength +   
   Athletics   
      
   Lifting / Breaking - Strength or   
   Willpower   
      
   Pursuit - Dexterity + Athletics /   
   Drive   
      
   Shadowing - Dexterity + Stealth   
      
   Sleight of Hand - Dexterity + Stealth   
      
   Sneaking - Dexterity + Stealth   
      
   Stealing - Dexterity + Stealth,   
   Perception + Streetwise   
      
   Swimming - Stamina + Athletics   
      
   Throwing - Dexterity + Athletics   
      
   Fast Talk - Manipulation + Subterfuge   
      
   Fitting In - Charisma + Expression   
      
   Impersonation - Charisma + Expression   
      
   [continued in next message]   
      
   --- SoupGate-DOS v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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