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|    Message 90,050 of 90,437    |
|    Street to All    |
|    Mage: The Ascension (Full Text File) (4/    |
|    15 Feb 25 01:24:15    |
      [continued from previous message]              Delusions & Mood Swings, Repetitive Behaviors, or Suicidal Thoughts              If they have a Paradox level of 7-10, the Quiet happens as:              Wild Hallucinations, Compulsions, and Anti-Social Behavior              If they have a Paradox level of 11+, the Quiet happens in more severe       ways:              Complete Madness, Obsession, or Violence              Quintessence can be spent to reduce Paradox, but it has to be done       before the Insanity of Quiet occurs. If Paradox reaches a level greater       than 10 it is released automatically.                     Occult                     This system of magic can connect to occult themes, for interesting role       playing.              There are 12 Spheres in this system. Each Sphere connects to one of the       12 signs of the Zodiac. And each Zodiac sign connects to one of 10       planets in Astrology. The 10 planets and 12 signs connect with the 22       Major Arcana of the Tarot.                     Control:              Energy / Telekinesis              (Aries / Emperor) + (Mars / Tower)                     Transformation:              Developing / Shapeshifting              (Taurus / Hierophant) + (Venus / Empress)                     Understanding:              Wisdom / ESP              (Libra / Justice) + (Venus / Empress)                     Revelation:              Visions / Rapture              (Pisces / High Priestess) + (Neptune / Hanged Man)                     Feeling:              Empathy / Telepathy              (Virgo / Hermit) + (Mercury / Magician)                     Influence:              Charisma / Hypnotism              (Leo / Strength) + (Sun / Sun)                     Penetration:              Escape / Intangibility              (Gemini / Lovers) + (Mercury / Magician)                     Travel:              Direction / Teleportation              (Sagittarius / Temperance) + (Jupiter / Wheel of Fortune)                     Production:              Attraction / Creation              (Capricorn / Devil) + (Saturn / World)                     Restoration:              Renewal / Healing              (Aquarius / Star) + (Uranus / Fool)                     Vanishing:              Stealth / Invisibility              (Cancer / Chariot) + (Moon / Moon)                     Destruction:              Curses / Annihilation              (Scorpio / Death) + (Pluto / Judgement)                     Finishing Touches                     Here are some finishing touches to add to your character sheet.                     Traditions                     There are 12 types of Mages representing different world views. You can       pick whichever one you feel resonates with your character:                     Akashic Brotherhood - Buddhist Warriors              Celestial Chorus - Gnostic Priests              Cult of Ecstasy - Hippies and New Agers              Dreamspeakers - Shamans              Euthanatos - Terrorists and Activists              Order of Hermes - Ceremonial Magicians              Sons of Ether - Rebel Scientists              Verbena - Wiccans              Virtual Adepts - Reality Hackers              Hollow Ones - Goths              Marauders - Permanently Insane              Nephandi - Made Demonic Pacts              Technocracy - Agents of Reason              If you have your own Coven you can also list it as your Cabal.                     Concept                     All characters need to have a concept which can be anything you want to       make up. However here are some example concepts that you might like to       use:                     Criminal              Drifter              Entertainer              Intellectual              Investigator              Kid              Night-lifer              Outsider              Politician              Professional              Reporter              Socialite              Soldier              Worker                     Nature and Demeanor                     There are two more important categories at the top of the character       sheet, called Nature & Demeanor. Nature is your inner character. and       Demeanor is what you project into the outside world. Below you can pick       one of these for each:                     Architect - Purpose / Obsession              You desire to leave a mark on the world.                     Autocrat - Leadership / Dictatorship              You want control.                     Bon Vivant - Love of Life / Hedonism              You want to live Life.                     Bravo - Strength / Anger              You want power.                     Caregiver - Compassion / Smothering              You look out for others.                     Celebrant - Passion / Intemperance              You have a calling                     Child - Innocence / Immaturity              You never grew up.                     Competitor - Striving / Competitiveness              Life is a challenge to be won.                     Conformist - Cooperation / Low-Self Esteem              You are a follower.                     Conniver - Clever / Envy              You are a manipulator                     Curmudgeon - Critical Eye / Lack of Imagination              You find the faults in others.                     