Forums before death by AOL, social media and spammers... "We can't have nice things"
|    alt.os.linux.ubuntu    |    I preferred Xubuntu, seemed a bit faster    |    134,474 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 132,506 of 134,474    |
|    Paul to philo    |
|    Re: cpio help needed SOLVED    |
|    09 Jan 20 04:41:41    |
      From: nospam@needed.invalid              philo wrote:       > On 1/8/20 7:47 PM, Paul wrote:       >> philo wrote:       >>> On 1/7/20 7:13 PM, philo wrote:       >>>> I am still fooling with the SCO Unix server I had mentioned the       >>>> other day.       >>>>       >>>> I was given specific instructions how to create and retrieve a gzip       >>>> archive on a separate partition using cpio       >>>>       >>>> Now I am working on a bare minimum installation that does not have       >>>> gzip.       >>>>       >>>>       >>>> Since I an only transferring a small amount of data, I don't need       >>>> it. I do need help with exact context       >>>>       >>>>       >>>> I would like to take one folder and use cpio to let's say) copy it       >>>> to /dev/hd0       >>>>       >>>>       >>>> I would then put the drive with the archive on it into second       >>>> machine and un-archive the files back to a folder       >>>>       >>>> Could anyone give me an exact example?       >>>>       >>>> Thanks       >>>       >>>       >>>       >>>       >>> Appreciate all the help Paul and Grant.       >>>       >>>       >>> Bela, the guy who worked for SCO gave me this advice and it worked.       >>>       >>> do not have to worry about tar or gzip as it's only a tiny amount of       >>> data       >>>       >>>       >>>       >>>       >>> linux# find games | cpio -ov | compress > /dev/hd04 ### except, the       >>> right name for the target partition,       >>> under linux...       >>> sco# cd /target/location;       >>> zcat < /dev/hd04 | cpio -ivdm       >>>       >>>       >>>       >>> Now I can fool with some of those old text based games on my own       >>> workshop machine.       >>>       >>>       >>> May even put it in a virtual machine       >>>       >>       >> You probably didn't need the compress step.       >>       >> Like, this much would work.       >>       >> cpio -ov > /dev/hd04       >>       >> Then, when you pull that off on the other side,       >> it's effectively a copy of "archive.cpio" stored       >> on the hard drive as if the hard drive is a tape.       >>       >> And the reason I want to make an intermediate file with       >> the "file list" on it, is so I can check and be sure       >> I've got the items in the list, that I expect. For       >> example, one directory in the tree I tried to process,       >> was "access denied" due to permissions. And I could       >> discover my error, without waiting for the first run       >> of the archive attempt, to finish.       >>       >> Compression is only necessary, if there's some problem       >> with the available space on the hard drive used. Like       >> trying to stick 16GB of files on an 8GB drive. As       >> the source computer may not be able to deal with       >> really large drives (depending on what era the       >> OS is from).       >>       >> Paul       >       >       > It was a lot of fun.       > I even have it running in a virtual machine now       >              Which means you must have solved the storage emulation problem.               Paul              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca