From: branimir.maksimovic@gmail.com   
      
   On 2021-07-14, James Harris wrote:   
   > Is there already a good standard way to interface with a textual   
   > display? What I'm looking for is a pre-defined set of calls which I can   
   > just implement rather than having to design from scratch.   
   >   
   > For example,   
   >   
   > * calls to manage display windows   
   > * calls to manage widgets which go in those windows   
   > * options, for example what to do when a line of text would extend past   
   > the right-hand side of the available space (wrap or not), how to render   
   > a window's borders, what controls a window should have, how elements   
   > should be placed within windows, etc   
   >   
   > AISI there are naturally:   
   >   
   > Windows which are populated with various widgets   
   >   
   > Widgets of various types, each having its own behaviour, which are   
   > placed in windows.   
   >   
   > To implement a terminal perhaps a widget could provide a scrollable view   
   > into a text buffer with an input field at the bottom. Not sure.   
   >   
   > Ideally, the calls would work whether they were interacting with a TUI   
   > or a GUI so I guess I could follow a GUI standard. But I suspect that   
   > that's getting rather complicated. :-(   
   >   
   > Any suggestions?   
      
   Why do you need widgets and what that would be?   
   >   
   >   
      
      
   --   
   bmaxa now listens Ob-Neob Radio   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
|