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   Message 90,049 of 90,437   
   Street to All   
   Mage: The Ascension (Full Text File) (3/   
   15 Feb 25 01:24:15   
   
   [continued from previous message]   
      
   eyes on any of their dice then they botch. This is a dangerous   
   situation.   
      
      
   Spheres   
      
      
   Spheres in Mage: The Ascension are the way Mages effect reality. They   
   represent different kinds of magic, which Mages use to perceive and   
   reshape the world.   
      
      
   Understanding   
      
      
   Power: Wisdom / ESP   
      
   Knowledge: Realization - Unveiling the inner knowledge within.   
      
   Description: The Power of Understanding manifests as inspiration and   
   insight, granting effortless access to answers and discoveries beyond   
   conventional understanding. It endows the practitioner with the gift of   
   foreknowledge. The key to unlocking this power lies in the realization   
   that all knowledge already resides within oneself.   
      
      
   1) Elevated Mental Attributes   
      
   2) Predicting Outcomes   
      
   3) Seeing the Past   
      
   4) Seeing the Future   
      
   5) Stopping Time   
      
      
   Feeling   
      
   Power: Empathy / Telepathy   
      
   Knowledge: Association - Recognizing the interconnectedness of all   
   things.   
      
   Description: The Power of Feeling enables one to empathize and   
   understand others deeply, perceiving their thoughts and emotions without   
   the need for words. It stems from the profound insight into Association,   
   the intrinsic link that binds all living beings together.   
      
      
   1) Reading Mindstates   
      
   2) Bonus to Social Attributes   
      
   3) Mental Shield   
      
   4) Reading Thoughts   
      
   5) Mental Link   
      
      
   Production   
      
   Power: Attraction / Creation   
      
   Knowledge: Synchronicity - Uniting the threads of existence.   
      
   Description: The Power of Production empowers a wizard to draw   
   situations and desires into their reality. This ability stems from a   
   profound understanding of Synchronicity, the cosmic principle that   
   everything is interconnected and influences each other. It acknowledges   
   that the power to attract lies within, awaiting manifestation.   
      
      
   1) Sensing Opportunity   
      
   2) Arranging situations   
      
   3) Attracting Wealth   
      
   4) Produce Small Objects   
      
   5) Win Lotteries & Elections   
      
      
   Influence   
      
   Power: Charisma / Hypnotism   
      
   Knowledge: Possession - Will shaping the realm of the mind.   
      
   Description: The Power of Influence grants a wizard the power to   
   captivate others. Known as Possession, it allows one to enchant and   
   charm, eliciting positive perceptions or even gaining control over   
   anothers thoughts and actions. The essence of this mastery lies in the   
   understanding that ones will can wield dominion over the minds of   
   others.   
      
      
   1) Sensing Willpower   
      
   2) Social Influence   
      
   3) Hypnotic Suggestion   
      
   4) Mind Control   
      
   5) Altering Identities   
      
      
   Penetration   
      
   Power: Escape / Intangibility   
      
   Knowledge: Spiritualism - Perceiving the world as a realm of spirit.   
      
   Description: The Power of Penetration delves into the realm of   
   Spiritualism. It unveils the truth that the world is fundamentally   
   composed of spirit, allowing a wizard to transcend physical boundaries   
   and become intangible. Chains and locks lose their hold, dissolving   
   effortlessly under the wizards touch.   
      
      
   1) Find Exits   
      
   2) Open Locks   
      
   3) Escape From Restraints   
      
   4) Escape From Prisons   
      
   5) Becoming Intangible   
      
      
   Control   
      
   Power: Energy / Telekinesis   
      
   Knowledge: Evocation - Harnessing the forces of the spiritual realm.   
      
   Description: The Power of Control enables a wizard to command powerful   
   forces. Through evocation, the practitioner can manipulate energy and   
   bend it to their will. This understanding arises from recognizing that   
   spiritual entities are themselves embodiments of force and possess the   
   capacity to shape and impact the physical world.   
      
      
   1) Quick Reactions   
      
   2) Bonus to Physical Abilities   
      
   3) Influencing Physical Outcomes   
      
   4) Moving Objects   
      
   5) Controlling Natural Forces   
      
      
   Restoration   
      
   Power: Renewal / Healing   
      
   Knowledge: Forgiveness - Liberating from suffering caused by   
   transgressions.   
      
