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|    alt.os.development    |    Operating system development chatter    |    4,255 messages    |
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|    Message 3,907 of 4,255    |
|    Robert Pengelly to wolfgang kern    |
|    Re: COM1 interrupt for 16-bit OS    |
|    12 Nov 23 11:04:53    |
      From: robertapengelly@gmail.com              On Sunday, 12 November 2023 at 15:18:45 UTC, wolfgang kern wrote:       > On 12/11/2023 15:34, Robert Pengelly wrote:        > ...       > >>>> the mouse sends a sequence of bytes where every byte causes in IRQ.        > >>>> so you first need to fill a buffer with the gotten bytes before you can        > >>>> calculate/scale/interpret the values. mouse IRQs can easy come out of        > >>>> sync, so checking always for the first byte mark is a good idea.        > >>> Oh I thought you had to get them all at the same time when the interrupt       was fired. As for filling the buffer how would I tell the interrupts apart? I       can test for 0x40 and 0x01 (which I'm already doing) I'm just a little       confused how I would know        whether it's the 1st, 2nd and 3rd bytes.        > >> there is a mark for the first byte (reread the RBIL I posted)        > >> I use one variable for count down (easier than count up) and use this        > >> with BX as an index into my buffer.        > >> and when the buffer is filled I adjust all my mouse-variables which I        > >> later use on my mSec timer-base schedule to update cursor and act on        > >> buttons.       > > Yeah, there's bit 6 for the initial bit, I weren't sure if there's       anything identifying the others. So basically have two variables one being a       counter and just write to the buffer until I get three (or if it's counting       down then it would be until I        hit zero)?       > yes.       > As for:        > >> I use one variable for count down (easier than count up) and use this        > >> with BX as an index into my buffer.        >        > > How do you use it for the buffer if your counting down? If you were       counting up you could shl by 8 and add that to the buffer offset.       > no shift required here at all:        >        > push ...ds,ax,bx,cx,dx        > ... ds become ptr to my data        > IN AL,port        > TEST AL,0x40        > jz skip_init        > xor bx,bx        > MOV CX,3 ;(or eight in my case)        > MOV [count],cl        > MOV [index].bx        > skip_init:        > MOV BX,[index]        > MOV [BX+buffer],AL        > INC word[index] ;or: INC BX |MOV [index],BX        > DEC byte[count]        > pop ... dx,cx,bx        > MOV AL,0x20        > out 0xA0,AL        > jnz done_it        > got_all:        > ;store/modify, update only variables, actions are done in idle queue.        > done_it:        > pop ax        > pop ds        > iret        > __        > wolfgang       Ahh you have 3 variables instead of 2, right I think I understand. What       should I do about the buffer though? Like should I get them in say a 1Ch       handler to move the cursor in there?              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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