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|    Message 68,256 of 68,980    |
|    Jeri Findley to All    |
|    Dungeon Siege II Broken World Expansion     |
|    22 Dec 23 07:58:18    |
      From: jerifindley578@gmail.com              And now for something completely different:                              The Dark Eye                                            Introduction                              Hello, hypothetical non-German roleplaying enthusiast! I'm sure you have a       lot of questions about The Dark Eye. No worries, we'll tackle them one at a       time!                              What is The Dark Eye?                              The Dark Eye aka Das Schwarze Auge is Germany's roleplaying game No. 1.       Since its debut in 1984, it has become our D&D: The huge, dice-flinging       juggernaut dominating the market. No other game is quite as popular or as       garnered quite as many grognards -        not even D&D itself (especially not after WotC abandoned the German market       shortly after the first batch of 4e books; not sure what was up with that).                              Currently, The Dark Eye is in its 4th edition (or rather 4.1, but we're       getting ahead of ourselves) and has been there since 2001, making it the       longest-running edition of TDE so far. A 5th edition is likely to come out by       the end of the year.                              If its that big, how come I've never heard about it?                              Depends. If you were a PC RPG gamer in the 90s, chances are you might have       come across a little trilogy called "Realms of Arkania", which was nothing       other than the "Northland Trilogy", a PC adaption of 3rd edition TDE. "Realms       of Arkania" was        apparently chosen for the international release because it sounded better or       something.                              (There were also a few translations of the giant library of TDE novels       released under that title, but don't ask me which. I'm not into roleplaying       novels.)                              Fun fact: If you've ever played the first Divine Divinity or Sacred, let it       be known that both games (or at least their engines) were at some part of       their development lifes supposed to be yet another adaption (with Sacred       originally going to be an        adaption for Armalion , TDE's miniatures skirmish wargame). At least Divine       Divinity retained a little easter egg in the form of a grave from that time.                              More recently, there has been quite the catalogue of TDE video games, from       more direct adaptions like Drakensang and Blackguards to point-and-click       adventures.                If the rumors are to be true, there is supposed to be an official TDE movie       coming this winter. Seeing how sparse informations about this movie are*, it       is anyone's guess whether this movie will actually happen, or if it will be as       memorable as the        first official D&D movie.                              *) The only plot synposis I could find a year or so was that it was going to       be about a newly-discovered continent, which is like making a Forgotten Realms       movie without the Forgotten Realms. Suffice to say, the enthusiams is a bit       limited.                              Interesting. But what about the name? What is this Dark Eye?                              Dark Eyes (since there's more than one) are essentially a cross between a       Palantir and an Immovable Rod. Crafted out of a fallen meteor, these       orb-shaped artifacts become fixed in place and allow its owner to gaze through       time and space (though most        Eyes are very limited in scope, usually only allowing to see a couple places       in the present).                              So is the metaplot about fighting for control over these Dark Eyes? Like some       kind of Dragon Ball without the collecting part?                              Not really. Dark Eyes play a surprisingly little role in the overarching       story. They're just something major NPCs happen to own.                              Then why is it called The Dark Eye?                              Well, it was originally supposed to be called Aventuria after the main       setting, but that apparently didn't sound marketable enough. So Dark Eye it       was.                              Weird. Anyways, what about this Aventuria?                              Well, its the main setting of the game, with at least 90% of all TDE products       dedicated to it.                              To keep it short for now, Aventuria is your typical fantasy affair with       humans, elves, dwarves and orcs. Instead of the eternal Middle Ages, Aventuria       is set in a Renaissance era without gunpowder.                Of course, there are more primitive regions - of note being two countries       that actually seem to be eternally stuck in the Middle Ages, making the the       laughing stock of the continent.                              On the magical side of things, Aventuria is run by something the writers call       "fantastical realism" - aka "magic follows clear rules and can't do everything       (except when one of our major NPC wizards goes off the rails)". The setting is       low fantasy in        the sense that PCs are never required to arm themselves to the teeth with       magical equipment like their D&D counterparts. There are however a few things       preventing me from calling this a true low fantasy setting (though more on       that later).                              A very odd quirk about Aventuria is its size. See, your standard fantasy RPG       setting has this monolithic, gigantic continent that doesn't even completely       fit on its iconic map, leaving only one side of the map (usually the left)       free for a bit of ocean.                Aventuria on the other hand is about 1/4 of Europe. Mind you, this isn't       strange per se since Europe has seen plenty of weird stuff over the centuries.       And it cuts down on having to use teleport spells and other shenanigans.                What is strange is that Aventuria still follows the standard fantasy RPG       setting convention of including every climate zone known to man. There is a       houserule of sorts around that just doubles the contintent's size, which makes       this whole deal a bit        more believable.                              Odd. Are there more settings than Aventuria?                              There are. And since information about them is either sparse to begin with or       won't be covered by me in greater details, let's have a rundown of them all!                              First up, all of these alternative settings are set in Ethra (an anagram       for Earth, just like how the German name Dere is an anagram for Erde ),       the same world/planet were Aventuria can be found.                              Myranor                              Also known as the Gyldenland by the Aventurians and seen as this mythical       continent to the far west from which most Aventurian humans originally came       from, Myranor is in fact your monolithic, gigantic continent that doesn't even       completely fit on its        iconic map (though this time the ocena is on the right side).                The lands of Myranor are dominating by a thousands of years old Empire that       has seen much, much better days. Its also a lot more on the high fantasy side,       with airships, flying cities, lionmen, dudes with four arms and more powerful       wizards employing a        freeform magic system unheard of in Aventuria.                                    [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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