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|    alt.os.development    |    Operating system development chatter    |    4,255 messages    |
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|    Message 2,589 of 4,255    |
|    James Harris to All    |
|    TUI interface    |
|    14 Jul 21 14:56:31    |
      From: james.harris.1@gmail.com              Is there already a good standard way to interface with a textual       display? What I'm looking for is a pre-defined set of calls which I can       just implement rather than having to design from scratch.              For example,              * calls to manage display windows       * calls to manage widgets which go in those windows       * options, for example what to do when a line of text would extend past       the right-hand side of the available space (wrap or not), how to render       a window's borders, what controls a window should have, how elements       should be placed within windows, etc              AISI there are naturally:              Windows which are populated with various widgets              Widgets of various types, each having its own behaviour, which are       placed in windows.              To implement a terminal perhaps a widget could provide a scrollable view       into a text buffer with an input field at the bottom. Not sure.              Ideally, the calls would work whether they were interacting with a TUI       or a GUI so I guess I could follow a GUI standard. But I suspect that       that's getting rather complicated. :-(              Any suggestions?                     --       James Harris              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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