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|    alt.os.development    |    Operating system development chatter    |    4,255 messages    |
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|    Message 3,328 of 4,255    |
|    wolfgang kern to muta...@gmail.com    |
|    Re: segmentation    |
|    20 Oct 22 17:24:39    |
      From: nowhere@nevernet.at              On 18/10/2022 21:34, muta...@gmail.com wrote:       > On Thursday, October 13, 2022 at 8:25:01 PM UTC+8, Joe Monk wrote:       >>> You think the entire MSDOS has been written       >>> with no assumptions about 4 bit shifts?              >>> You could be right. I've never looked at the       >>> MSDOS source code except for one bit       >>> someone pointed me to so that I could see       >>> the word Xenix.              > I just remembered - if you are using huge pointers for       > any reason, you need to know the shift value in order       > to be able to adjust the segment register.              > I think it is impossible for MSDOS to manage more than       > 64k of memory, ie 640k or 1 MB or 2 MB without huge       > pointers or equivalent.              MSDOS used "far" instead of "huge" and the 16 high bits       came from memory allocation FN anyway (ES or handle).       programmers may never cared about the 4 bit shift.       You only need to know this 4 bit Shift-Add mechanic when       using UNREAL 32bit access or debugging or manual locate.              I know several MSDOS applications (mainly games) that       used up to 640KB MAIN plus 2*64k EMM plus 63.5K HMA.       they often just had at the end of a code block like:       MOV ax,cs       ADD ax,0x1000       push ax       push 0       ret far this jumps to next_block with CS adjusted.       :next_block       __       wolfgang              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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