   Description: The Power of Restoration holds the gift of healing. It   
   grants the ability to alleviate pain, cure diseases, and bring renewal   
   to the afflicted. This power emerges from the understanding of   
   Forgiveness, recognizing that suffering often stems from transgressions.   
   By embracing forgiveness, a wizard becomes a conduit for healing and   
   restoration.   
      
      
   1) Sense illness   
      
   2) Relieve Pain   
      
   3) Protection from Disease   
      
   4) Heal Sickness / Damage   
      
   5) Resurrection   
      
      
   Vanishing   
      
   Power: Stealth / Invisibility   
      
   Knowledge: Misdirection - Manipulating attention and perception.   
      
   Description: The Power of Vanishing encompasses the art of Misdirection.   
   It allows a wizard to control focus and attention, rendering themselves   
   unseen and secrets concealed. Meticulous study and practice grant the   
   ability to achieve complete invisibility as the wizard manipulates   
   perception and directs attention elsewhere.   
      
      
   1) Detect Lies   
      
   2) See in The Dark   
      
   3) Stealth   
      
   4) Disguise   
      
   5) Invisibility   
      
      
   Travel   
      
   Power: Direction / Teleportation   
      
   Knowledge: Unity - Dissolving the illusion of separation.   
      
   Description: The Power of Travel operates on the understanding that all   
   separation is illusory. By harnessing this power, a wizard can navigate   
   without traditional directions and locate objects or places that are   
   lost or hidden. A skilled practitioner can transcend distance, stepping   
   from one location to any desired destination.   
      
      
   1) Locate Lost Objects   
      
   2) Find Directions   
      
   3) See at a Distance   
      
   4) Teleport Objects   
      
   5) Make a Portal   
      
      
   Transformation   
      
   Power: Developing / Shapeshifting   
      
   Knowledge: Personification - Authoring ones own identity.   
      
   Description: The Power of Transformation allows a wizard to assume the   
   form and essence of another being, whether it be an abstract concept, an   
   animal, or even a deity. The essence of this mastery lies in the   
   understanding that one has the power to create and define their own   
   identity, refusing to be shaped by external forces. The power of   
   transformation can also be used to improve who you already are.   
      
      
   1) Sense Others Attributes   
      
   2) Bonus to Attributes   
      
   3) Developing Attributes   
      
   4) Shapeshifting   
      
   5) Transmutation   
      
      
   Destruction   
      
   Power: Curses / Annihilation   
      
   Knowledge: Pragmatism - Dissolving the constructs of right and wrong.   
      
   Description: The Power of Destruction holds immense power that should be   
   wielded with caution. It encompasses the ability to curse, annihilate,   
   and disrupt the natural order. However, the utilization of this power   
   draws one away from their true path and blurs the distinction between   
   right and wrong.   
      
      
   1) Sense Black Magic   
      
   2) Protection from Curses   
      
   3) Curse Enemies   
      
   4) Cause Physical Damage   
      
   5) Kill & Destroy   
      
      
   Revelation   
      
   Power: Visions / Rapture   
      
   Knowledge: Above as Below - The symbiotic connection between gods,   
   angels, and humanity.   
      
   Description: The Power of Revelation unveils profound visions and grants   
   enlightenment to the practitioner. It is rooted in the understanding of   
   the symbiotic connection between gods, angels, and humanity. By tapping   
   into this power, a wizard gains access to celestial knowledge,   
   perceiving the intricate tapestry that binds all realms and entities   
   together.   
      
      
   1) Sense Spirits   
      
   2) Speak with Spirits   
      
   3) Banish Spirits   
      
   4) Summon Spirits   
      
   5) Spirit Travel   
      
      
   Paradox & Quiet   
      
      
   The official rules say Paradox is caused by Vulgar magic. In these   
   alternative rules Paradox happens when a Mage fails at casting their   
   spells. When a Mage fails a magic roll they gain a Paradox point. A   
   botched roll will then releases that Paradox in the form of a Quiet   
   (Insanity).   
      
   If a Mage has a Paradox level of 1-3, the Quiet happens in one of three   
   ways:   
      
   Hallucinations, Fixations, or Depression   
      
   If they have a Paradox level of 4-6, the Quiet happens in three more   
   ways:   
      
      
   [continued in next message]   
      
   --- SoupGate-DOS v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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