Deviant - Shatter Boundaries / Perversion              You are an outcast.                     Director - Organization / Lack of Tolerance              You want things under control.                     Fanatic - Dedication / Stubbornness              You live for a cause.                     Gallant - Artistry / Flamboyance              You want to be the center of attention.                     Judge - Justice / Lack of Vision              You want to resolve problems.                     Loner - Self-Reliance / Lack of Empathy              You work best by yourself.                     Martyr - Sacrifice / Self-Deprecation              You devote yourself to helping others.                     Masochist - Devotion / Self-Destructiveness              You want to suffer.                     Monster - Mirror of Villainy / Depravity              You are an evil person.                     Pedagogue - Knowledge / Logorrhea              You are a teacher.                     Penitent - Responsibility / Contrition              You are consumed with guilt.                     Perfectionist - Exactitude / Incompleteness              You need to be the best.                     Rebel - Individuality / Lack of Direction              You like to break the rules.                     Rogue - Valor / Selfishness              You look out for yourself.                     Survivor - Perseverance / Lack of Trust              You keep going no matter what.                     Thrill-Seeker - Daring / Recklessness              You live on the edge.                     Traditionalist - Consistency / Complacency              You support the status quo.                     Trickster - Empathy / Hypocrisy              Your life is a comedy.                     Visionary - Imagination / Pride              You want to remake the future.                     Essence                     Your character's Avatar Essence is also on the character sheet. An       Avatar represents a Mage's soul, and the essence represents the drive a       mage has at their core. There are four essences you can pick from:                     Dynamic - Change              Pattern - Improvement              Primordial - Stability              Questing - Purpose                     Resonance                     All Mages also have a Resonance. As a Mage uses magic their Resonance       changes. Other Awakened can read a Mage's Resonance as well. You start       with one dot in one Resonance trait, and add dots as you continue       working magic.                     There are three types of Resonance: Dynamic, Entropic, and Static                     Dynamic represents change.              Entropic represents destruction.              And Static represents protection.                     Purpose                     In these alternate rules we also have another trait called Purpose. You       can fill in the dots anyway you like into these 3 categories:                     Self, Others, and World.                     Representing your primary motivation.                     Foci                     Mages tend to have certain tools for using magic. When a Mage has access       to these tools, they receive a +1 bonus to their magic roll. You can       pick at least one at the start of the game. Here is a list of       suggestions for you to choose from:                     Art              Astrology              Blood              Books              Bones              Cauldrons              Chalices              Candles              Chanting              Circles              Computers              Crystals              Dancing              Devices              Martial Arts              Drugs              Elements              Feathers              Fire              Formulas              Herbs              Holy Symbols              Incense              Language              Music              Internet              Ordeals              Poetry              Pure Water              Purification              Ritual Sacrifice              Runes              Science              Sex              Songs              Tarot Cards              Ouija boards              Tattoos              Piercings              Toys              Wands              Weapons                     Examples                     Also, here are some examples of how to attempt other actions using the       abilities and attributes already mentioned:                     Climbing - Dexterity + Athletics              Driving - Dexterity + Drive              Encumbrance - Strength              Intrusion - Dexterity or Intelligence + Technology              Jumping - Strength or Strength + Athletics              Lifting / Breaking - Strength or Willpower              Pursuit - Dexterity + Athletics / Drive              Shadowing - Dexterity + Stealth              Sleight of Hand - Dexterity + Stealth              Sneaking - Dexterity + Stealth              Stealing - Dexterity + Stealth, Perception + Streetwise              Swimming - Stamina + Athletics              Throwing - Dexterity + Athletics              Fast Talk - Manipulation + Subterfuge              Fitting In - Charisma + Expression              Impersonation - Charisma + Expression or Manipulation + Subterfuge                     [continued in next message]              --- SoupGate-DOS v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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